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Which Alpha for my Willpower/Titan Weapons?


CKent83

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So, I've finally found some relief from my altitis, and I got my Willpower/Titan Weapons Tanker up to 50! Now I'm trying to figure out what to put in my Alpha slot. Because I'm running Titan Weapons, I was initially thinking I'd need to take Agility, but I'm not really having problems with my Endurance. Sure, I need to pop a few more Blues than I do on other characters, but in groups I never seem to need to stop.
So, I was thinking Musculature to really flex Titan Weapons. But I don't know if my Defense/Resists are going to be high enough.
 
-Defenses are as follows-
Smashing, Lethal: 43.7%
Energy, Negative: 44.3%
Psionic: 36.7% (Lowest)
Fire Cold: 51.8%
Melee: 42.6%
Ranged: 22.6%
AoE: 26.3%
-Resistances are as follows-
Smashing, Lethal: 88.7%
Energy, Negative: 25.1%
Fire, Cold: 34.9%
Toxic: 21.4%
Psionic: 49.7%
 
I'm nearly softcapped on S/L Defense and Resist, but I don't really have a point fo reference for what's "good enough," Is Musculatre going to be OK? I'm going to be taking the Diamagnetic Interface because I want to attempt to solo +4x8 AV's and Giant Monsters (unless there's a better setup for WP/TW Tanker). Also, a few Lore suggestions would be great!
 
Anyways, my build is posted below so you can see for yourselves what I've done with it. Thanks in advance, and I'll see you in the cities!
 
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
 
Daren: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
 
Hero Profile:
------------
Level 1: High Pain Tolerance
(A) Steadfast Protection - Resistance/+Def 3%
(17) Preventive Medicine - Heal/Endurance
(19) Gladiator's Armor - TP Protection +3% Def (All)
(25) Gladiator's Armor - Resistance
(45) Preventive Medicine - Chance for +Absorb
(46) Preventive Medicine - Heal
 
 
Level 1: Defensive Sweep
(A) Superior Avalanche - Accuracy/Damage
(3) Superior Avalanche - Damage/Endurance
(3) Superior Avalanche - Accuracy/Damage/Endurance
(5) Superior Avalanche - Accuracy/Damage/Recharge
(5) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
(7) Superior Avalanche - Recharge/Chance for Knockdown
 
 
Level 2: Crushing Blow
(A) Overwhelming Force - Accuracy/Damage
(7) Overwhelming Force - Endurance/Recharge
(9) Overwhelming Force - Accuracy/Damage/Endurance
(9) Overwhelming Force - Damage/Endurance/Recharge
(11) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
(11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 
 
Level 4: Titan Sweep
(A) Superior Might of the Tanker - Accuracy/Damage
(13) Superior Might of the Tanker - Damage/Recharge
(13) Superior Might of the Tanker - Accuracy/Damage/Recharge
(15) Superior Might of the Tanker - Damage/Endurance/Recharge
(15) Superior Might of the Tanker - Recharge/Chance for +Res(All)
(17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 
 
Level 6: Fast Healing
(A) Miracle - +Recovery
 
 
Level 8: Kick
(A) Gladiator's Strike - Chance for Smashing Damage
 
 
Level 10: Maneuvers
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(21) Shield Wall - +Res (Teleportation), +5% Res (All)
(36) Shield Wall - Defense
(45) Shield Wall - Defense/Endurance
 
 
Level 12: Quick Recovery
(A) Power Transfer - Chance to Heal Self
(19) Power Transfer - EndMod
 
 
Level 14: Mind Over Body
(A) Titanium Coating - Resistance
(21) Titanium Coating - Endurance
(25) Titanium Coating - Resistance/Endurance
 
 
Level 16: Indomitable Will
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(37) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance
 
 
Level 18: Rise to the Challenge
(A) Preventive Medicine - Heal
(23) Preventive Medicine - Heal/Endurance
(27) Preventive Medicine - Heal/RechargeTime/Endurance
 
 
Level 20: Heightened Senses
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(23) Shield Wall - Defense
(33) Shield Wall - Defense/Endurance
(33) Shield Wall - Defense/Endurance/Recharge
 
 
Level 22: Follow Through
(A) Superior Blistering Cold - Accuracy/Damage
(27) Superior Blistering Cold - Recharge/Chance for Hold
(29) Superior Blistering Cold - Damage/Endurance
(29) Superior Blistering Cold - Accuracy/Damage/Endurance
(31) Superior Blistering Cold - Accuracy/Damage/Recharge
(31) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 
 
Level 24: Build Momentum
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 
 
Level 26: Taunt
(A) Perfect Zinger - Chance for Psi Damage
 
 
Level 28: Combat Jumping
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(31) Shield Wall - Defense/Endurance/Recharge
(37) Shield Wall - Defense
(40) Shield Wall - Defense/Endurance
 
 
Level 30: Rend Armor
(A) Achilles' Heel - Chance for Res Debuff
(33) Kinetic Combat - Accuracy/Damage
(34) Kinetic Combat - Damage/Endurance
(34) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge
 
 
Level 32: Tough
(A) Unbreakable Guard - +Max HP
(46) Unbreakable Guard - Resistance/Endurance/RechargeTime
(46) Unbreakable Guard - Resistance
(48) Unbreakable Guard - Resistance/Endurance
 
 
Level 35: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(36) Gaussian's Synchronized Fire-Control - To Hit Buff
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 
 
Level 38: Whirling Smash
(A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage
 
 
Level 41: Arc of Destruction
(A) Superior Gauntleted Fist - Accuracy/Damage
(42) Superior Gauntleted Fist - Damage/RechargeTime
(42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
(42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
(43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
(43) Superior Gauntleted Fist - RechargeTime/+Absorb
 
 
Level 44: Physical Perfection
(A) Power Transfer - EndMod
(45) Power Transfer - Chance to Heal Self
 
 
Level 47: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(48) Shield Wall - Defense/Endurance
(50) Shield Wall - Defense
(50) Shield Wall - Defense/Endurance/Recharge
 
 
Level 49: Super Jump
(A) Springfoot - Jumping
 
 
Level 1: Brawl
(A) Mako's Bite - Chance of Damage(Lethal)
 
 
Level 1: Gauntlet
Level 1: Prestige Power Dash
(A) Empty
 
 
Level 1: Prestige Power Slide
(A) Empty
 
 
Level 1: Prestige Power Quick
(A) Empty
 
 
Level 1: Prestige Power Rush
(A) Empty
 
 
Level 1: Prestige Power Surge
(A) Empty
 
 
Level 1: Sprint
(A) Endurance Reduction IO
 
 
Level 2: Rest
(A) Empty
 
 
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
 
 
Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
(36) Numina's Convalesence - Heal
(43) Numina's Convalesence - Heal/Endurance
 
 
Level 2: Hurdle
(A) Jumping IO
 
 
Level 2: Stamina
(A) Power Transfer - Chance to Heal Self
(37) Power Transfer - EndMod
 
 
Level 1: Momentum
------------
 
 
 
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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I'd think one would consider Agility more for the defense and recharge boost vs endurance.  The end reduction boost Alphas (like Cardiac) can be far better than the end modification Alpha (Agility) as they also reduce the end costs of your attacks.

 

Musculature Core would be fine if you feel comfortable with everything else.  No Alpha slot is going to make that dramatic a difference for your elemental resistances like Energy and when you get surrounded by 10 targets Rise is giving you 162 hp a second.  That should be plenty.  The Superior Might of the Tanker can stack 3 times if you can get it to happen that fast but still even 1 instance of that buff is 6% more resistance.  So your Smashing/Lethal resist will cap as long as you keep applying the ATO.  My own WP/SS Tanker uses Knockout Blow for that ATO and I can stack 3 times.  I'm also pushing more recharge at the expense of defense (I sit around 37% to most types with Psi at 32.9%).  My non-S/L resistances get just over 50% and Strength of Will gets me to just under 70% to everything that isn't capped for 2 minutes.  I know some folks think it is an auto skip, but I've always used it.  I only regenerate 130hp with full RttC saturation and I've never been dropped by S/L mobs in normal content.  

So you could conceivably back off of the defense you've built.  This is especially true on TW since Defensive Sweep can handle your Melee defense, but I understand if you want to avoid casting that power every 10 seconds or so.  

Other Incarnates to consider: 

 

If your end management feels right, then Barrier will close a lot of gaps for you.  Melee Hybrid Core is resist-based and builds per enemy in range like RttC.  With these you could juggle their uses and close a lot of gaps in your resistance.  

For AV/GMs,  diamagnetic will get ignored like it never happened.  Degenerative though will reduce their HP and as a side effect their regeneration.  Regardless of which you pick, always bring Envenomed Daggers that you can purchase in order to reduce their regeneration rates.  Otherwise, you may feel those fights are tickle-fests since your recharge isn't high enough to really push TW damage in the first place.  Your potential damage isn't bad, but it isn't optimal since Arc of Destruction has such a long cooldown.  You'd end up weaving far more Crushing Blows than you could Follow Through.  If your goal is to push defense harder than offense, then I wouldn't really bother changing up much.  

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I would lean towards the following based on my tastes and preferences:

 

Musculature Radial - most of the damage boost, plus endmod to enhance QR, Stamina, and PP to reduce blue usage

Void Radial or Mighty Radial - 50% dmg reduction or KU

Degenerative - minus MaxHP

Ageless Radial - to strip debuffs (-def, -end, -recov, -rech)

Assault Core - dmg

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