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The Art of the Dark/Dark brute


lucifael

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I was looking for a Dark/Dark brute and the internet had been letting me down, so I made my own.

 

But its not great…

 

Is Dark Armor just not great? Is it not great on brutes? I was looking for something thematicly dark and I did have some caveats in mind when I put it together.

 

  • Have an actual z-axis travel power (none of that combat jumping business)
  • Have soloing in mind (I expect to do a lot of that)
  • Build on a budget (No purples)
  • Perma-haste (because its good? Maybe?)
  • Stay alive

 

And this is what I came away with…

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Shadowrooo: Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Sorcery

Power Pool: Speed

Power Pool: Fighting

Power Pool: Medicine

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage

Level 1: Dark Embrace

  • (A) Impervious Skin - Status Resistance
  • (9) Impervious Skin - Resistance/Endurance
  • (9) Impervious Skin - Resistance/Recharge
  • (43) Impervious Skin - Resistance/Endurance/Recharge
  • (46) Impervious Skin - Endurance/Recharge

Level 2: Death Shroud

  • (A) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Damage

Level 4: Shadow Maul

  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Recharge

Level 6: Mystic Flight

  • (A) Soaring - FlySpeed
  • (36) Soaring - Endurance/FlySpeed

Level 8: Siphon Life

  • (A) Panacea - Heal/Endurance/Recharge
  • (21) Panacea - +Hit Points/Endurance
  • (21) Panacea - Heal
  • (23) Panacea - Hea/Recharge
  • (23) Panacea - Endurance/Recharge
  • (25) Panacea - Heal/Endurance

Level 10: Murky Cloud

  • (A) Steadfast Protection - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Knockback Protection

Level 12: Obsidian Shield

  • (A) Impervium Armor - Resistance
  • (27) Impervium Armor - Psionic Resistance
  • (29) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance/Endurance/Recharge

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 16: Dark Regeneration

  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Recharge

Level 18: Boxing

  • (A) Disorient Duration IO

Level 20: Tough

  • (A) Resist Damage IO
  • (42) Resist Damage IO
  • (43) Resist Damage IO

Level 22: Cloak of Darkness

  • (A) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime

Level 24: Aid Other

  • (A) Healing IO

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Karma - Knockback Protection
  • (40) Kismet - Accuracy +6%

Level 28: Dark Consumption

  • (A) Energy Manipulator - Chance to Stun
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 30: Aid Self

  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/Endurance
  • (34) Preventive Medicine - Heal

Level 32: Midnight Grasp

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (34) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (34) Cloud Senses - Accuracy/Recharge
  • (37) Cloud Senses - Accuracy/ToHitDebuff

Level 35: Gloom

  • (A) Decimation - Chance of Build Up
  • (36) Decimation - Accuracy/Damage/Recharge
  • (36) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge

Level 38: Soul Transfer

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery

Level 41: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - Recharge/Endurance

Level 44: Dark Obliteration

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance

Level 47: Arcane Bolt

  • (A) Force Feedback - Chance for +Recharge

Level 49: Rune of Protection

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Accuracy/Recharge

------------

 


 

http://www.cohplanner.com/mids/download.php?uc=1440&c=659&a=1318&f=HEX&dc=78DA75944B4F135114C7EF74A6624BCBD33E8096522814FAA244F746AD9828354D48DCE2A4BD426365C8B4445DBA70E50E8D0FF091F8015C99807E19376A50C1AA6C888AE3E9FC0FD53871D2E677E77FEE39F79E73CF9DE28D82EFC5B95B2785D279A6A6D7EB0BA7CDD5867417F5C56A59154278E797F48A71DD340CA3835E83B679A1286B52E60ABA7915C330E482BC2297EB6C38655E334CE12B19462D376F986569DEF4E26545CA8ADF1ECE5617971AD5E545BC1565A55AAE2ECBD0D9956A398790F3C66A6DA1A8D71BE41EA60D8CD37F471C3E9626246146135A8559068FE8CCCBE07A6BBAC23E511A44357174803908A622607608DC68B9B08F72E0B2E3782DE62FD027549BD33FF0BE4BB355DE9BDAD2288E8FE776B16F17C7EAFB09DEA5A4DCF051DCFB8AAD8D7D079BA476600FEE8E18D63A16678E80C16166140C47C0C7E4E581AFCB13444EE1103818069F90B51373D4CE491A24C936054612602A098E5207F8B91EFE34EA1A610EFFC32CF329A1DB2EBCA5755F404E3D179973605F11CC964085D6E9453D446F1E7154D2FA3997FE0CB429668AF98C10E039813DD420D9647E03A31427C4B14309EE19D206D86F20803D4CEC0BBB3EC903F02B610879A84377E8DCFA3591E01C0F39C18C51BC28D6704777B1EEF00E38F289F991F9018C6F837BE41583AF1ADB46FFC4DF33DF8189B760EB828E72AF8DB60E9BCE686C83F9109C7EC45C079FB7EE90DDD496327E89733D8FF37DE3136292D79EDC446F4E6D315F839957A0A4B5D398EB4A6F21EFCC26F325B8467D9D435D45EE36FCEE9396E735F25CAF99FF30A2B5EF39FDE8112987927728330EE5B84339E15066B5F6F7C19A73584B1A1B49516CC5D3D3BEE7D6AEB7FD9D606BF36F85BBECB363D6973F8A4B7980FAB8D698F7C0DF5606E899

 


 

Its..okay, I guess. Kind of lackluster at first glance. Defenses aren’t great, the resistances are underwhelming. Rune of protection makes them adequate but even with haste its pretty much half on half off.

 

Why Aid other? For Aid self. Why Aid Self? To Stay alive and to carry that nifty preventative medicine set.

 

I skipped Soul drain imagining that if I stand there long enough, I would not have to worry too much about +Damage and +Accuracy but that Endurance was going to get me down. I went for Soul Mastery because It seemed to fit and added a little bit more damage.

 

Sorcery gave me a flight and teleport all in one. Arcane bolt just mules a +recharge. Rune of protection was going to be the “I win” button but it will spend most of its time on cooldown. Its great when its up and ehhhh when its not.

 

All in all, I have no idea how this will work out, but it looks a little ratchet on paper.

 

If anyone has any better ideas for a Dark/Dark brute that also maintains the provisos above then hit me, I am all digital ears.

 

Thanks

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With Cardiac Core Paragon your endurance consumption gets manageable and your resistances get decently round up, however, I think you skipped a lot of important powers:

 

Soul Drain: Best BU in game, just take it.

Cloak of Fear and Oppressive Gloom: DA is a set where everything helps, I made the mistake of skipping OG in my DA/DA Scrapper thinking I did not need it and he became overnight a fine vengeance bait, even better than any blaster.

 

I honestly do not understand Medicine Pool, Dark Regeneration is awesome heal even if not slotted for healing and your slotting will very well grant you an additional 5% rchg but with the low accuracy you are skipping one of the bet heales in game, also, one of your best damage dealing attacks that also helps with a heal is not slotted for damage or accuracy. Anyone who has fighted Ghost Widow in STF knows very well. Also, the synergy is so that when you have them rounded up for your Dark Regeneration and get your HP back you are in a perfect position to use your Soul Drain and annihilate everything around you.

 

Also, for a meager 12% defense, I can't see the point of having a +3% def IO, you won't be better with 12% def instead 9%.

 

I usually never get Hasten on Dark sets because of concept so not sure I could dive into the build and keep Hasten perma but note that Hasten does not stack so 109 scks rchg are as good as 119.9 secs rchg so you can use the extra slots somewhere else or review a few sets taken just for the +rchg.

 

As for vertical travel power, just get Super Jump. I honestly think that you have used many +rchg sets in detriment of other more useful utilities, +rchg won't keep you alive, the active mitigation combined with resistances, defense and mez will. I gave you my criticism trying to be constructive however, I have to admit that I cannot suggest any build since I would always aim for S/L softcap and would not get hasten so, if you feel perma-hasten is that important on a Dark / Dark, go ahead, I just tried giving you some ideas to think about.

 

 

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Okay that's useful. Feel free to post alternate builds that you think might work better.

 

Super Jump is fine, I just need to be able to go up somehow and not be stuck behind a wall fumbling with temp powers.

 

What if we take perma-haste off the table? Mostly I was trying to get Rune of protection into spamming range but it doesn't look like that is going to happen.

 

Maybe I don't need the medicine pool, I dunno, I never said I was good at this. I'm just trying to pad my survivability because the longer I can stand there the more dangerous I get.

 

So yeah, let me see what you have, I would love to have a path that works better. Im not married to the build I posted, that's just where I started.

 

And thanks for your reply! I appreciate the thoughts.

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Ok, this would be my usual choice, softcapped to S/L defense for survivability, both aoe and st to hit debuff to complement said defense, decent resistances with Cardiac Core Paragon and good endurance management also with cardiac Core Paragon. Overall +rchg is 52% which is decent, you'd have to incorporate Gloom on your ST attack chain (Gloom is great for Brutes because how the ticks interact with your Fury) and you are also covered in the AoE department with Dark Obliteration. Since herding with DA is always complex because of the stun and fear auras, instead of micromanaging auras on and off, just target a boss in the group, hit him with Darkest Night, hide behind a corner and wait for the whole group to come to you. In this case, Weave is there only as a mule for a LotG and can be used as a panic button. Same for Hover, it's just a mule for a LotG but can be helpful against caltrops or when speed boosted in maps that are complicated to navegate.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), MckBrt-Acc/Rchg(36)

Level 1: Dark Embrace -- TtnCtn-EndRdx(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/EndRdx/Rchg(39)

Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)

Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(5)

Level 6: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(7), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42)

Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(37), DctWnd-EndRdx/Rchg(37)

Level 10: Obsidian Shield -- RctArm-EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx(11), RctArm-ResDam/EndRdx/Rchg(39)

Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(15)

Level 14: Super Jump -- Jump-I(A)

Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Mlt-Acc/EndRdx(17), ClvBlo-Acc/Rchg(17), NmnCnv-EndRdx/Rchg(25), DctWnd-EndRdx/Rchg(37)

Level 18: Death Shroud -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), Mlt-Acc/EndRdx(23), Mlt-Acc/Dmg/EndRdx(23)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(50)

Level 22: Dark Consumption -- ClvBlo-Acc/Rchg(A)

Level 24: Boxing -- Empty(A)

Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(50)

Level 30: Tough -- RctArm-EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31)

Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), EnfOpr-Acc/Rchg(34), SphIns-Acc/EndRdx/Rchg(34)

Level 35: Oppressive Gloom -- HO:Endo(A)

Level 38: Weave -- LucoftheG-Rchg+(A)

Level 41: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48)

Level 44: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Darkest Night -- EndRdx-I(A), EndRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Cardiac Core Paragon

------------

 

 

 

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This one is a variation I have been thinking about as of lately, I would like to try a DA without Fighting Pool, the softcapped S/L def, the active mitigations of DA (Oppressive Gloom and Cloak of Fear) plus the two heals (Siphon Life and Dark Regeneration) and in this case using Air Superiority's KD effect also as active mitigation could be enough to offset the loss of S/L resistance by skipping Tough plus, one less toggle makes end management easier. Another variation could be using Presence Pool, Invoke Panic would work great with Cloak of Fear and Touch of Fear, in any case, this is a build I thin that can be worth trying, worst case scenario would be to have to respec and get Fighting Pool:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Dark Melee

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), MckBrt-Acc/Rchg(36)

Level 1: Dark Embrace -- TtnCtn-EndRdx(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx(3), TtnCtn-ResDam/EndRdx/Rchg(31)

Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)

Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(5)

Level 6: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(7), SphIns-Acc/ToHitDeb(7), SphIns-ToHitDeb/EndRdx/Rchg(15), SphIns-Acc/Rchg(31)

Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SphIns-Acc/EndRdx/Rchg(37), DctWnd-EndRdx/Rchg(37)

Level 10: Obsidian Shield -- TtnCtn-EndRdx(A), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/EndRdx/Rchg(39)

Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(15), LucoftheG-Rchg+(50)

Level 14: Super Jump -- Jump-I(A)

Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Mlt-Acc/EndRdx(17), ClvBlo-Acc/Rchg(17), NmnCnv-EndRdx/Rchg(25), DctWnd-EndRdx/Rchg(37)

Level 18: Death Shroud -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(19), Mlt-Acc/EndRdx(23), Mlt-Acc/Dmg/EndRdx(23)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(50)

Level 22: Dark Consumption -- Empty(A)

Level 24: Maneuvers -- LucoftheG-Rchg+(A)

Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)

Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(50)

Level 30: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42)

Level 32: Midnight Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), EnfOpr-Acc/Rchg(34), SphIns-Acc/EndRdx/Rchg(34)

Level 35: Oppressive Gloom -- HO:Endo(A)

Level 38: Soul Transfer -- Dmg-I(A)

Level 41: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(45), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48)

Level 44: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Darkest Night -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Cardiac Core Paragon

------------

 

 

 

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|-------------------------------------------------------------------|

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I'm just trying to pad my survivability because the longer I can stand there the more dangerous I get.

 

And that my friend is one of the greatest things in the game and the reason why dmg parser would be pointless, the longer you stay alive, the longer you keep dealing dmg (and even more so in the case of a Brute). Waiting for people to ask for a "Recount type" parser and laugh :)

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  • 4 years later

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