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Posted (edited)

Healer Sentinel weird right. 

 

Really wanted to play my DP/REGEN. Hated it wasn't good at anything. So I Made it into a nitch style and it worked out quite nicely.

Off-Tank, Armored Healer, moderate damage. Can solo +4x8 a tad bit slower than my tank but can heal carry a team. 

 

/regen can become a set mule for extra heal sets  which make my Rehabilitation Circuit quite strong. 290+AOE hp every 14 sec and 640+ single target every 4 sec. Also running spirit ward to give a absorb shield/HOT. Everything that helps your  /regen armor get stronger helps your Heals get stronger.  So you become very Tough to kill.

 

Why circuit over warmth because in practice circuit has a quicker animation which make a world of difference.  

 

Negative no slow protection. -recharge mobs get annoying.

 

So if anyone wanted to play a hard to kill medic Sent might be that nitch for you. Rad armor wouldn't be bad either just different .

 

Edited 3-12  Perfected rotation added Ward in executioner shot and Entomb in suppressive fire. Giving me a extra abdorb shield every 1/4 shots 200hp+, 2 absorb procs rotating.  Also put shifter in lightning field helps with end. Having had both procs go off and  with regen abrorb shield, your absorb shield reaches 700+ hp  on a 2k hp sentinel combined  reaching  alittle over 2800hp. Not to bad for a Healer,off tank,proc monster whatever it is.... 😉 

 

Note 3-20 ( League use) 

After playing in this combo a few weeks, in large league events if you run clarion and Vigor alpha with support hybrid you can do 375 Healing every 14 sec the circuit make this heal Very large even able to chain whole league. I want to say for large events like this it might be one of the top large mass healer in shear distance the heal can travel. Also with this combo your absorb shield in spirit ward is extremely strong.

 

Side not tried Resilient alpha to get absorb up instant healing shield  goes to a flat 532.8 at T4 compared to Vigor its at 475  it is not worth it because of the loss of accuracy you loose in not having Vigor. Also when you use Clarion it buff absorb so in league build you run with a 686 absorb shield regen shield around 116+ hp a cycle but clarion buff isn't showing in log but it is working so it might actually be closer to 150+. That sounds great but solo Def is king so Barrier is a must solo. Alternating mobs MOG then Barrier+ melee hybrid no down time between mobs pop a purple once and awhile and you  can solo almost all +4x8 mission content. Again this is more of a swiss army knife build, can change from mission tanking, League healing, or just popping shots off with multiple procs going off. 

 

 

If anyone know any other way to get absorb higher pls let me know I am addicted to making it higher.

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Medicine
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Dual Wield -- Apc-Dmg(A), Apc-Dam%(9), ImpSwf-Dam%(40), ExpStr-Dam%(40), Dcm-Build%(40), GldJvl-Dam%(42)
Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx/Rchg(3), RgnTss-Regen+(7), Prv-Absorb%(27), NmnCnv-EndRdx/Rchg(39)
Level 2: Reconstruction -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(5), DctWnd-EndRdx/Rchg(5), DctWnd-Rchg(37)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 6: Quick Recovery -- PrfShf-End%(A)
Level 8: Spirit Ward -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal(37), DctWnd-Heal/Rchg(37)
Level 10: Instant Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(31)
Level 12: Swap Ammo 
Level 14: Bullet Rain -- PstBls-Dam%(A), ImpSwf-Dam%(15), ExpStr-Dam%(15), FrcFdb-Rechg%(23), Ann-ResDeb%(25), JvlVll-Dam%(27)
Level 16: Dismiss Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(42)
Level 18: Executioner's Shot -- TchofLadG-%Dam(A), ShlBrk-%Dam(19), GldJvl-Dam%(19), ExpStr-Dam%(31), ImpSwf-Dam%(31), AchHee-ResDeb%(34)
Level 20: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(21)
Level 22: Aid Other -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal(43)
Level 24: Suppressive Fire -- SprEnt-Rchg/AbsorbProc(A), GhsWdwEmb-Dam%(45), GldNet-Dam%(46), UnbCns-Dam%(46), NrnSht-Dam%(46), GldJvl-Dam%(50)
Level 26: Mystic Flight -- WntGif-ResSlow(A)
Level 28: Resilience -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(29)
Level 30: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(48)
Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), FuroftheG-ResDeb%(34), Arm-Dam%(34)
Level 35: Second Wind -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal/Rchg(43)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(39)
Level 41: Chain Fences -- Ann-ResDeb%(A)
Level 44: Lightning Field -- PrfShf-End%(A)
Level 47: Rehabilitating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal(50)
Level 49: Field Medic -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), Pnc-Heal/+End(9), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(23), NmnCnv-EndRdx/Rchg(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 12: Chemical Ammunition 
Level 12: Cryo Ammunition 
Level 12: Incendiary Ammunition 
Level 50: Melee Radial Embodiment 
Level 1: Opportunity 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Born In Battle 
Level 0: Marshal 
Level 50: Barrier Core Epiphany 
Level 50: Vigor Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
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Edited by Ironscarlet
  • Like 1

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