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Dark/Rad Build Feedback


BilbinBaggos

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Hey everyone!

 

Could you take a look at the build below and let me know if you have any immediate feedback?  Most specifically, I'm curious to know if the positional defense split I've gone for is suboptimal, and could be improved:

 

image.png.e3eaa7f518229612b35ce08fa21e36c9.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Dark/Rad Tank: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 1: Contaminated Strike -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/Rchg(13), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Rchg/+Absorb(17)
Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(45)
Level 4: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(31)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 8: Combat Jumping -- Rct-ResDam%(A), Rct-Def/EndRdx(9), Rct-Def(9)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(33), PrfZng-Taunt/Rchg(34)
Level 12: Death Shroud -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(37), TchoftheN-Acc/Heal(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Acc/EndRdx/Rchg(40), TchoftheN-%Dam(40)
Level 18: Radiation Siphon -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21)
Level 20: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(42), GssSynFr--Build%(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(29)
Level 26: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(27), ShlWal-Def/EndRdx(27)
Level 28: Irradiated Ground -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(42), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Maneuvers -- Rct-Def/EndRdx/Rchg(A), Rct-Def(33), Rct-Def/EndRdx(33)
Level 35: Devastating Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 38: Atom Smasher -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(36), Prv-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(17)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

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Cloak of Darkness gives the same 5% defense as Weave.  I would not recommend skipping it.

 

If you just wanted a TAoE, instead of going for Fireball, take Soul Mastery and you can get Dark Obliteration.  It will save you a power pick, and match thematically with your primary.

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Awesome, I'll definitely switch to Soul Mastery; great tip!

 

As for CoD, have you ever worried about keeping aggro with the stealth?  That was the main reason I passed it for Weave.  However, I do like the end drain being a bit smaller.

 

Thanks again!

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1 hour ago, BilbinBaggos said:

Awesome, I'll definitely switch to Soul Mastery; great tip!

 

As for CoD, have you ever worried about keeping aggro with the stealth?  That was the main reason I passed it for Weave.  However, I do like the end drain being a bit smaller.

 

Thanks again!

CoD Doesn't really interfere with aggro at all, I've used it on multiple dark tanks.  Now, in an ideal world you could fit both that and Weave into the build.

What this team needs is more Defenders

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1 hour ago, Psyonico said:

CoD Doesn't really interfere with aggro at all, I've used it on multiple dark tanks.  Now, in an ideal world you could fit both that and Weave into the build.

You read my mind!  I picked CoD up, and swapped Weave in for Maneuvers.  I'm really liking how the build is shaping up now:

 

image.png.c190ff258069bf2dbcda5750998c9ed1.png

 

I'm thinking I'll pick the Cardiac alpha to go with it, and the resistances start looking really good.

 

image.png.625edc2bf36bc75b6ad4fa4eb023fe5f.png

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Been trying to get as much resistance as I can. Positional defenses are basically capped.

 

http://www.cohplanner.com/mids/download.php?uc=1534&c=731&a=1462&f=HEX&dc=78DA6594594F135114C7EFB433604B814269CB52F6A50B505AF5DDA8A089D284A8AFA619E15246B06DA624CAA389DBA3A2892F2A625CC085444501B7C42F6110FC0A2E7149D4977A98F3076A3A69FBBBF72CF7FCCF9D7B9B38D3EF5A3878768F505CFB27F45C2E794C4F8F4B534BE8296358D053B24F9ED64D594AC33AF625FBE5A84CE764B45F37C7937BCD531933004F424E48193DA28F18FAA49149F35C940F653213D103466A6CD248A75CD66C50EA599A38ADC9D1AC9423959BF61169E6C68CAC67206B0C4707D2D24C4D25137A6E529A53B5A4A287BE4B0EFA5136E4E5EDE2835D88B8266C6B1B54856D9DE7EA47E64250E0C96B625C58312527C151E68E3130C5741ACC65AAA3A08EF287D773FE64BA7E81BF992B146B47AC7D2734F4B126779C591D63BEA2588D638516512CDB6BB2955A4DE56DA57E8A6BA4781FC7B778990ABD06077A71A0870AF4E4462F35D05E835E6AD1DB1B4A2C83BE32AF62E9ABA8E1DAF53F586FFD61A69DEA94435FB99F068D9A784AFB5889FCCA6AD6577B59B5F203ABACAFEBBD4D088F2A54CAAFE258A5CACB3502A8E5239F07EB78E0F36DFA3ED9B8DF35E622D5F472BFC29BE2B5DB29DFCF36C58FF8A675E63BEAB10EBEBA7AEE3B02BE0D0BD180BD6B9847DE1CEADD65B6DE6376DD67861F30BF87A85DE436CE70CFADB7C11BCCF69BE02D7096D9467A9BB117CDDDACA5177C46FDB5F1BA6ADB34C7775C03AF30BBAE3223D8DBE794D3092D9D97D8173C079E072F30C317FFCF9DA1D714C2FE84A0210CCE92AF1BEB763FE6BC9E27E01C38CFEC7D083E62DEA1DC2872A32B6CEB5B0617C12566FC25F8825945FB13C3FEC4701EE2380F0175EBEED2871E1156B76E7E3E52E48D1559E245965D4596DD4596C1424B88F767484561B2292D6C73B8E9CEB32DFFD9B9F55F21945EF67FDDB6294A2B450635D171880C41557C298C478D6F85F1D76DD65D6C9AE633384F07258ECE573D3446DDE34E4BA535D60BC6270AC64305E3BFBEED75FE011E37F4D3

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  • 1 month later

Hey everyone!

 

I wanted to respond back with the finished build I ended up with and created in game.  I've leveled him to 50 and gotten through my T3 incarnates, and this thing's an absolute beast.  I've been running asteroid fire farms in 6-8 minutes, and was able to solo a few +4/x8 Rularuu and Arachnos missions with ease.  The next thing I'm looking to do is tank all 4 AVs simultaneously in the MLTF.  Thanks again for all of your help!  I've really enjoyed how it all came together.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vasily Ignatenko: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13)
Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)
Level 2: Murky Cloud -- GldArm-3defTpProc(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 4: Proton Sweep -- Obl-Dmg(A), Obl-%Dam(9), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 8: Combat Jumping -- BlsoftheZ-ResKB(A)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(15), ThfofEss-Acc/Heal(19), ThfofEss-Acc/EndRdx/Heal(21), ThfofEss-Acc/EndRdx/Rchg(25), ThfofEss-+End%(34)
Level 14: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(36)
Level 16: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Rchg/Res%(29), Arm-Dam%(33), Erd-%Dam(33)
Level 18: Taunt -- PrfZng-Taunt/Rchg(A)
Level 20: Boxing -- Empty(A)
Level 22: Radiation Siphon -- Hct-Dmg/EndRdx(A), Hct-Dam%(27), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(48), Hct-Dmg(50), TchofDth-Dam%(50)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 28: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(43)
Level 30: Fusion -- RechRdx-I(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42)
Level 38: Atom Smasher -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(43)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), PstBls-Dam%(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(17)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Reactive Total Radial Conversion 
Level 50: Void Total Radial Judgement 
Level 50: Storm Elemental Total Core Improved Ally 
Level 50: Support Partial Radial Graft 
Level 50: Cardiac Partial Core Revamp 
------------

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