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MM Dark/Thug


lumploaf

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So I just started a dark thug mastermind. I really like the combo. Does anyone have any recommendations as to what powers are most important to slot? Are there some powersI should NEVER slot ( id assume equip thugs shouldn't be slotted since it will be replaced with another buff power later) I don't expect a full build out but any tips to get me started would really help. Thanks!

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Here is my current version of a Thugs/Dark MM. It has been working out pretty well for me.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Call Thugs    
 (A) Expedient Reinforcement - Resist Bonus Aura for Pets
 (3) Expedient Reinforcement - Accuracy/Damage
 (3) Accuracy IO
 (5) Superior Mark of Supremacy - Damage/Endurance
 (5) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 1:    Twilight Grasp    
 (A) Touch of the Nictus - Healing/Absorb
 (7) Touch of the Nictus - Healing/Absorb/Recharge
 (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (9) Touch of the Nictus - Accuracy/Endurance/Recharge
 (11) Touch of the Nictus - Accuracy/Healing/Absorb
 (11) Touch of the Nictus - Chance for Negative Energy Damage


Level 2:    Tar Patch    
 (A) Pacing of the Turtle - Endurance/Recharge/Slow
 (13) Tempered Readiness - Endurance/Recharge/Slow


Level 4:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff
 (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Recharge


Level 6:    Equip Thugs    
 (A) Endurance Reduction IO


Level 8:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (21) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Kismet - Accuracy +6%
 (23) Reactive Defenses - Scaling Resist Damage
 (23) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 12:    Call Enforcer    
 (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (25) Superior Mark of Supremacy - Accuracy/Damage
 (25) Superior Command of the Mastermind - Damage/Endurance
 (27) Touch of Lady Grey - Chance for Negative Damage
 (27) Shield Breaker - Chance for Lethal Damage
 (29) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Howling Twilight    
 (A) Recharge Reduction IO


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance
 (31) Luck of the Gambler - Defense/Endurance/Recharge
 (31) Steadfast Protection - Resistance/+Def 3%
 (33) Gladiator's Armor - TP Protection +3% Def (All)


Level 18:    Gang War    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (33) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (33) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (34) Edict of the Master - Defense Bonus
 (34) Sovereign Right - Resistance Bonus


Level 20:    Fearsome Stare    
 (A) Siphon Insight - ToHit Debuff
 (36) Siphon Insight - Accuracy/ToHit Debuff
 (36) Siphon Insight - Accuracy/Recharge
 (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
 (37) Siphon Insight - Accuracy/Endurance/Recharge
 (37) Siphon Insight - Chance for +ToHit


Level 22:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Endurance
 (39) Luck of the Gambler - Defense/Endurance/Recharge


Level 24:    Tactics    
 (A) Adjusted Targeting - To Hit Buff/Endurance


Level 26:    Call Bruiser    
 (A) Superior Mark of Supremacy - Damage
 (39) Superior Mark of Supremacy - Accuracy/Endurance
 (40) Superior Command of the Mastermind - Accuracy/Damage
 (40) Soulbound Allegiance - Chance for Build Up
 (40) Explosive Strike - Chance for Smashing Damage
 (42) Call to Arms - Defense Bonus Aura for Pets


Level 28:    Petrifying Gaze    
 (A) Basilisk's Gaze - Accuracy/Hold
 (42) Basilisk's Gaze - Recharge/Hold
 (42) Basilisk's Gaze - Endurance/Recharge/Hold
 (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (43) Recharge Reduction IO


Level 32:    Upgrade Equipment    
 (A) Endurance Reduction IO


Level 35:    Boxing    
 (A) Empty


Level 38:    Dark Servant    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (43) Cloud Senses - ToHit Debuff
 (45) Cloud Senses - Accuracy/ToHitDebuff
 (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (45) Cloud Senses - Accuracy/Endurance/Recharge
 (46) Cloud Senses - Accuracy/Recharge


Level 41:    Charged Armor    
 (A) Reactive Armor - Resistance
 (46) Reactive Armor - Resistance/Endurance
 (46) Reactive Armor - Resistance/Endurance/Recharge
 (48) Reactive Armor - Resistance/Recharge


Level 44:    Electrifying Fences    
 (A) Enfeebled Operation - Accuracy/Immobilize/Recharge


Level 47:    Tough    
 (A) Reactive Armor - Resistance/Endurance
 (48) Reactive Armor - Resistance
 (48) Reactive Armor - Resistance/Endurance/Recharge
 (50) Reactive Armor - Resistance/Recharge


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense
 (50) Luck of the Gambler - Defense/Endurance


Level 2:    Health    
 (A) Miracle - +Recovery
 (13) Numina's Convalesence - +Regeneration/+Recovery
 (15) Panacea - +Hit Points/Endurance

 

Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod
 (17) Endurance Modification IO

 

Level 50:    Clarion Core Epiphany    
Level 50:    Ion Core Final Judgement    
Level 50:    Assault Radial Embodiment    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Banished Pantheon Core Superior Ally    
Level 50:    Musculature Core Paragon    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • 3 months later
On 4/10/2020 at 2:37 PM, lumploaf said:

id assume equip thugs shouldn't be slotted since it will be replaced with another buff power later

 

The upgrade powers don't get slotted, a single End Reduction IO goes into them. However, be aware that the later upgrade power adds DIFFERENT powers to your henchmen, and therefore you will always keep your first upgrade power even after you get the second.

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