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Posted (edited)

I didn't really find any builds so I attempted to make my own. What would you change?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Knock%(13)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 2: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(27)
Level 4: Inexhaustible -- DctWnd-Heal(A), DctWnd-Heal/Rchg(5)
Level 6: Environmental Modification -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 10: Adaptation 
Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(48), PrfZng-Taunt/Rchg(48), PrfZng-Taunt/Rng(50), PrfZng-Taunt/Rchg/Rng(50)
Level 14: Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), DctWnd-Heal/Rchg(17), DctWnd-Heal/EndRdx/Rchg(19)
Level 18: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(23), Ags-Psi/Status(23), Ags-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27)
Level 26: Fly -- BlsoftheZ-Travel(A)
Level 28: DNA Siphon -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(50)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Clr-RunSpd(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Empty(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

Edited by VengeSunsoar
Posted

I was literaly thinking about using this and swapping to defensive afaption to litigate the  double rage crash, I’m bad at making builds thought I’ll check this one out 

 

I also don’t know how double rage works. Do you use rage (2:00 duration 4:00 cooldown, then use it again when it’s cooldown with say 200% recharge meaning it’s back up after one minute so you crash every minute ? Or, do you get 4 minutes of rage then 20 second crash at the end ) 

Posted

Posting what I posted on the tank forum because I’m stuck between this set on a tank or a brute.

 

Going to attempt to build one when I get home from work. Anyone got an existing build I can alter to my preferences so I’m not starting from scratch (never made a tank before) 😄 cheers.

 

also can’t work out whether or not with the recent changes to the base damage modifier on tank making it 0.95 means I’d be better of rolling a tank vs a brute with the same skill sets. On one hand the brute gets the 180% average damage bonus ontop of his 0.65 base modifier, but on the other hand the tank has the 0.95 and extra target caps and more -res from the offensive adaption, anyone fancy weighing in ? 

 

Rage will be easily doubled with 160% recharge (which I can get easily ) so both builds have that going for them.

 

BIo also benefits greatly from a higher health benefit, pool making its absorb shields and regen magnitudes better prior to enhancing. 

 

I think it might come down to ATO options in the end, as brute ones are not that great and from what I’ve read tanks get a pretty meaty one that’s gives 15% res to all

Posted

I would probably change the health slotting to a panacea proc and a Numina proc, and then turn DNA siphon into a proc'd out nuke (that's how I did it with my spines/bio and it's amazingly strong).

 

You probably want a performance shifter proc in somewhere if not a couple of them.

 

I'm also not too keen on slotting brawl like that as a bio armor brute/tank is already really resilient given the layered mitigation.

 

I personally like the idea of having some range even on a tank/brute so LBE works great as a proc cannon for Achilles's Heel, so you could use that on hard targets in conjunction with other -Res procs plus the -Res from genetic contamination to really soften some targets.

Posted
Just now, SeraphimKensai said:

I would probably change the health slotting to a panacea proc and a Numina proc, and then turn DNA siphon into a proc'd out nuke (that's how I did it with my spines/bio and it's amazingly strong).

 

You probably want a performance shifter proc in somewhere if not a couple of them.

 

I'm also not too keen on slotting brawl like that as a bio armor brute/tank is already really resilient given the layered mitigation.

 

I personally like the idea of having some range even on a tank/brute so LBE works great as a proc cannon for Achilles's Heel, so you could use that on hard targets in conjunction with other -Res procs plus the -Res from genetic contamination to really soften some targets.

Took this into concideration and came up with a new version.

ss_bio v2.mxd

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