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Posted (edited)

Back on live server I only made a claws character once, hated the animations, deleted the character, and never looked back. 

 

For various reasons I also never made an Invuln on the live server. My first invuln was a SS/Invuln to see how bad the full Rage Crash was. (data driven conclusion: "Unplayable under any circumstances")

 

My second invuln was a DP/Invuln sent, mostly for a comparative of how much additional survivability the Sentinel Specific changes wrought. 

 

So when I got asked to do a Claws/Invuln, I shuddered, pushed it aside, tip-toed around the subject, but with a few days off, finally shrugged and decided to get it out of the way. To make the backport from the Sentinel version, having been my last look at invuln, as clean as possible, I picked the Fire tertiary to make sure I had a non-knockback containing Single target and TAOE to work with. 

 

Edit: Doh. Forgot to finish the story because I went looking for the original Archive link. Anyways, I ran into an issue with Mids Hero Reborn Beta where I wasn't able to swap Tertiary's around. So I went to save the build to restart. 

 

You might be able to imagine my shock then when upon saving the build, I received a message asking for "Scrapper - Claws - Invulnerability - R1" to be overwritten. 

 

Apparently, at some point, I had done a Claws/Invuln/Body for somebody. I have no idea when. 

 

Edit: Anyways, due to restarting the build in MHR-B, I swapped to the Weapon Mastery to try and avoid encountering the earlier bug problem. 

 

So there already was a Claws/Invuln build in the archive, but eh, might as well publish the Weapon/version that I had worked on.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(39)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(9), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(13)
Level 10: Resist Elements -- ImpSki-Status(A), ImpArm-ResDam(11), GldArm-ResDam(11), GldArm-3defTpProc(50)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(19), Apc-Dam%(21), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Follow Up -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(31), Erd-Acc/Rchg(31), Erd-Dmg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50)
Level 41: Shuriken -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Exploding Shuriken -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
------------

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Edited by AurianArchive
Posted

And here's the /Fire build as originally titled.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg(39)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(9), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(13)
Level 10: Resist Elements -- ImpSki-Status(A), ImpArm-ResDam(11), GldArm-ResDam(11), GldArm-3defTpProc(50)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(19), Apc-Dam%(21), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Follow Up -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(31), Erd-Acc/Rchg(31), Erd-Dmg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
------------

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Posted

And here was a derivative putting Avalanche in Spin to give some in-mob mitigation, swapping Armageddon for Hecatomb, and finishing out [Eviscerate] with the Scrapper ATO's rather than a full 6 slot Eradication

 

While this build does get into S/L soft-caps on a single target without Agility Incarnate, it loses a bit in the regeneration department. So, eh, not really as good in total. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(39)
Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(7)
Level 8: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg(39)
Level 10: Resist Elements -- ImpSki-Status(A), ImpArm-ResDam(11), GldArm-ResDam(11), GldArm-3defTpProc(50)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(19), Apc-Dam%(21), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(23)
Level 20: Resist Energies -- Ags-ResDam(A), Ags-Psi/Status(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Follow Up -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50)
Level 41: Shuriken -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Exploding Shuriken -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
------------

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  • 3 weeks later
Posted

Going into an R3 based on my real-play with a Broadswoard/Invuln/Weapon Scrapper.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

R3-Weapon: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg(7), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(21)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(37)
Level 8: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(9), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(13)
Level 10: Resist Elements -- GldArm-End/Res(A), GldArm-ResDam(11), GldArm-3defTpProc(50)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(19), Apc-Dam%(21), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(23)
Level 20: Resist Energies -- Ags-ResDam(A), StdPrt-ResDam/Def+(39)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Follow Up -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(31), Erd-Acc/Rchg(31), Erd-Dmg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Web Grenade -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50)
Level 41: Shuriken -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Exploding Shuriken -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(11)
Level 50: Agility Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted

And the Fire version: 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

R3-Fire: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg(7), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Dmg/EndRdx(39)
Level 1: Resist Physical Damage -- ImpSki-Status(A)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal/Rchg(5), Prv-EndRdx/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(37)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(21)
Level 8: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(9), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(13), Arm-Dmg/Rchg(13)
Level 10: Resist Elements -- GldArm-End/Res(A), GldArm-ResDam(11), GldArm-3defTpProc(50)
Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-EndRdx/Rchg(37)
Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(19), Apc-Dam%(21), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(23)
Level 20: Resist Energies -- Ags-ResDam(A), StdPrt-ResDam/Def+(39)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Follow Up -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg(46)
Level 26: Eviscerate -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), Erd-Dmg/Rchg(31), Erd-Acc/Rchg(31), Erd-Dmg(34)
Level 28: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-EndRdx(50)
Level 32: Shockwave -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Tough Hide -- Rct-ResDam%(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 38: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(50)
Level 41: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(43)
Level 44: Fire Ball -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Confront -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(11)
Level 50: Agility Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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