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Now that Shadow Maul has been reworked, I think this may now be the worst melee cone in the game. I could live with the "meh" damage if it actually could hit the 5 foes it's supposed to. I'm hard pressed to hit more than 2. Increase radius from 7 feet to 9 feet. Increase arc from 74 degrees to 90 degrees. This would match the 2 cones in Staff Fighting, which easily hit 5.

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Posted
14 minutes ago, Uun said:

Now that Shadow Maul has been reworked, I think this may now be the worst melee cone in the game. I could live with the "meh" damage if it actually could hit the 5 foes it's supposed to. I'm hard pressed to hit more than 2. Increase radius from 7 feet to 9 feet. Increase arc from 74 degrees to 90 degrees. This would match the 2 cones in Staff Fighting, which easily hit 5.

To be fair, Proton Sweep was the worst melee cone before Shadow Maul was reworked, so at least it's consistent. Before the change, Shadow Maul was actually more damage than it should have been for its recharge and endurance cost if it was a single target attack, and it was a melee cone that could usually hit 2-3 targets if you lined it up.

 

The smaller cones (Jacob's Ladder and Sweeping Cross) have the same animation times but do more damage (scale 1.5 vs 1.43), do their damage up front instead of as a relatively slow DoT over 3+ seconds, and the wider arc for Proton Sweep isn't really all that useful for hitting more targets (you'll probably get 2-3 on all of them).

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