Lex Talion Posted March 30, 2020 Posted March 30, 2020 A quick test on Beta (Brainstorm) with both, Moonbeam and Zapp, on Scrapper and Stalker shows that animation and execution of damage are out of sync for both ATs and snipes, when used as Fast Snipe over distances greater than the standard 80' for ranged attacks. So, all effects of Fast Snipe apply to the execution of Scrapper/Stalker snipes, but the actual damage is delayed. Missile animation and visual impact (target reaction) are also off. 1 Drama, Horror and Mad Science
Jaguaratron Posted March 30, 2020 Posted March 30, 2020 This is noticable on several snipes, such as beam rifle on blaster, the archery snipe however seems fine.
Lex Talion Posted March 30, 2020 Author Posted March 30, 2020 1 hour ago, Jaguaratron said: This is noticable on several snipes, such as beam rifle on blaster, the archery snipe however seems fine. Yup. And on Beam Rifle that delay is consistent, whether the attack is fast or not, while the Epic snipes only act up as fast versions. <play x-files.mp3> Drama, Horror and Mad Science
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