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Posted

Having tried invulnerability and Reflexes I figured I would give Regen a try. It has been ok, but not the greatest. It takes a lot more situational awareness and management than I would like, as opposed to Invulnerability being kind of, set it and forget it. I am constantly forced to keep one eye on my health bar and hit one of the heal buttons

 

I was looking for some cool builds on the forums but Claws/Regen does not seem to be all that popular, at least not from the searches I have done on the forums. Anyone have a good build I can use as a template?

Posted

This is pretty close to the build I originally had before this game was shut down. It suited me fine. 

Not saying it's the best or anything, but I'm liking it so far, though I'm still not 50 yet. Only 27 right now.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Midnight Blues: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- RechRdx(A), Dmg(11), Dmg(13), Dmg(33), Acc(37), EndRdx(42)
Level 1: Fast Healing -- Heal(A), Heal(5), Heal(9)
Level 2: Strike -- RechRdx(A), Dmg(11), Dmg(15), Dmg(33), Acc(37), EndRdx(42)
Level 4: Quick Recovery -- EndMod(A), EndMod(5), EndMod(9)
Level 6: Stealth -- EndRdx(A)
Level 8: Super Jump -- Jump(A)
Level 10: Slash -- RechRdx(A), Dmg(13), Dmg(15), Dmg(33), DefDeb(37), EndRdx(42)
Level 12: Boxing -- Dmg(A)
Level 14: Tough -- EndRdx(A), ResDam(23), ResDam(25), ResDam(36)
Level 16: Spin -- RechRdx(A), Dmg(17), Dmg(17), Dmg(34), Acc(40), EndRdx(43)
Level 18: Confront -- Acc(A), Range(19), Taunt(19)
Level 20: Focus -- RechRdx(A), Dmg(21), Dmg(21), Dmg(34), Range(40), EndRdx(43)
Level 22: Weave -- EndRdx(A), DefBuff(23), DefBuff(25), DefBuff(36)
Level 24: Resilience -- ResDam(A), ResDam(27), ResDam(27)
Level 26: Integration -- EndRdx(A), Heal(31), Heal(31), Heal(31)
Level 28: Eviscerate -- RechRdx(A), Dmg(29), Dmg(29), Dmg(34), Acc(40), EndRdx(43)
Level 30: Assault -- EndRdx(A)
Level 32: Maneuvers -- EndRdx(A), DefBuff(36), DefBuff(39), DefBuff(45)
Level 35: Kick -- Dmg(A)
Level 38: Tactics -- EndRdx(A), ToHit(39), ToHit(39), ToHit(45)
Level 41: Focused Accuracy -- EndRdx(A), ToHit(45), ToHit(46), ToHit(46)
Level 44: Physical Perfection -- EndMod(A), Heal(46), EndMod(48), Heal(50)
Level 47: Moment of Glory -- RechRdx(A), DefBuff(48), DefBuff(48), ResDam(50), ResDam(50)
Level 49: Instant Healing -- RechRdx(A)
Level 1: Brawl -- Dmg(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- IntRdx(A)
Level 4: Ninja Run 
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(3), Heal(7)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(7)
------------

Posted (edited)

thanks @Dementedfor the response. not a lot of interest in this among the general population it would seem. What you have is kind of close to mine, +- a couple powers here and there. The main thing I am looking for are set recommendations to fill the slots. My suggestions for you is to put some LotGs in Stealth, Weave and Moment of Glory. And then put one more slot in Tough, and add the +3% def(all) enhancements from Gladiator's Strike and Steadfast Protections.

 

Edited by quixoteprog
Posted (edited)

Hello! Coincidentaly i've also been looking for a Regen Scrapper to play with and made this Claws/Regen build today, I can't say i'm very experienced on both of them, honestly i've only made some testing in Dark Astoria(the level 54 area , i was 50(+1) at the time) and The Storm Palace(level 53) and it wasn't bad at all, although it still struggles a bit against Psionic Damage. I'm still trying to find a way to softcap my melee defenses, for now I could easily reach 45% with Barrier, but I don't want to depend on it. I'm also not sure how/where to use the ATOs, I left it on Shockwave purely for convenience and basically tried to find a way to slot as much Melee Defense as I could, without losing that much Recharge. Would love some feedback/critique on it too.
 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/Rchg(3)
Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5)
Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9), HO:Nucle(9), AchHee-ResDeb%(11)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), FuroftheG-ResDeb%(19)
Level 8: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 10: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), GssSynFr--Build%(29)
Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Integration -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), GldArm-3defTpProc(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), StdPrt-ResDam/Def+(39)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42)
Level 32: Shockwave -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43), SprCrtStr-Acc/Dmg(43), SprCrtStr-Rchg/+50% Crit(45), OvrFrc-Dam/KB(45)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), Rct-ResDam%(46), Rct-Def/EndRdx(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), RechRdx-I(50)
Level 41: Dark Blast -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(50)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50)
Level 47: Revive -- RechRdx-I(A)
Level 49: Confront -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), RgnTss-Regen+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Spiritual Core Paragon 
------------

Edited by Meruk

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