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Water/Time?


Vulosopher

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Both Time and Water are relatively well-explored sets. I've done up a basic build below:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Time Manipulation

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Psychic Mastery

 

Villain Profile:

Level 1: Aqua Bolt

  • (A) Superior Scourging Blast - Accuracy/Damage: Level 50

  • (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50

  • (3) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50

  • (5) Shield Breaker - Chance for Lethal Damage: Level 30

  • (5) Touch of Lady Grey - Chance for Negative Damage: Level 50

  • (7) Achilles' Heel - Chance for Res Debuff: Level 20

Level 1: Time Crawl
  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30

Level 2: Water Burst
  • (A) Ragnarok - Damage: Level 50

  • (7) Ragnarok - Damage/Endurance: Level 50

  • (9) Impeded Swiftness - Chance of Damage(Smashing): Level 30

  • (9) Force Feedback - Chance for +Recharge: Level 50

  • (11) Positron's Blast - Chance of Damage(Energy): Level 50

  • (11) Bombardment - Chance for Fire Damage: Level 50

Level 4: Temporal Mending
  • (A) Preventive Medicine - Heal: Level 50

  • (23) Preventive Medicine - Heal/RechargeTime: Level 50

Level 6: Whirlpool
  • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50

  • (13) Superior Malice of the Corruptor - Accuracy/Damage: Level 50

  • (13) Superior Malice of the Corruptor - Damage/Recharge: Level 50

  • (15) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50

  • (15) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50

  • (17) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50

Level 8: Tidal Forces
  • (A) Recharge Reduction IO: Level 50

  • (50) Recharge Reduction IO: Level 50

Level 10: Kick
  • (A) Empty

Level 12: Hasten
  • (A) Recharge Reduction IO: Level 50

  • (17) Recharge Reduction IO: Level 50

Level 14: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (34) Luck of the Gambler - Defense: Level 50

  • (36) Luck of the Gambler - Defense/Endurance: Level 50

  • (36) Kismet - Accuracy +6%: Level 30

Level 16: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

  • (37) Gladiator's Armor - End/Resist: Level 50

  • (40) Gladiator's Armor - Resistance: Level 50

Level 18: Water Jet
  • (A) Apocalypse - Damage: Level 50

  • (19) Apocalypse - Damage/Endurance: Level 50

  • (19) Decimation - Chance of Build Up: Level 40

  • (21) Apocalypse - Chance of Damage(Negative): Level 50

  • (21) Gladiator's Javelin - Chance of Damage(Toxic): Level 50

  • (23) Impeded Swiftness - Chance of Damage(Smashing): Level 30

Level 20: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

  • (31) Adjusted Targeting - To Hit Buff: Level 50

  • (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50

Level 22: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 24: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (25) Reactive Defenses - Scaling Resist Damage: Level 50

  • (27) Luck of the Gambler - Defense: Level 50

  • (27) Luck of the Gambler - Defense/Endurance: Level 50

  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

  • (50) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 26: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 28: Farsight
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

  • (29) Luck of the Gambler - Defense: Level 50

  • (29) Luck of the Gambler - Defense/Recharge: Level 50

  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

  • (37) Adjusted Targeting - To Hit Buff: Level 50

  • (37) Adjusted Targeting - To Hit Buff/Recharge: Level 50

Level 30: Afterburner
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 32: Geyser
  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50

  • (33) Superior Scourging Blast - Damage/RechargeTime: Level 50

  • (33) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50

  • (33) Annihilation - Damage/RechargeTime: Level 50

  • (34) Annihilation - Chance for Res Debuff: Level 50

  • (34) Force Feedback - Chance for +Recharge: Level 50

Level 35: Slowed Response
  • (A) Recharge Reduction IO: Level 50

Level 38: Chrono Shift
  • (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50

  • (39) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50

  • (39) Preemptive Optimization - Accuracy/Recharge: Level 50

  • (39) Preemptive Optimization - EndMod/Endurance: Level 50

  • (40) Preemptive Optimization - EndMod/Recharge: Level 50

  • (40) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50

Level 41: Dominate
  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50

  • (42) Superior Winter's Bite - Damage/RechargeTime: Level 50

  • (42) Gladiator's Net - Chance of Damage(Lethal): Level 50

  • (42) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50

  • (43) Unbreakable Constraint - Chance for Smashing Damage: Level 50

Level 44: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

  • (45) Unbreakable Guard - +Max HP: Level 50

  • (45) Unbreakable Guard - Resistance: Level 50

  • (45) Unbreakable Guard - Resistance/Endurance: Level 50

Level 47: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50

  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50

  • (48) Dark Watcher's Despair - Recharge/Endurance: Level 50

  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50

Level 49: Super Speed
  • [*] (A)
Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50

Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50

  • (43) Miracle - +Recovery: Level 40

  • (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50

Level 2: Stamina
  • [*] (A)
Performance Shifter - Chance for +End: Level 50

[*] (46) Performance Shifter - EndMod: Level 50

Level 50: Musculature Core Paragon 

Level 50: Clarion Core Epiphany 

------------

 

Essentially, you want perma-Far Sight and perma-Chrono Shift in Time while you want to take advantage of Water's excellent slotting opportunities and AE.

 

With that in mind, there isn't much advantage to playing Water/Time over Time/Water. The damage is similar, but the Defender version has more flexibility:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Water Blast

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Psychic Mastery

 

Hero Profile:

Level 1: Temporal Mending

  • (A) Preventive Medicine - Heal: Level 50
Level 1: Aqua Bolt
  • (A) Superior Vigilant Assault - Accuracy/Damage: Level 50
Level 2: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
Level 4: Water Burst
  • (A) Ragnarok - Damage: Level 50
Level 6: Kick
  • (A) Empty
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 10: Whirlpool
  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50
Level 12: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 14: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 16: Tidal Forces
  • (A) Recharge Reduction IO: Level 50
Level 18: Farsight
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 20: Weave
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 24: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 26: Slowed Response
  • (A) Recharge Reduction IO: Level 50
Level 28: Water Jet
  • (A) Apocalypse - Damage: Level 50
Level 30: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 32: Chrono Shift
  • (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50
Level 35: Dominate
  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50
Level 38: Geyser
  • (A) Superior Vigilant Assault - Damage/RechargeTime: Level 50
Level 41: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 44: Afterburner
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 47: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 49: Assault
  • (A) Endurance Reduction IO: Level 50
Level 1: Sprint
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
Level 2: Stamina
  • [*] (A)
Performance Shifter - Chance for +End: Level 50

 

 



[*] (50) Preventive Medicine - Heal/RechargeTime: Level 50



[*] (3) Superior Vigilant Assault - Accuracy/Damage/Endurance: Level 50

[*] (3) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Level 50

[*] (9) Shield Breaker - Chance for Lethal Damage: Level 30

[*] (43) Touch of Lady Grey - Chance for Negative Damage: Level 50

[*] (43) Achilles' Heel - Chance for Res Debuff: Level 20



[*] (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50

[*] (45) Dark Watcher's Despair - Recharge/Endurance: Level 50

[*] (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50



[*] (5) Ragnarok - Damage/Endurance: Level 50

[*] (5) Bombardment - Chance for Fire Damage: Level 50

[*] (7) Positron's Blast - Chance of Damage(Energy): Level 50

[*] (7) Explosive Strike - Chance for Smashing Damage: Level 20

[*] (9) Force Feedback - Chance for +Recharge: Level 50





[*] (48) Recharge Reduction IO: Level 50



[*] (11) Superior Defender's Bastion - Accuracy/Damage: Level 50

[*] (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Level 50

[*] (17) Superior Defender's Bastion - Damage/Recharge: Level 50

[*] (40) Superior Defender's Bastion - Damage/Endurance/Recharge: Level 50

[*] (43) Superior Defender's Bastion - Accuracy/Damage/Endurance: Level 50



[*] (13) Red Fortune - Defense: Level 50

[*] (13) Red Fortune - Defense/Endurance: Level 50

[*] (17) Kismet - Accuracy +6%: Level 30



[*] (15) Titanium Coating - Resistance: Level 50

[*] (15) Titanium Coating - Resistance/Endurance: Level 50



[*] (50) Recharge Reduction IO: Level 50



[*] (19) Luck of the Gambler - Defense/Endurance: Level 50

[*] (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

[*] (21) Luck of the Gambler - Defense/Recharge: Level 50



[*] (21) Reactive Defenses - Scaling Resist Damage: Level 50

[*] (27) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

[*] (27) Luck of the Gambler - Defense: Level 50

[*] (34) Luck of the Gambler - Defense/Endurance: Level 50

[*] (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50



[*] (23) Adjusted Targeting - To Hit Buff: Level 50

[*] (23) Adjusted Targeting - To Hit Buff/Endurance: Level 50



[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50





[*] (29) Apocalypse - Damage/Endurance: Level 50

[*] (29) Apocalypse - Chance of Damage(Negative): Level 50

[*] (31) Decimation - Chance of Build Up: Level 40

[*] (31) Impeded Swiftness - Chance of Damage(Smashing): Level 30

[*] (31) Gladiator's Javelin - Chance of Damage(Toxic): Level 50





[*] (33) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50

[*] (33) Preemptive Optimization - Accuracy/Recharge: Level 50

[*] (33) Preemptive Optimization - EndMod/Endurance: Level 50

[*] (34) Preemptive Optimization - EndMod/Recharge: Level 50

[*] (34) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50



[*] (36) Superior Winter's Bite - Damage/RechargeTime: Level 50

[*] (36) Gladiator's Javelin - Chance of Damage(Toxic): Level 50

[*] (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50

[*] (37) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

[*] (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50



[*] (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Level 50

[*] (39) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Level 50

[*] (39) Annihilation - Chance for Res Debuff: Level 50

[*] (40) Annihilation - Damage/RechargeTime: Level 50

[*] (40) Force Feedback - Chance for +Recharge: Level 50



[*] (42) Unbreakable Guard - +Max HP: Level 50

[*] (42) Unbreakable Guard - Resistance: Level 50

[*] (42) Unbreakable Guard - Resistance/Endurance: Level 50





[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50

[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50







[*] (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50

[*] (46) Miracle - +Recovery: Level 40

[*] (46) Performance Shifter - EndMod: Level 50

Level 50: Musculature Core Paragon 

Level 50: Clarion Core Epiphany 

------------

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  • 4 weeks later
On 4/23/2020 at 4:12 PM, Hjarki said:

Both Time and Water are relatively well-explored sets. I've done up a basic build below:

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Time Manipulation

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Psychic Mastery

 

Villain Profile:

Level 1: Aqua Bolt

  • (A) Superior Scourging Blast - Accuracy/Damage: Level 50
     
  • (3) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50
     
  • (3) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50
     
  • (5) Shield Breaker - Chance for Lethal Damage: Level 30
     
  • (5) Touch of Lady Grey - Chance for Negative Damage: Level 50
     
  • (7) Achilles' Heel - Chance for Res Debuff: Level 20
     

Level 1: Time Crawl

  • (A) Impeded Swiftness - Chance of Damage(Smashing): Level 30
     

Level 2: Water Burst

  • (A) Ragnarok - Damage: Level 50
     
  • (7) Ragnarok - Damage/Endurance: Level 50
     
  • (9) Impeded Swiftness - Chance of Damage(Smashing): Level 30
     
  • (9) Force Feedback - Chance for +Recharge: Level 50
     
  • (11) Positron's Blast - Chance of Damage(Energy): Level 50
     
  • (11) Bombardment - Chance for Fire Damage: Level 50
     

Level 4: Temporal Mending

  • (A) Preventive Medicine - Heal: Level 50
     
  • (23) Preventive Medicine - Heal/RechargeTime: Level 50
     

Level 6: Whirlpool

  • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50
     
  • (13) Superior Malice of the Corruptor - Accuracy/Damage: Level 50
     
  • (13) Superior Malice of the Corruptor - Damage/Recharge: Level 50
     
  • (15) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50
     
  • (15) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50
     
  • (17) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50
     

Level 8: Tidal Forces

  • (A) Recharge Reduction IO: Level 50
     
  • (50) Recharge Reduction IO: Level 50
     

Level 10: Kick

  • (A) Empty
     

Level 12: Hasten

  • (A) Recharge Reduction IO: Level 50
     
  • (17) Recharge Reduction IO: Level 50
     

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     
  • (34) Luck of the Gambler - Defense: Level 50
     
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
     
  • (36) Kismet - Accuracy +6%: Level 30
     

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
     
  • (37) Gladiator's Armor - End/Resist: Level 50
     
  • (40) Gladiator's Armor - Resistance: Level 50
     

Level 18: Water Jet

  • (A) Apocalypse - Damage: Level 50
     
  • (19) Apocalypse - Damage/Endurance: Level 50
     
  • (19) Decimation - Chance of Build Up: Level 40
     
  • (21) Apocalypse - Chance of Damage(Negative): Level 50
     
  • (21) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
     
  • (23) Impeded Swiftness - Chance of Damage(Smashing): Level 30
     

Level 20: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
     
  • (31) Adjusted Targeting - To Hit Buff: Level 50
     
  • (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
     

Level 22: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
     
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
     

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     
  • (25) Reactive Defenses - Scaling Resist Damage: Level 50
     
  • (27) Luck of the Gambler - Defense: Level 50
     
  • (27) Luck of the Gambler - Defense/Endurance: Level 50
     
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
     
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     

Level 26: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
     

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     
  • (29) Luck of the Gambler - Defense: Level 50
     
  • (29) Luck of the Gambler - Defense/Recharge: Level 50
     
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
     
  • (37) Adjusted Targeting - To Hit Buff: Level 50
     
  • (37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
     

Level 30: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     

Level 32: Geyser

  • (A) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50
     
  • (33) Superior Scourging Blast - Damage/RechargeTime: Level 50
     
  • (33) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50
     
  • (33) Annihilation - Damage/RechargeTime: Level 50
     
  • (34) Annihilation - Chance for Res Debuff: Level 50
     
  • (34) Force Feedback - Chance for +Recharge: Level 50
     

Level 35: Slowed Response

  • (A) Recharge Reduction IO: Level 50
     

Level 38: Chrono Shift

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50
     
  • (39) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50
     
  • (39) Preemptive Optimization - Accuracy/Recharge: Level 50
     
  • (39) Preemptive Optimization - EndMod/Endurance: Level 50
     
  • (40) Preemptive Optimization - EndMod/Recharge: Level 50
     
  • (40) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50
     

Level 41: Dominate

  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50
     
  • (42) Superior Winter's Bite - Damage/RechargeTime: Level 50
     
  • (42) Gladiator's Net - Chance of Damage(Lethal): Level 50
     
  • (42) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
     
  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
     
  • (43) Unbreakable Constraint - Chance for Smashing Damage: Level 50
     

Level 44: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
     
  • (45) Unbreakable Guard - +Max HP: Level 50
     
  • (45) Unbreakable Guard - Resistance: Level 50
     
  • (45) Unbreakable Guard - Resistance/Endurance: Level 50
     

Level 47: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
     
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
     
  • (48) Dark Watcher's Despair - Recharge/Endurance: Level 50
     
  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
     

Level 49: Super Speed

  • [*] (A)

Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 50
     

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance: Level 50
     
  • (43) Miracle - +Recovery: Level 40
     
  • (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50
     

Level 2: Stamina

  • [*] (A)

Performance Shifter - Chance for +End: Level 50

[*] (46) Performance Shifter - EndMod: Level 50

Level 50: Musculature Core Paragon 

Level 50: Clarion Core Epiphany 

------------

 

Essentially, you want perma-Far Sight and perma-Chrono Shift in Time while you want to take advantage of Water's excellent slotting opportunities and AE.

 

With that in mind, there isn't much advantage to playing Water/Time over Time/Water. The damage is similar, but the Defender version has more flexibility:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Time Manipulation

Secondary Power Set: Water Blast

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Flight

Ancillary Pool: Psychic Mastery

 

Hero Profile:

Level 1: Temporal Mending

  • (A) Preventive Medicine - Heal: Level 50

Level 1: Aqua Bolt

  • (A) Superior Vigilant Assault - Accuracy/Damage: Level 50

Level 2: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50

Level 4: Water Burst

  • (A) Ragnarok - Damage: Level 50

Level 6: Kick

  • (A) Empty

Level 8: Hasten

  • (A) Recharge Reduction IO: Level 50

Level 10: Whirlpool

  • (A) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 16: Tidal Forces

  • (A) Recharge Reduction IO: Level 50

Level 18: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 20: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 24: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 26: Slowed Response

  • (A) Recharge Reduction IO: Level 50

Level 28: Water Jet

  • (A) Apocalypse - Damage: Level 50

Level 30: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 32: Chrono Shift

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50

Level 35: Dominate

  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50

Level 38: Geyser

  • (A) Superior Vigilant Assault - Damage/RechargeTime: Level 50

Level 41: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 44: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 49: Assault

  • (A) Endurance Reduction IO: Level 50

Level 1: Sprint

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance: Level 50

Level 2: Stamina

  • [*] (A)

Performance Shifter - Chance for +End: Level 50

 

 

 


[*] (50) Preventive Medicine - Heal/RechargeTime: Level 50



[*] (3) Superior Vigilant Assault - Accuracy/Damage/Endurance: Level 50

[*] (3) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Level 50

[*] (9) Shield Breaker - Chance for Lethal Damage: Level 30

[*] (43) Touch of Lady Grey - Chance for Negative Damage: Level 50

[*] (43) Achilles' Heel - Chance for Res Debuff: Level 20



[*] (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50

[*] (45) Dark Watcher's Despair - Recharge/Endurance: Level 50

[*] (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50



[*] (5) Ragnarok - Damage/Endurance: Level 50

[*] (5) Bombardment - Chance for Fire Damage: Level 50

[*] (7) Positron's Blast - Chance of Damage(Energy): Level 50

[*] (7) Explosive Strike - Chance for Smashing Damage: Level 20

[*] (9) Force Feedback - Chance for +Recharge: Level 50





[*] (48) Recharge Reduction IO: Level 50



[*] (11) Superior Defender's Bastion - Accuracy/Damage: Level 50

[*] (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Level 50

[*] (17) Superior Defender's Bastion - Damage/Recharge: Level 50

[*] (40) Superior Defender's Bastion - Damage/Endurance/Recharge: Level 50

[*] (43) Superior Defender's Bastion - Accuracy/Damage/Endurance: Level 50



[*] (13) Red Fortune - Defense: Level 50

[*] (13) Red Fortune - Defense/Endurance: Level 50

[*] (17) Kismet - Accuracy +6%: Level 30



[*] (15) Titanium Coating - Resistance: Level 50

[*] (15) Titanium Coating - Resistance/Endurance: Level 50



[*] (50) Recharge Reduction IO: Level 50



[*] (19) Luck of the Gambler - Defense/Endurance: Level 50

[*] (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

[*] (21) Luck of the Gambler - Defense/Recharge: Level 50



[*] (21) Reactive Defenses - Scaling Resist Damage: Level 50

[*] (27) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

[*] (27) Luck of the Gambler - Defense: Level 50

[*] (34) Luck of the Gambler - Defense/Endurance: Level 50

[*] (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50



[*] (23) Adjusted Targeting - To Hit Buff: Level 50

[*] (23) Adjusted Targeting - To Hit Buff/Endurance: Level 50



[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50

[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50





[*] (29) Apocalypse - Damage/Endurance: Level 50

[*] (29) Apocalypse - Chance of Damage(Negative): Level 50

[*] (31) Decimation - Chance of Build Up: Level 40

[*] (31) Impeded Swiftness - Chance of Damage(Smashing): Level 30

[*] (31) Gladiator's Javelin - Chance of Damage(Toxic): Level 50





[*] (33) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50

[*] (33) Preemptive Optimization - Accuracy/Recharge: Level 50

[*] (33) Preemptive Optimization - EndMod/Endurance: Level 50

[*] (34) Preemptive Optimization - EndMod/Recharge: Level 50

[*] (34) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50



[*] (36) Superior Winter's Bite - Damage/RechargeTime: Level 50

[*] (36) Gladiator's Javelin - Chance of Damage(Toxic): Level 50

[*] (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50

[*] (37) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

[*] (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50



[*] (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Level 50

[*] (39) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Level 50

[*] (39) Annihilation - Chance for Res Debuff: Level 50

[*] (40) Annihilation - Damage/RechargeTime: Level 50

[*] (40) Force Feedback - Chance for +Recharge: Level 50



[*] (42) Unbreakable Guard - +Max HP: Level 50

[*] (42) Unbreakable Guard - Resistance: Level 50

[*] (42) Unbreakable Guard - Resistance/Endurance: Level 50





[*] (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50

[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50







[*] (46) Numina's Convalesence - +Regeneration/+Recovery: Level 50

[*] (46) Miracle - +Recovery: Level 40

 

 

 

[*] (46) Performance Shifter - EndMod: Level 50

 

 

Level 50: Musculature Core Paragon 

Level 50: Clarion Core Epiphany 

------------

Is there a form of the build you would include dehydrate? Wouldn't it increase survivability?

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2 minutes ago, liberty92 said:

Is there a form of the build you would include dehydrate? Wouldn't it increase survivability?

Time already has access to a PBAoE heal, so adding another self-heal will be mostly superfluous. Dehydrate also tends to complicate the rotation because you don't want to be inadvertently consuming your Tidal Power with it.

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1 minute ago, Hjarki said:

Time already has access to a PBAoE heal, so adding another self-heal will be mostly superfluous. Dehydrate also tends to complicate the rotation because you don't want to be inadvertently consuming your Tidal Power with it.

Since your last build post, have you made any updates? My issue is I've reached 50 with a water/time corr, a storm/water def, and a rad/water defender, and im not sure which to invest in mostly because I can't find a lot of information on those

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2 hours ago, liberty92 said:

Since your last build post, have you made any updates? My issue is I've reached 50 with a water/time corr, a storm/water def, and a rad/water defender, and im not sure which to invest in mostly because I can't find a lot of information on those

While I recognize the value of Time, I don't personally like to play it because of how 'clickie' it is. You have to keep clicking Hasten, Far Sight and Chrono Shift just to keep the build running rather than clicking powers to actually do somthing.

 

Radiation is a set I don't see as aging particularly well. It doesn't do all that much that you can't get elsewhere in a more convenient fashion. From the standpoint of sheer power, I think almost any Radiation build does better as Time.

 

Storm/Water is one of the 'power builds' in current CoH, but it's not very 'Defender-ish' in the sense that you're not so much helping your team as you're focusing on what you can personally bring to bear.

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2 minutes ago, Hjarki said:

While I recognize the value of Time, I don't personally like to play it because of how 'clickie' it is. You have to keep clicking Hasten, Far Sight and Chrono Shift just to keep the build running rather than clicking powers to actually do somthing.

 

Radiation is a set I don't see as aging particularly well. It doesn't do all that much that you can't get elsewhere in a more convenient fashion. From the standpoint of sheer power, I think almost any Radiation build does better as Time.

 

Storm/Water is one of the 'power builds' in current CoH, but it's not very 'Defender-ish' in the sense that you're not so much helping your team as you're focusing on what you can personally bring to bear.

What would be a suggested pairing with water then?

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14 minutes ago, liberty92 said:

What would be a suggested pairing with water then?

Whatever you like. Time/Water and Storm/Water are both very powerful builds. Poison/Water is late-developing and a build trickier to manage, but can be decent in the right circumstances.

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1 hour ago, liberty92 said:

What would be a suggested pairing with water then?

Any set that still works well on a corruptor and doesn't have a powerful self heal. So, water/storm, water/cold, water/poison (likely this would be better on a defender though), water/FF, and water/TA (also possibly better on a defender). 

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