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Chaos String

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  1. I can confirm Thugs/Time is awesome. Muling is putting enhancements into a power just for the set bonuses even though you might never use the power itself. For example, sometimes people will slot Boxing or Brawl with 4 Kinetic Combat for the S/L defense bonus. Then those unused powers are referred to as "set mules." Frankenslotting is when you slot a power not with a full IO set, but a bunch of different enhancements or partial sets. This can be useful for maximizing enhancement values, and/or packing procs into a power. It is often highly effective for MMs to frankenslot their summons. Forget/Ignore. They don't matter. In some fringe cases they could in theory make a difference. For example, the magic and tech origin powers could theoretically be useful for lighting Oil Slick Arrow, since they deal energy damage, and it's possible you might not have any other source of fire or energy damage in your build. But in 99.9% of cases, those powers are irrelevant past single-digit levels.
  2. I think you're interpreting all this too literally. There is a contrivance in LOTRO called the Halls of Memory, wherein you and Gandalf are wandering through a book, witnessing events depicted therein, and the scenes are connected via these little trippy passages that give the HoM their name. In Fallout 4, there's a contrivance where you experience someone's memories in a similar way. Of course there isn't really a twisty maze of little passages between past events. It's a metaphor. I have no idea whether Rularuu is meant to be psychic, and I don't think he's trying to claw his way into your mind. Rather, the Shadow Shard IS Rularuu, and as you travel among the scattered isles, you experience various emotions and imagery as you encounter fragments of his psyche. It isn't your mom's blueberry pie, it's Rularuu's [THING], where "mom's apple pie" is as close an approximation as your brain (neural net, or whatever) can come to making sense of [THING]. Again, I think the point of all this is to be vague and surreal. Especially as the entire zone looks like something Salvador Dali might have imagined. On whether the writing conveys anything of interest, we'll have to agree to disagree.
  3. Given that in this thread alone, one poster said he thought that the text of the exploration badges was just the player wandering around going mad, and another poster saw it as character hijacking, I'm quite prepared to concede that this writing leaves much to be desired in conveying the true nature of the Shadow Shard. But when I toured the shard and collected them, I felt quite moved by the idea that this isn't at all a place where a godlike being was imprisoned, but the shattered and scattered remnants of the being itself. It was decidedly more surreal than anything else I'd seen in the game, but the intent of the writer seemed clear enough. I may have been mistaken.
  4. Again, I see this as vicarious experience of Rularuu's consciousness and our mind's self-imposition of a lens or paradigm to make the sensations more or less comprehensible. But I take your meaning that the text is off-putting inasmuch as not every human, near-human, or vaguely human-adjacent mind would impose a paradigm like blueberry pie in any case.
  5. I don't approve of character hijacking in MMO writing either, but those exploration badges don't ascribe anything to the player character apart from passing sensations. I see it as the player vicariously experiencing fragments of Rularuu's emotions by going to the places where those bits of his psyche are located.
  6. Some of it is found in the Midnighters content and even in some Night Ward dialog if memory serves. Still extremely vague, but as Eva mentioned above, this is highly Lovecraftian type storytelling. Sometimes less is more. By the way, have you seen the yellow sign?
  7. I agree with you, inasmuch as the vagueness of the lore surrounding the Shadow Shard contributes to its mystery. The fact that there's a lot we don't know about it makes it fertile ground for storytelling, too, though that's a double-edged sword. Really, all you need to know is that the TFs are really long and mundane and involve a lot of jetpacking, the mobs don't care about softcap defense, and there are no rewards to speak of. That's what you NEED to know. If you WANT to know more, reading the text of the exploration badges, overhearing bits of NPC dialog, paying actual attention to the missions and TFs go a long way. I've spent a while doing these things, and I don't think the Shadow Shard is exactly the place where Rularuu is imprisoned. It IS Rularuu. Or what's left of him. If, by some means, the various aspects of Rularuu's shattered mind were somehow reunited, the Shadow Shard would cease to exist, and Rularuu would devour our dimension. Or, to put it another way, if, somehow, the Shadow Shard ceased to exist, the various aspects of Rularuu would be reunited, and he would devour our dimension. Or, if you aren't too insistent on the rules of cause and effect, you might say that if, somehow, Rularuu were to devour our dimension, he would be made whole and the Shadow Shard would never have existed. Someone should make a "RULARUU I HAVE COME TO BARGAIN" arc in AE.
  8. When I said up above that I thought Caltrops were better than Blinding Powder, I wasn't suggesting that anyone six-slot Caltrops. In fact, I just have the base slot in mine, but it's better mitigation than six-slotted Blinding Powder, even so. As for BP, I have often thought of switching it out for something else, but ultimately I'd only end up getting a pool power of marginal value. And while I could use the slots elsewhere, I'd have to replace the 5% ranged defense and 10% recharge I'd be losing from Coercive Persuasion (along with 4% damage and 4% recovery), which would entail a more comprehensive rebuild than I deem worthwhile. So yeah, I had high hopes for Blinding Powder but it's pretty bad except as a set mule--although in that regard it does shine.
  9. My StJ/Nin stalker runs the purple set in Blinding Powder too. It's nearly useless as a power but the set bonuses are good. Sometimes I throw BP from hide when I'm concerned about attacking a particular group (read: very rarely), but it only affects a small fraction of the minions it hits, and if the contagious proc does anything at all, I haven't noticed. Caltrops provides a lot more safety than Blinding Powder imo.
  10. I see what you mean. Thanks! Here's a revision, if anyone wants a go at it. In particular, I'd like some eyes on the slotting of the pet summons. Could I do more with the procs? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! ForgetMeNot: Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(3), ExpRnf-+Res(Pets)(3), ExpRnf-Acc/Dmg(5), ExpRnf-Dmg/EndRdx(5), ExpRnf-Acc/Dmg/Rchg(9) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(17) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Slow%(33), PcnoftheT--Rchg%(46), ImpSwf-Dam%(46) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Call Enforcer -- TchofLadG-%Dam(A), AchHee-ResDeb%(13), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg(15), CaltoArm-+Def(Pets)(15), CaltoArm-Acc/Dmg(17) Level 14: Temporal Selection -- Heal-I(A) Level 16: Distortion Field -- GldNet-Dam%(A), GhsWdwEmb-Dam%(34), ImpSwf-Dam%(34), NrnSht-Dam%(34), UnbCns-Dam%(36), UnbCns-Hold/Rchg(36) Level 18: Gang War -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(19), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(21), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), SprCmmoft-Rchg/PetAoEDef(23) Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 22: Burnout -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(40), Ksm-ToHit+(42), ShlWal-ResDam/Re TP(43) Level 26: Call Bruiser -- ExpStr-Dam%(A), SlbAll-Dmg/EndRdx(27), SlbAll-Build%(27), SlbAll-Dmg(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-Acc/EndRdx(31) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(40), Rct-ResDam%(48) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(43) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Slowed Response -- Acc-I(A) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), EffAdp-EndMod/Rchg(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Power Boost -- RechRdx-I(A) Level 47: Kick -- Empty(A) Level 49: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), GldArm-ResDam(50), GldArm-End/Res(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------
  11. One quibble: it looks to me like with a CD of 186sec, Gang War could be cast 3 times with Burnout on CD. Once immediately, once after 186 sec, and a third time after 372 sec. Am I missing something?
  12. Outstanding suggestions! You, sir, are an officer and a gentleman.
  13. Hey guys, anybody want to take a look at my thugs/time build and offer any suggestions for improvement that might come to mind? Here it is: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! ForgetMeNot: Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), SprMarofS-Acc/Dmg/EndRdx(5), SprMarofS-EndRdx/+Resist/+Regen(9) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(17) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Slow%(33), PcnoftheT--Rchg%(46), ImpSwf-Dam%(46) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Call Enforcer -- AchHee-ResDeb%(A), SprCmmoft-Rchg/PetAoEDef(13), SprCmmoft-Acc/Dmg(13), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), TchofLadG-%Dam(17) Level 14: Temporal Selection -- Heal-I(A) Level 16: Distortion Field -- GldNet-Dam%(A), GhsWdwEmb-Dam%(34), ImpSwf-Dam%(34), NrnSht-Dam%(34), UnbCns-Dam%(36), UnbCns-Hold/Rchg(36) Level 18: Gang War -- ExpRnf-+Res(Pets)(A), CaltoArm-+Def(Pets)(19), SvrRgh-PetResDam(19), EdcoftheM-PetDef(21), SprMarofS-Acc/Dmg(21), SprMarofS-Dmg(23) Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 22: Burnout -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(36) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(40) Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(27), ExpStr-Dam%(27), ExpRnf-Acc/Dmg(29), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(31) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(40) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(43) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Slowed Response -- Acc-I(A) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), PrfShf-EndMod/Rchg(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43), Ksm-ToHit+(48) Level 44: Power Boost -- RechRdx-I(A) Level 47: Kick -- Empty(A) Level 49: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), GldArm-ResDam(50), GldArm-End/Res(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------
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