Ironscarlet Posted March 12, 2020 Posted March 12, 2020 (edited) Healer Sentinel weird right. Really wanted to play my DP/REGEN. Hated it wasn't good at anything. So I Made it into a nitch style and it worked out quite nicely. Off-Tank, Armored Healer, moderate damage. Can solo +4x8 a tad bit slower than my tank but can heal carry a team. /regen can become a set mule for extra heal sets which make my Rehabilitation Circuit quite strong. 290+AOE hp every 14 sec and 640+ single target every 4 sec. Also running spirit ward to give a absorb shield/HOT. Everything that helps your /regen armor get stronger helps your Heals get stronger. So you become very Tough to kill. Why circuit over warmth because in practice circuit has a quicker animation which make a world of difference. Negative no slow protection. -recharge mobs get annoying. So if anyone wanted to play a hard to kill medic Sent might be that nitch for you. Rad armor wouldn't be bad either just different . Edited 3-12 Perfected rotation added Ward in executioner shot and Entomb in suppressive fire. Giving me a extra abdorb shield every 1/4 shots 200hp+, 2 absorb procs rotating. Also put shifter in lightning field helps with end. Having had both procs go off and with regen abrorb shield, your absorb shield reaches 700+ hp on a 2k hp sentinel combined reaching alittle over 2800hp. Not to bad for a Healer,off tank,proc monster whatever it is.... 😉 Note 3-20 ( League use) After playing in this combo a few weeks, in large league events if you run clarion and Vigor alpha with support hybrid you can do 375 Healing every 14 sec the circuit make this heal Very large even able to chain whole league. I want to say for large events like this it might be one of the top large mass healer in shear distance the heal can travel. Also with this combo your absorb shield in spirit ward is extremely strong. Side not tried Resilient alpha to get absorb up instant healing shield goes to a flat 532.8 at T4 compared to Vigor its at 475 it is not worth it because of the loss of accuracy you loose in not having Vigor. Also when you use Clarion it buff absorb so in league build you run with a 686 absorb shield regen shield around 116+ hp a cycle but clarion buff isn't showing in log but it is working so it might actually be closer to 150+. That sounds great but solo Def is king so Barrier is a must solo. Alternating mobs MOG then Barrier+ melee hybrid no down time between mobs pop a purple once and awhile and you can solo almost all +4x8 mission content. Again this is more of a swiss army knife build, can change from mission tanking, League healing, or just popping shots off with multiple procs going off. If anyone know any other way to get absorb higher pls let me know I am addicted to making it higher. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Dual PistolsSecondary Power Set: RegenerationPower Pool: SpeedPower Pool: SorceryPower Pool: MedicineAncillary Pool: Electricity Mastery Villain Profile:Level 1: Dual Wield -- Apc-Dmg(A), Apc-Dam%(9), ImpSwf-Dam%(40), ExpStr-Dam%(40), Dcm-Build%(40), GldJvl-Dam%(42)Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), RgnTss-Regen+(7), Prv-Absorb%(27), NmnCnv-EndRdx/Rchg(39)Level 2: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(5), DctWnd-EndRdx/Rchg(5), DctWnd-Rchg(37)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 6: Quick Recovery -- PrfShf-End%(A)Level 8: Spirit Ward -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal(37), DctWnd-Heal/Rchg(37)Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(31)Level 12: Swap Ammo Level 14: Bullet Rain -- PstBls-Dam%(A), ImpSwf-Dam%(15), ExpStr-Dam%(15), FrcFdb-Rechg%(23), Ann-ResDeb%(25), JvlVll-Dam%(27)Level 16: Dismiss Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(42)Level 18: Executioner's Shot -- TchofLadG-%Dam(A), ShlBrk-%Dam(19), GldJvl-Dam%(19), ExpStr-Dam%(31), ImpSwf-Dam%(31), AchHee-ResDeb%(34)Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(21)Level 22: Aid Other -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal(43)Level 24: Suppressive Fire -- SprEnt-Rchg/AbsorbProc(A), GhsWdwEmb-Dam%(45), GldNet-Dam%(46), UnbCns-Dam%(46), NrnSht-Dam%(46), GldJvl-Dam%(50)Level 26: Mystic Flight -- WntGif-ResSlow(A)Level 28: Resilience -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(29)Level 30: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(48)Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), FuroftheG-ResDeb%(34), Arm-Dam%(34)Level 35: Second Wind -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal/Rchg(43)Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(39)Level 41: Chain Fences -- Ann-ResDeb%(A)Level 44: Lightning Field -- PrfShf-End%(A)Level 47: Rehabilitating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal(50)Level 49: Field Medic -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), Pnc-Heal/+End(9), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(23), NmnCnv-EndRdx/Rchg(25)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Melee Radial Embodiment Level 1: Opportunity Level 0: High Pain Threshold Level 0: Invader Level 0: Born In Battle Level 0: Marshal Level 50: Barrier Core Epiphany Level 50: Vigor Core Paragon Level 50: Ion Radial Final Judgement Level 50: Degenerative Core Flawless Interface ------------ ------------ Edited March 20, 2020 by Ironscarlet 1
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