Darkneblade Posted April 20, 2020 Share Posted April 20, 2020 (edited) So instead of automaticaly using their powers, can we maybe control which target their targeting and which power should they be using? I assuming mastermind has that somewhere or maybe not. I'm asking for controllers/dominators pets though and potentially any AT with pets. What can this potentially do? : No idea but it can remove few powers from your character since your pets potentially has same powers (Dark Servant) Is it Powercreep? : No just control aspects no slotting powers for them etc. Only what targets could be using and what powers to use on targets. Note: They can use their powers whenever they wish so that part is automatic. But only when you wish to manually control them they stop being automatic. That's it. Edited April 20, 2020 by Darkneblade 1 Link to comment Share on other sites More sharing options...
Darkneblade Posted April 24, 2020 Author Share Posted April 24, 2020 bump Link to comment Share on other sites More sharing options...
Zeraphia Posted April 24, 2020 Share Posted April 24, 2020 This is an interesting idea, and I don't think it is necessarily totally imbalanced. However... it would probably be extremely difficult to code/implement, it also would probably be very hard on the player both trying to keep their pets alive and use their pets' powers. You have 6 different pets, 6 different sets of powers to have to control, that would be daunting to try to maintain control over all of those pets reasonably. 1 Link to comment Share on other sites More sharing options...
siolfir Posted April 24, 2020 Share Posted April 24, 2020 On 4/20/2020 at 8:46 AM, Darkneblade said: I assuming mastermind has that somewhere or maybe not. I'm asking for controllers/dominators pets though and potentially any AT with pets. Masterminds can focus fire on a target, but have no control over which powers are activated at what time. That's actually why pets no longer benefit from recharge buffs, because at high recharge the AI was getting stuck into not actually doing an attack chain and DPS was reduced drastically. Generally speaking, MMs can set pet actions (attack my target, follow me, go to a location) and stances (aggressive, defensive, or passive). That - and their Supremacy inherent, which gives their pets some buffs - are their only advantages over any other pet AT: pretty much everyone else gets "follow aggressive" AI, where the pets will follow you around the map but attack enemies within their aggro range. Personally I wouldn't mind the basic MM controls for other ATs but anything beyond that and the UI is getting to be atrocious: it's recommended that MMs use macros or binds over using the pet window already to the point where the game actually creates 3 macros for you when you enter the game as a level 1 MM. 1 Link to comment Share on other sites More sharing options...
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