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I'm building an Electric/Electric:

 

My goals are:

 

Auto-Haste.

Synced up Buildup and Lighting Rod with binds - /bind Key "powexec_location target Lightning Rod"

As much defense as I can squeeze out of it.

 

Here's what I have so far.........

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sail Away: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Havoc Punch -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5)
Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
Level 2: Lightning Field -- FuroftheG-ResDeb%(A), Arm-Dam%(11), Arm-Dmg(11), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(15)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(19), Rct-ResDam%(19), LucoftheG-Def/Rchg+(21)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 8: Thunder Strike -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(25), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Static Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(29), Ags-ResDam/EndRdx(31), Ags-ResDam(31)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Super Jump -- WntGif-ResSlow(A)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 24: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39)
Level 30: Build Up -- GssSynFr--Build%(A), AdjTrg-ToHit(39), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50)
Level 32: Lightning Rod -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(40), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 41: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(45), DarWtcDsp-Rchg/EndRdx(46), DarWtcDsp-ToHitDeb/EndRdx(46)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(46), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)
Level 1: Prestige Power Dash -- Clr-Stlth(A)
Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
Level 1: Prestige Power Quick -- Qck-EndRdx/RunSpd(A)
Level 1: Prestige Power Rush -- Qck-EndRdx/RunSpd(A)
Level 1: Prestige Power Surge -- Qck-EndRdx/RunSpd(A)
Level 1: Fury
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Diamagnetic Core Flawless Interface
------------

 

 

Edited by Rooster Gold
Build Update

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