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Agro Monster


hakurr

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this is just a agro build tank question is is it possible to run a tank like this and do a good job?

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Experimentation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(3), Rct-ResDam%(3), Ksm-ToHit+(5)
Level 1: Frozen Fists -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(7), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9)
Level 2: Hoarfrost -- Mrc-Rcvry+(A), Mrc-Heal(11), Mrc-Heal/EndRdx(11), Pnc-Heal(13), Pnc-Heal/EndRedux(13), Pnc-Heal/EndRedux/Rchg(15)
Level 4: Chilling Embrace -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(15), ImpSwf-Acc/Slow(17), ImpSwf-Dmg/Slow(17), ImpSwf-Acc/EndRdx(19), ImpSwf-Rng/Slow(19)
Level 6: Frost -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(21), Ann-Acc/Dmg(21), Ann-Dmg/Rchg(23), Ann-Acc/Dmg/Rchg(23), Ann-Acc/Dmg/EndRdx(25)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), ImpArm-ResPsi(27), ImpSki-Status(27)
Level 12: Taunt -- MckBrt-Taunt/Rng(A)
Level 14: Icicles -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg(29), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Glacial Armor -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-EndRdx/Rchg(33)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39)
Level 28: Freezing Touch -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(37), SprEnt-Acc/Hold(37), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(40)
Level 30: Energy Absorption -- GifoftheA-Run+(A), GifoftheA-Def(40), GifoftheA-Def/EndRdx(40), GifoftheA-Def/Rchg(42), GifoftheA-EndRdx/Rchg(42), GifoftheA-Def/EndRdx/Rchg(42)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(46)
Level 35: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46)
Level 38: Frozen Aura -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(46), MckBrt-Taunt(48), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(50)
Level 41: Speed of Sound -- Qck-EndRdx/RunSpd(A)
Level 44: Experimental Injection -- EnrMnp-Stun%(A), EnrMnp-EndMod/Rchg(50), EnrMnp-EndMod(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-EndMod(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A)
Level 50: Cardiac Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Ion Radial Final Judgement 
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Tanker - Ice Armor - Ice Melee.mxd

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It's about threat, taunt is the greatest threat multiplier, but damage is also part of the formula, I wouldn't be afraid to slot damaging attacks for damage --Frozen Aura.

Also, you can say herd with Chilling Embrace and find mobs are moving too slow, or herd with Icicles, neat bunch then turn on CE, but ymmv, I think people don't put too much slow in CE for a reason. I'd personally move slots from the CE and move it to taunt, just like you slotted Frozen Aura, then slot Frozen Aura for damage. This is a quick flyby look from me, sorry I didn't add more, bit busy.

Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

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