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Energy/Energy help?


Corkash

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Been messing around with a build I've been working on, and I'm not sure where to go from here.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

What am I doing? XD: Level 50 Mutation Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Power Bolt

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (7) Apocalypse - Damage/Endurance
  • (7) Apocalypse - Chance of Damage(Negative)

Level 1: Kinetic Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (9) Reactive Defenses - Defense/Endurance
  • (9) Reactive Defenses - Defense

Level 2: Energy Torrent

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (3) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Accuracy/Damage

Level 4: Kinetic Dampening

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Impervium Armor - Resistance
  • (15) Impervium Armor - Psionic Resistance
  • (17) Impervium Armor - Resistance/Endurance
  • (17) Unbreakable Guard - +Max HP

Level 6: Power Shield

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Defense Buff IO
  • (19) Shield Wall - Defense

Level 8: Aim

  • (A) Recharge Reduction IO

Level 10: Fly

  • (A) Flight Speed IO

Level 12: Energize

  • (A) Numina's Convalesence - Heal
  • (21) Doctored Wounds - Heal

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 16: Power Push

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (25) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Opportunity Strikes - Damage/RechargeTime
  • (27) Superior Opportunity Strikes - Accuracy/Damage

Level 18: Entropy Shield

  • (A) Endurance Reduction IO

Level 20: Explosive Blast

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (27) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (31) Superior Frozen Blast - Damage/Endurance
  • (31) Superior Frozen Blast - Accuracy/Damage

Level 22: Power Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Impervium Armor - Psionic Resistance
  • (33) Impervium Armor - Resistance
  • (33) Impervium Armor - Resistance/Endurance

Level 24: Kick

  • (A) Empty

Level 26: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance

Level 28: Repelling Force

  • (A) Red Fortune - Defense
  • (34) Red Fortune - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 30: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense
  • (36) Luck of the Gambler - Defense
  • (37) Red Fortune - Defense/Endurance

Level 32: Nova

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (37) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance

Level 35: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Endurance

Level 38: Power Drain

  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Recharge

Level 41: Chain Fences

  • (A) Gravitational Anchor - Chance for Hold
  • (42) Gravitational Anchor - Immobilize/Endurance
  • (42) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (43) Gravitational Anchor - Accuracy/Recharge

Level 44: Power Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (45) Superior Sentinel's Ward - Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 47: Tough

  • (A) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 49: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

 

http://www.cohplanner.com/mids/download.php?uc=1457&c=674&a=1348&f=HEX&dc=78DA6593CB4F135114C6EFB483505ACAA3206F18A0D0F22AADBAF09510153422440489EE9A098CA5499D92B624A046E3BFA00B772EDCEB465EFE0F3E77BE13FF001E0608BAC243BFAF05D309E4D7F9CE39DFBDE7DCB9630B439E57571E0F2ACD7B2961A6D3D149CBCEC46D2B5132369F3133F1A4ADE4F1DD9A35338679D7B86ACC24E3766CD0B83D542C7A532E3B3A61DA316B26346C5BA9D862F4A258650E8343D61DCB4E5BB9E885F994A9DCE3C964227439118FCD663CD9DFA3963927DE65081CE8F2569E0BCD58A9F46C7CAE61782E3E1DCA3B0F27ACE9E8982C66A516EB64437EF9DF0C283EFB45AACFA15444578E7E500F9103E0B130190117BBA44CCBD63AD4B633AB956C921BE0EF0053C45F5B53F05F054B97C915D0B344BE061F88BF13FEBAF304FCBC411102C26EB0C24FFE45FC9ED414714F45D7A055B5C0AF6A04EFDBB2A762EC4915F722E616C145CDD501ED9178B9A169EE292DAB555F078F4B7E196365358C55833BE25FCE9ECB7FE8C8FF4E7E03EBBE925FC086CFE07D59B392FBA86CC33E76C5CF473FDF1BE6AF814DABE40AD8B24C2E810BE2578379386B6AE547B3C4383B83B334384387F454CBB56BF7E55195A2D44371D4B34B835DB655802FBB956AE40A8D5EC64A49D674B0C6257ECDF07336E762DEFF73FCACDD93AE5BD975EB2F9C9CFF34BE3CFF19B0EB2C798E3C0FFA649D769E4EFB73688117E043994827639DCF187B0AFE945E825C333805ADFB26394EDE007B26C849704BF6DBCBDADEB7987EDF3BF23DF901ECFF487E029DB2DF106718DA45AF033BE41EF907D42537CC2F3CCC194638BB08CFA449CFDF6AF93B38C99E02255CA044F4FC7DA672B220E75481325AA08CEBF93BAFB4ACE2AA909B0C657FBD54A2DAD1E8E6A1E2D0D6D165FF08BEC9481BDE370AAAB68E56E5CEF109CFC4C0CDF907F2DCF390

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Things of note for the build below: 

 

1) Yes, it is using boosters in a few powers to help push some numbers like defense/accuracy.  However, the end result lets you hit enemies that are +4 to your level without the need for the endurance drain in Tactics. 

2) Your current build can run Power Bolt - Power Blast - Power Push on repeat.  That takes 4.356 seconds to fully cycle.  The build below uses Power Burst - Power Push - Focused Power Bolt.  That takes 6.464 seconds to cycle.  It also does about twice the damage.  Power Bolt gets taken purely to trigger to Offensive Opportunity once your meter is full.  There is NO reason to use that attack at all.  Power Burst - Push - FP Bolt can be run indefinitely at the recharge in the build (180%). 

3) Hasten isn't using any boosters, but some boosters will make it perma (+3 in both drops it to 120.9 second recharge). 

4) Note, Energize is now effectively permanent. 

5) Aim with the Gaussian's set will give you better occasional burst damage when the Build-Up proc triggers.  This has a 25 second cooldown, just like Nova.  That's a big improvement over the default 38 seconds on your current Aim and 31s Nova.  
6) If you're bothering to take Flight, do take Afterburner -- or don't bother.  You can cap flight speed with just Hover and vendor based jetpacks.  The build below takes Afterburner for fun.

7) You don't need Chain Fences if you slot KB/KD IOs. 

8 ) You don't really need any of the Sentinel ATOs, but Opportunity Strikes is in FP Bolt because it can be a decent spot for it.  If you don't give an F about the knockback in Energy, then you could go nuts with full sets.  You could also go for more damage procs.  

9) The original build pushes a lot of elemental defense at the expensive of a lot of endurance drain.  You should be able to live with just "high" Negative defense unless you are purposely facing a lot of Dark Blast using enemies.  Generally Smashing, Lethal, and Energy are the more common types at end game.  Psychic, Cold, and Negative aren't really worth considering though Cold is married to Fire in set bonuses.  
10) Your Incarnate Alpha option will be more favorable towards Musculature Core which is a pretty big damage boost vs Agility which will not be much of a damage boost at all. 

 

One could shift around some sets and what not for preference.  I just made this pretty quickly to illustrate that the build could be improved by thinking about it in a very different manner.  

 

Good luck!

 

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