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Anyone have suggestion for an earth/thorny assault/fire build? I"m not 100% sold on fire for the epic pool. I'm really aiming for permadom. Haven't been using travel powers because of his concept. Not worried about money because I have farmer friends 🙂

Posted (edited)

Hello. First at all the build you requested was somekind of challenging to do. In general when i build a Dominator i always softcap defenses, but with your power choices is not possible to do so.

What i tried to do with this build below then is to achieve some survavility using Tough+Fire Shield. So is almost softcapped to S/L Res 71%. Thats why i fit Aid Self to help a little considering you will be taking hits and not evading or deflecting.  In order to add more resits i recommend you consider taking Barrier incarnate.

This build is permadom + permahasten as well. Is not cheap and have not travell power as you requested. 

I hope works for you.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Medicine
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Fossilize -- Lck-%Hold(A)
Level 1: Thorny Darts -- Dcm-Build%(A)
Level 2: Skewer -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45)
Level 4: Fling Thorns -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(43)
Level 6: Stone Cages -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Hold%(9)
Level 8: Quicksand -- ImpSwf-Dam%(A)
Level 10: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(11), Dcm-Acc/EndRdx/Rchg(37), Dcm-Acc/Dmg/Rchg(40)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 16: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34)
Level 18: Earthquake -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(19), KntCrs-Rchg/KB(19), KntCrs-Rechg/EndRdx(31), KntCrs-Dmg/EndRdx/KB(31), KntCrs-Acc/Dmg/KB(31)
Level 20: Thorn Burst -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), StdPrt-ResDam/Def+(25)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Stealth -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(29)
Level 30: Injection -- DflEgo-RecDeb%(A)
Level 32: Animate Stone -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-+Def(Pets)(34)
Level 35: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37)
Level 38: Thorn Barrage -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40)
Level 41: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 44: Rain of Fire -- Ann-ResDeb%(A), PstBls-Dam%(45)
Level 47: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(48), ImpSki-EndRdx/Rchg(48), ImpSki-ResDam/EndRdx/Rchg(48), ImpSki-Status(50)
Level 49: Fire Ball -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(50), Rgn-Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46)
------------

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Edited by serxiom

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