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Posted
18 hours ago, Psyonico said:

There's a funny thing about knockback is almost always under 4 and when it is above that it tends to be above 8. So I aim to hit 11/12ish protection

I had 8 for the longest time on my Fire Tank. Found myself getting KBd in the final fight on the ITF so I went to 12. No more KB from what I’ve noticed on the ITF (unless I got lucky) but I am still getting flopped around by Lord Recluse.

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Posted
23 minutes ago, Camel said:

I had 8 for the longest time on my Fire Tank. Found myself getting KBd in the final fight on the ITF so I went to 12. No more KB from what I’ve noticed on the ITF (unless I got lucky) but I am still getting flopped around by Lord Recluse.

Yes.  Armor sets with KB protection also get KB Resistance, meaning the 10-12 KB protection they get is good enough for all content (that I'm aware of).  unfortunately there's no way to build KB resistance that I am aware of, and even if you could, you'd need several hundred percent for it to be useful.

What this team needs is more Defenders

Posted (edited)
3 hours ago, Psyonico said:

Yes.  Armor sets with KB protection also get KB Resistance, meaning the 10-12 KB protection they get is good enough for all content (that I'm aware of).  unfortunately there's no way to build KB resistance that I am aware of, and even if you could, you'd need several hundred percent for it to be useful.

I went back and changed it, rather not have to deal with KB or as little as possible. Just dropped off a slot out of Shadow Punch since I'm only using it for exemp content anyways, and added a 3rd to Obsidian Shield for the extra KB prot.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(5)
Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(45)
Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(45)
Level 4: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam(43)
Level 6: Murky Cloud -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(43)
Level 8: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(21), FuroftheG-ResDeb%(21)
Level 10: Obsidian Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), StdPrt-ResKB(43)
Level 12: Dark Regeneration -- Prv-Heal/Rchg(A), Prv-Absorb%(23), Prv-Heal/Rchg/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(42), Prv-Heal(42)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Krm-ResKB(27)
Level 16: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31), SprGntFis-Acc/Dmg/Rchg(31), TchoftheN-%Dam(33)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(42)
Level 22: Kick -- Empty(A)
Level 24: Tough -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(34), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(46), ImpSki-Status(46)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)
Level 28: Soul Drain -- MckBrt-Acc/Rchg(A), MckBrt-Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Taunt/Rchg/Rng(46)
Level 30: Taunt -- Acc-I(A)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Dark Consumption -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rchg/Rng(37), MckBrt-Rchg(33), MckBrt-Taunt/Rng(37)
Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), CldSns-%Dam(40)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A)
Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Knock%(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), PstBls-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
------------

 

 

Edited by Seigmoraig

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