JayboH Posted April 26, 2020 Posted April 26, 2020 If you make a character with this combo, hit Mass Levitate in a group and immediately queue up Energy Drain while ML is animating, this autohit power will 'miss' because I think for some reason Mass Levitate makes it impossible to interact with enemies until the 2nd hit happens a second after they land. You have to wait awhile and then when you make sure they took the 2nd hit of damage from Mass Levitate you are allowed to use Energy Drain properly. This may not be an actual coding bug but you might want to treat it as such and find a fix - either make the enemies interactable (preferable) or make Mass Levitate's animation/activation last as long as the second hit. Flint Eastwood
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