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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Degenerative Core Flawless Interface 
------------

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Although I'm using a Rad/Fire brute build (I got from here) in the example above, this post is actually more general---not particular to that build or AT. However, I don't know how to ask the questions I have without having an example and explaining what I'm getting at first.

 

I have made my Rad/Fire brute after that build. I've boosted all of the enhancements that are possible to boost, however there are a few that are not "boostable", but ARE possible to attune: should I attune the unboostable enhancements?

 

I'm going to take a guess and say that I probably should NOT attune any that are in a set (like "Preventive Medicine: Absorb Proc" in the "Healing Flames" power), because I read somewhere that attuned and unattuned enhancements are not considered to be the same set, but separate, so attuning one enhancement of the set but not the others would mess up the set bonuses. Am I correct in my understanding of that?

 

I really don't know about the other enhancements though that are not being used in a set, but just the single enhancement for it's proc. Examples of what I'm talking about:

"Fury of the Gladiator: Chance for -Res" in the "Burn" power in the build above

"Panacea: +Hit Points/Endurance" in the "Health" power

In fact, every proc enhancement in that build is unboostable, but is attuneable.

Would it be good to attune those single enhancements like the Panacea proc? 

Posted (edited)
7 hours ago, Unrandom said:

I'm going to take a guess and say that I probably should NOT attune any that are in a set (like "Preventive Medicine: Absorb Proc" in the "Healing Flames" power), because I read somewhere that attuned and unattuned enhancements are not considered to be the same set, but separate, so attuning one enhancement of the set but not the others would mess up the set bonuses. Am I correct in my understanding of that?

I just cross-checked in game with my SR/MA Tanker (Redlynne) and verified that having an attuned Dam/End Pounding Slugfest and an non-attuned (Level 15) Disorient proc Pounding Slugfest in the same power unlocked the 2 slot set bonus just fine.  The limitation is that non-attuned enhancements have a "fixed" Level on them, while the attuned enhancements will "float" within the range of the set.  So long as your current Level (active/exemplar/whatever) is no more than 3 Levels below whatever the level of the enhancements you've slotted is, then you get the set bonus for those enhancements.  Attunement simply allows the Level on an enhancement to vary (within the range of the set itself) as you Exemplar, rather than keeping it pegged/fixed at a single Level.

 

In that respect, attuning works out well for most enhancements in most sets, but for procs that do only one thing (the proc effect) there is no benefit to attuning them if you acquired the proc at the minimum Level for the set.  So if the set has a 30-50 Level range and you buy the damage only proc as a Level 30 enhancement, there is no useful benefit to attuning that damage proc ... but you would want to attune the rest of the set (just not the proc).  However, if you acquired the proc for that set as a Level 50 enhancement, then yes you would want to attune it so that you wouldn't lose the set bonus from the proc slot every time you Exemplar below Level 47.

Edited by Redlynne
  • Thanks 1

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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