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Posted (edited)

Hello guys, i have some problems with my spine/fire brute. i  dont know brutes very well than i choose a build here on forum but i dont like very much. i have enormous endurance problems than i always eating blues and i think can be much better. no problem about influence. i only would the best and faster build as possible.

the build is that one, if is possible i dont wanna change too much about selling/re buying sets. as i said my real priblem is the endurance. 

if is possible i dont wanna use villain patron pools. thx for help!

 

P.s: AE farming only.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Xogun: Level 50 Natural Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(23), Hct-Dam%(43)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(15), Ags-ResDam(15), GldArm-3defTpProc(50)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(17), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(25), ScrDrv-Dam%(27)
Level 4: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)
Level 6: Spine Burst -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11)
Level 10: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Def/Rchg+(13)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21)
Level 18: Quills -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(34), StdPrt-ResDam/Def+(43)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(39)
Level 26: Ripper -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FrcFdb-Rechg%(42)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42), FuroftheG-ResDeb%(48)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Ann-ResDeb%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-EndRdx/Hold(50)
Level 41: Melt Armor -- Acc-I(A), AchHee-ResDeb%(50)
Level 44: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Pyronic Core Final Judgement 
------------
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 13.5% Defense(Melee)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 32.56% Defense(Fire)
  • 32.56% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 30.06% Defense(AoE)
  • 92.5% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 7.5% Enhancement(Range)
  • 22.5% SpeedFlying
  • 118.1 HP (7.88%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 76.25%
  • MezResist(Held) 76.25%
  • MezResist(Immobilized) 76.25%
  • MezResist(Repel) 1000% (10 % chance)
  • MezResist(Sleep) 76.25%
  • MezResist(Stunned) 76.25%
  • MezResist(Terrorized) 76.25%
  • MezResist(Teleport) 100% (20 % chance)
  • 22.5% (0.38 End/sec) Recovery
  • 50% (3.12 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 10.5% Resistance(Smashing)
  • 10.5% Resistance(Lethal)
  • 33% Resistance(Fire)
  • 33% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 22.5% SpeedRunning
  • 1 Null
Edited by reib
Posted

If you're farming only, you can drop Super Jump for Consume.  You don't need KB protection in a fire farm, and you can get away with 1 slotting consume.  You've got Ageless Core, so you shouldn't have too many end issues.  I don't know which is better, Miracle +recovery or Pancea Health/End, but you can always drop a slot from Build Up for Miracle to get both benefits.  Because of your tohit buffs, you  can cut a slot out of Melt Armor, just have the resist debuff and put in Numina's Regen/Recovery as well.  Those should all help your end drain.

What this team needs is more Defenders

Posted

If you go with Psyonico's idea of dropping SJ for Consume I suggest the following:

 

Performance Shifter End Mod + PShifter Proc in Stamina

Miracle + Panacea Procs in Health

And don't forget to turn off Tough 😛

 

I don't have end issue on spines fire but I went the cheap route so our slotting is very different to say the least. My concern was to be somewhat viable elsewhere too so I upped S/L res a bit more.

 

Here's mine just for comparison's sake.

 

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|3BB658EB2944BBC2CD6477FD07E85AF03C|
|-------------------------------------------------------------------|

 

 

Posted (edited)

The build is one I found attached to a video Biggs put out.  I don't recall if I modified it at all.  I think I did, very slightly.

 

Very expensive spinse/fire brute, high recharge, softcapped to fire.  Worthwhile upgrade from my cheap version:

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|0C1B8D0B8215547B85A0B698B91A5DFC067D8F8001F0B366E54C0C7427C2C8CD1B0|
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|-------------------------------------------------------------------|
Edited by fitzsimmons

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