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A quick test on Beta (Brainstorm) with both, Moonbeam and Zapp, on Scrapper and Stalker shows that animation and execution of damage are out of sync for both ATs and snipes, when used as Fast Snipe over distances greater than the standard 80' for ranged attacks. So, all effects of Fast Snipe apply to the execution of Scrapper/Stalker snipes, but the actual damage is delayed. Missile animation and visual impact (target reaction) are also off.

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Posted
1 hour ago, Jaguaratron said:

This is noticable on several snipes, such as beam rifle on blaster, the archery snipe however seems fine.

 

Yup. And on Beam Rifle that delay is consistent, whether the attack is fast or not, while the Epic snipes only act up as fast versions. <play x-files.mp3>

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