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Build Critique: Fire/Invulnerability


Chaos String

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So here is my Fire/Invuln sentinel which dinged 50 today. There are some things about the build that I'm not entirely happy with, namely:

 

1)  I wound up going Agility over Musculature.  I know this is a loss of DPS but it lets me softcap SLFCEN leaving only a psi hole, gives me perma-hasten, and obviously a more aggressive attack chain to maximize Char, Blaze and Cremate.  Note, however, that the version of Cremate in Mids is just... wrong.  It has a higher DPA and twice the base recharge, in-game.  Ultimately I will make both Agility and Musculature alphas and try to optimize around one or the other, once I am certain which has the most overall benefit.

 

2) I don't know how to set some of the enhancements to a boosted level in Mids.  Please advise.

 

3) I know I am supposed to go with the Psi epic because without it Sentinels have literally zero ST damage.  But Psi isn't really thematic for a Tony Johnny StarkStorm mashup, so I went with fire.  I wish there were some (good) justification for why Char has twice the base recharge of Dominate, though.

 

Anyway here it is.  If you spot ways to tighten it up, please let me know.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

fireinvuln: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Rchg/+Absorb(31)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(15)
Level 4: Fly -- Flight-I(A)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Rchg/+Opportunity(31)
Level 8: Aim -- GssSynFr--Build%(A), RechRdx-I(39)
Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(43)
Level 14: Durability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), EndMod-I(23), Heal-I(34)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29)
Level 18: Blazing Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(31)
Level 20: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(40), RctArm-ResDam/Rchg(40)
Level 22: Environmental Resistance -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(43), Ags-ResDam(43)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Boxing -- Empty(A)
Level 28: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37)
Level 32: Inferno -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg(34), FuroftheG-ResDeb%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: Cremate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Acc/Dmg/EndRdx(48)
Level 44: Char -- Apc-Dam%(A), UnbCns-Dam%(45), UnbCns-Acc/Rchg(45), GhsWdwEmb-Dam%(50), NrnSht-Dam%(50), Apc-Acc/Rchg(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Afterburner -- Frb-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Core Paragon 
------------

Can't kill me, I'm zeroes and ones.

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Here's my build for this, it softcaps S/L/E/N w/ barrier and caps S/L res with high E/N/F/C res. It also is heavily proc focused to give you more ST and AoE damage. Inferno is not as meaty as yours, but you get FSC as a proc monster to be just as devastating.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Flares -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(13), SprSntWar-Acc/Dmg(48), SprSntWar-Dmg/Rchg(48), SprSntWar-Acc/Dmg/Rchg(48), SprSntWar-Acc/Dmg/EndRdx(50)
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 2: Fire Ball -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(3), SprOppStr-Acc/Dmg(3), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(7)
Level 4: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 6: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(11)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Durability -- PrfShf-End%(A)
Level 12: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(15), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 18: Blazing Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Dmg(19), Apc-Acc/Rchg(21), Apc-Acc/Dmg/Rchg(21), GldJvl-Dam%(23)
Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A)
Level 28: Invincible -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(34), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FuroftheG-ResDeb%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37)
Level 38: Cremate -- Hct-Dam%(A), GldStr-%Dam(39), TchofDth-Dam%(39), Mk'Bit-Dam%(39), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40)
Level 41: Char -- UnbCns-Dam%(A), GldJvl-Dam%(42), UnbCns-Acc/Hold/Rchg(42), GldNet-Dam%(42), GhsWdwEmb-Dam%(43), NrnSht-Dam%(43)
Level 44: Fire Sword Circle -- Arm-Dam%(A), Erd-%Dam(45), Obl-%Dam(45), ScrDrv-Dam%(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 50: Barrier Core Epiphany 
------------

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