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Electric/Kinetic/Soul Proc Monster Build...Comments?


PyroBeetle

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Inspired by a post in the Tanker Proc Monster Thread, and a classic disco song by Carl Douglas, I decided to attempt a tank centered around a Proc Monster Kinetic Melee. I thought that the extra recharge in Electric Armor would prove to be helpful in a proc monster build, and I really do not enjoy playing Bio, despite how solid it is.

 

The Build: 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fast as Lightning: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(5), FuroftheG-ResDeb%(7)
Level 1: Quick Strike -- SprGntFis-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(7), Hct-Dmg(9), GldStr-%Dam(9), TchofDth-Dam%(11), FrcFdb-Rechg%(11)
Level 2: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), TchofDth-Dam%(13), GldStr-%Dam(15), Mk'Bit-Dam%(15), PrfZng-Dam%(17)
Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), GldStr-%Dam(21), Hct-Dam%(21)
Level 6: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25)
Level 8: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29)
Level 10: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 12: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 16: Repulsing Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34), PrfZng-Dam%(34), FrcFdb-Rechg%(36), OvrFrc-Dam/KB(36)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(43), GssSynFr--Build%(43)
Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48)
Level 24: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
Level 26: Power Sink -- PrfShf-End%(A)
Level 28: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dam%(37), FrcFdb-Rechg%(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Boxing -- Empty(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), CldSns-%Dam(42)
Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

My experience with tankers was pretty much limited to my namesake, Pyro Beetle, a Fire x3 Tank from I1 through sunset.

 

I have so far found this build fun to play. The lightning field is constant damage and procs the two ATOs consistently. The cone I usually use on my way into combat to delay the alpha with the knockdown, and use a pop and shoot when I use it during a fight. It is less than ideal, but it is doable. A single small purple will softcap the Melee Defense, and the build is at 90% S/L/E and good F/C/Psi. Toxic is of course a hole, but is fairly rare to encounter in large amounts.

 

I am not all that great at theory crafting, and am hoping that posting this build here will excite some comments among the experts here on how to improve the build.

 

Thank you,

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The primary issue I see with your build is your accuracy.  Your final to-hit vs +4 mobs is right around 80%, except for BB at 66%, with Tactics ON.

Against +3, you are at 95% with Tactics on, except for BB at 80%.  So, with Alpha's +1 level, you'll be fine against things at level 45-50+.

 

But, if you exemplar below 45, losing Alpha and then losing Tactics below 42, you are going to struggle at +3 and +4.  That may not be a problem, as you may drop the difficulty below 45 or never exemplar, but as is, if you do drop down/exemplar, you are going to whiff a lot on attacks.

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Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fast as Lightning: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5), SprGntFis-Rchg/+Absorb(5), FuroftheG-ResDeb%(7)
Level 1: Quick Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Dmg(9), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(11), FrcFdb-Rechg%(11)
Level 2: Body Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), TchofDth-Dam%(13), GldStr-%Dam(15), Mk'Bit-Dam%(15), PrfZng-Dam%(17)
Level 4: Smashing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), GldStr-%Dam(21), Hct-Dam%(21)
Level 6: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-EndRdx/Rchg(25)
Level 8: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-EndRdx/Rchg(29)
Level 10: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 12: Super Speed -- Clr-Stlth(A), BlsoftheZ-ResKB(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 16: Repulsing Torrent -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), FrcFdb-Rechg%(36), OvrFrc-Dam/KB(36)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(43), GssSynFr--Build%(43)
Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(46), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48)
Level 24: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
Level 26: Power Sink -- PrfShf-End%(A)
Level 28: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(36), Arm-Dmg/EndRdx(37), Erd-%Dam(37), Arm-Dam%(37), FrcFdb-Rechg%(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Boxing -- Empty(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40), GldJvl-Dam%(40), CldSns-%Dam(42)
Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

Thank you for the comment; I replaced the proc monster portions of both Quick Strike and Repulsing Torrent with the relevant purple sets to gain an extra 30% accuracy and 10% global recharge.  Seems to help.

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