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Council Flavor Spawns in Brickstown don't aggro pets


Piecemeal

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  • Retired Developer

This morning in Brickstown I discovered and can reliably reproduce that the flavor spawns of Council in Brickstown that come with brainwashed recruits and and a guy yelling to "Reach Your Full Potential!" do not properly engage with pets.

 

Phantom Army and Trip Mine, for instance, will not engage these enemies. These are not neutral (Yellow reticle) spawns, these are a mixed group of unattackable civvies and naturally hostile Council enemies. Once engaged, PA will stand around and do nothing. Trip mine lights up a smoke and watches some TV.

 

It engages properly on other spawns.

 

To test:
Find a spawn

Summon PA or Trip Mine

Sit back and watch nothing happen from your pets.

 

MM pets are untested but probably not affected.

"Science. Science, my friend, requires radical gambles and adventures in malpractice sometimes. Take solace in the fact that I tested the majority of these things on the dead, the re-dead, and the nearly departed before I went to live trials.

 

Honestly, most of my "specimens" were several iterations past being considered a human being with their original fingerprints, teeth, or IDs. So it was rather a lot like experimenting on moaning clay putty."

 


Got time to spare? Want to see Homecoming thrive? Consider volunteering as a Game Master! For science and community!

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