Figuremeout Posted April 18, 2020 Share Posted April 18, 2020 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Plant ControlSecondary Power Set: Earth AssaultPower Pool: SpeedPower Pool: zc_LeadershipPower Pool: FightingPower Pool: zn_ExperimentationAncillary Pool: Leviathan Mastery Villain Profile:Level 1: Strangler (A) Decimation - Chance of Build UpLevel 1: Stone Spears (A) Entropic Chaos - Chance of Heal SelfLevel 2: Roots (A) Superior Frozen Blast - Accuracy/Damage (3) Superior Frozen Blast - Damage/Endurance (3) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (17) Superior Frozen Blast - Recharge/Chance for Immobilize (17) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 4: Tremor (A) Sudden Acceleration - Knockback to Knockdown (5) Armageddon - Accuracy/Damage/Recharge (5) Armageddon - Damage/Recharge (7) Armageddon - Damage/Endurance (7) Armageddon - Damage (13) Armageddon - Chance for Fire Damage Level 6: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Seeds of Confusion (A) Coercive Persuasion - Contagious Confusion (9) Coercive Persuasion - Accuracy/Recharge (9) Coercive Persuasion - Confused (11) Coercive Persuasion - Accuracy/Confused/Recharge (11) Coercive Persuasion - Confused/Recharge (13) Coercive Persuasion - Confused/Endurance Level 10: Hurl Boulder (A) Sudden Acceleration - Knockback to KnockdownLevel 12: Spirit Tree (A) Preventive Medicine - Chance for +Absorb (36) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Heal (37) Preventive Medicine - Heal/RechargeTime/Endurance Level 14: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (19) Reactive Defenses - Defense/Endurance/RechargeTime (19) Reactive Defenses - Endurance/RechargeTime (21) Reactive Defenses - Defense/RechargeTime (21) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense Level 16: Power Up (A) Recharge Reduction IO (46) Recharge Reduction IO Level 18: Boxing (A) Superior Blistering Cold - Recharge/Chance for HoldLevel 20: Tough (A) Impervious Skin - Status ResistanceLevel 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Shield Wall - Defense/Endurance (23) Shield Wall - Defense/Recharge (25) Shield Wall - Defense/Endurance/Recharge (25) Shield Wall - Defense (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Heavy Mallet (A) Touch of Death - Damage/Endurance/Recharge (46) Touch of Death - Accuracy/Damage (48) Touch of Death - Damage/Endurance (48) Touch of Death - Damage/Recharge (48) Touch of Death - Accuracy/Damage/Endurance (50) Touch of Death - Chance of Damage(Negative) Level 26: Carrion Creepers (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (27) Superior Ascendency of the Dominator - Endurance/Recharge (27) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (29) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (29) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (31) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 28: Seismic Smash (A) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Damage/Recharge (31) Hecatomb - Damage (34) Hecatomb - Damage/Endurance (34) Hecatomb - Accuracy/Damage/Recharge Level 30: Toxic Dart (A) Apocalypse - Chance of Damage(Negative)Level 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Endurance/Damage/Recharge (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge Level 35: Water Spout (A) Absolute Amazement - Chance for ToHit Debuff (40) Absolute Amazement - Stun (43) Absolute Amazement - Stun/Recharge (43) Absolute Amazement - Accuracy/Stun/Recharge (46) Absolute Amazement - Accuracy/Recharge Level 38: Fissure (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (39) Ragnarok - Damage/Endurance (39) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (40) Sudden Acceleration - Knockback to Knockdown Level 41: Shark Skin (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (42) Impervious Skin - Endurance/Recharge (42) Impervious Skin - Resistance/Endurance/Recharge (43) Impervious Skin - Status Resistance Level 44: Summon Coralax (A) Expedient Reinforcement - Resist Bonus Aura for Pets (45) Expedient Reinforcement - Damage/Endurance (45) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Accuracy/Damage/Recharge Level 47: Experimental Injection (A) Power Transfer - Chance to Heal SelfLevel 49: Adrenal Booster (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash Link to comment Share on other sites More sharing options...
Coyote Posted April 18, 2020 Share Posted April 18, 2020 I would not put the ATO set in Carrion Creepers, since the Immobilize is a minor effect. It's there for damage, and usually gets slotted with damage IOs or damage procs, and Recharge. Tremor does KnockDOWN already, and thus shouldn't have the KB to KD IO in it, it should have Force Feedback: +Recharge. Same for Fissure. I'm not sure why Hurl Boulder is in the build, with only one slot it's not worth activating in a fight. I would rather 1-slot Spirit Tree, put Apocalypse in Hurl Boulder, and turn it into something useful. Maybe put another Force Feedback +Recharge as the 6th slot in it, and really get some Recharge out of it. Link to comment Share on other sites More sharing options...
CantgetRight Posted April 18, 2020 Share Posted April 18, 2020 Hey Coyote, Thanks, for the advice much appreciated. This was just a quick cheap lvling build for me to stay range till i learn not to die so much and try to use pets to tank when soloing. I'll defiantly take the advice tho for sure. Link to comment Share on other sites More sharing options...
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