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Ava_Nova

Share your Rad/Beam Build!

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Posted (edited)

Anyone willing to share or put together a build for Rad/Beam? I'm coming from a Beam/Dev Blaster and while I'm familiar with Beam I'm not familiar with Rad/. Any help or suggestions? Powers to skip? Builds? I've got quite a few billion saved up from playing and want to make this character my next primary so any help would be appreciated.

 

EDIT: Here's what build Ive come up with using some of my experience when I build my Beam/Dev Blaster, please critique!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Beam Rifle
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Radiant Aura            NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48)
Level 1:    Single Shot            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2:    Radiation Infection        AchHee-ResDeb%(A), TchofLadG-%Dam(48), TchofLadG-DefDeb(50)
Level 4:    Accelerate Metabolism        Clr-EndRdx(A), Clr-RunSpd(50)
Level 6:    Enervating Field        EndRdx-I(A)
Level 8:    Charged Shot            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(13)
Level 10:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 12:    Lingering Radiation        PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(13), PcnoftheT-Acc/EndRdx(15), PcnoftheT-Rng/Slow(15), PcnoftheT-EndRdx/Rchg/Slow(17), PcnoftheT--Rchg%(19)
Level 14:    Hover                LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(33), BlsoftheZ-ResKB(34), Ksm-ToHit+(43), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 16:    Fly                BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 18:    Aim                GssSynFr--ToHit/Rchg(A)
Level 20:    Disintegrate            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25)
Level 22:    Lancer Shot            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 24:    Kick                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 26:    Tough                GldArm-3defTpProc(A), UnbGrd-Max HP%(34), StdPrt-ResDam/Def+(34)
Level 28:    Penetrating Ray            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(40)
Level 30:    Weave                LucoftheG-Def(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx(31)
Level 32:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 35:    Scorpion Shield            LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38:    Overcharge            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 41:    Piercing Beam            OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
Level 44:    Afterburner            BlsoftheZ-Travel(A), BlsoftheZ-ResKB(45)
Level 47:    Focused Accuracy        GssSynFr--ToHit/Rchg(A)
Level 49:    Super Speed            BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 1:    Brawl                Empty(A)
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Vigilance    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Prv-Absorb%(A), Pnc-Heal/+End(7)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

Edited by Ava_Nova

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Just a quick reply with some thoughts, sorry.

 

With Rad Infection slot for -hit not -def. The -def just helps everyone’s accuracy and the base is usually enough. You can never get enough -hit though! Dark Watcher x4 (leaning towards ones with /end redux) would be my suggestion.

You skipped a lot of Rad, which is fine, but I’d recommend EMP Pulse as is a great AoE hold, and does good damage on robots and freakshow. Just watch the endurance crash when used.

 

Speaking of endurance, I can’t see your numbers from my phone but beware the end costs when Rad Toggles are on. I usually slot AM for a mix of recharge and end mod. Don’t rely on level 50 numbers solely to manage end costs or you will have a difficult ride to 50!

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Posted (edited)

The point of the combo is to slow regen as much as possible. Playing in a group you are going to be in closer to the action with the Brutes/Tanks. You will be able to get in close to chain Aim-SoulDrain-EMPulse-Overcharge on large or troublesome packs, then Dark Consumption to recover endurance ahead of the downtime for EMP. In an efficient team you are basically going to be able to fire off a Radiation Infection & Enervating Field and maybe a Disintegrate/Lancer before mobs are dead. In slightly longer engagements you will have time to chain Disintegrate-LancerShot-PenetratingRay. Rely on the disintegration spread for your "AoE" most of the time as Overcharge usually takes too long to activate.

 

1: Radiant Aura (add 5 slots)

1: Single Shot (this is sort of a throw away power)

2: AM (5)

4: Radiation Infection (5) - 2 recharge, 2 end reduction, 2 ToHit Debuff

6: Enervating Field (3) - 2 recharge, 2 end reduction

8: Jetpack

10: Disintegrate (5)

12: Lingering Radiation (5)

14: Blaster Drone (5)

16: Aim (2)

18: Drone Barrage / Nano Net

20: Lancer Shot (5)

22: Combat Jumping

24: Teleport Friend

26: Mutation

28: Penetrating Ray(5)

30: Force Barrier

32: EM Pulse (5)

35: Dark Consumption (4)

38: Overcharge (5)

41: Soul Transfer

44: Soul Drain(4)

47: Haste (2)

49: Free Pick

Other: Stamina (2)

 

You will want a Spiritual Alpha Incarnate to crank down recharge time. Consider Diamagnetic for your Interface Incarnate also.

The Gadgetry powers were added in for a longer term plan to maximize -regen. In the short term consider the Sorcery pool (Spirit Ward, Mystic Flight & Rune of Protection). Spirit Ward is exceptionally useful to precast on a Brute/Tank as it does not incur any aggro and that absorb gives you time to setup your toggles.

Edited by LiquidBandage

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Posted (edited)

Just curious, how bad is the end crash from EM Pulse?  Paragonwiki says it has significant -recovery.  Did this get changed when nukes were made crashless?

 

Edited by Shocktacular

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Posted (edited)
12 hours ago, Shocktacular said:

Just curious, how bad is the end crash from EM Pulse?  Paragonwiki says it has significant -recovery.  Did this get changed when nukes were made crashless?

 

If EM pulse hits any mobs you get 15 seconds of 0 recovery. Just for dramatic effect it will give you a stack of this for every mob hit, but it’s still 0 recovery even if you only hit 1!

 

EM pulse still has its crash and as far as I know this is the only crash that remains in the game.

On the plus side there is no AE hold in the game that compares in duration. However if you aren’t careful it will kill you. Keep some blue inspirations as back up until your recovery comes back online. Or the Ageless Destiny incarnate power also works to restore your end bar. (Not the +recovery, but upon activation it restores a ton of endurance which does still work).

Edited by Peacemoon
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Posted (edited)

Thanks!

I also wanted to ask how a Rad/Beam Defender compares to a Beam/Rad Corruptor.  Is the extra -regen from being a defender enough to make up for the Corruptor's extra damage, or vise versa?  I have a great character idea that could be either one, but I want to know this before deciding.

Edited by Shocktacular

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19 minutes ago, Shocktacular said:

Thanks!

I also wanted to ask how a Rad/Beam Defender compares to a Beam/Rad Corruptor.  Is the extra -regen from being a defender enough to make up for the Corruptor's extra damage, or vise versa?  I have a great character idea that could be either one, but I want to know this before deciding.

I’m not the best person to answer this. The truth is there isn’t a huge difference between Defender and Corrupter, it’s not quite dancing on the head of a pin but it’s not massive. I prefer Defenders because I prefer the bigger buff numbers and you still get a damage boost via vigilance when soloing. You do less damage in a team but that’s a reasonable trade off for the best buffs/debuffs in town!

 

As for the regen numbers, I’m assuming we are talking AV soloing? You would probably be better as a corrupter for that, as a complete package with Scourge damage. Unless you team, in which case you will usually add more value as a Defender. Sorry to be vague. I’m less familiar with BR and Corrupters

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