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Fire/Rad Sent build


Jolly Ogre

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So is there any tweaks I can do for this build?

 

Well this is the only way I know how to post this. 

 

Any suggestions?

 

http://www.cohplanner.com/mids/download.php?uc=1515&c=719&a=1438&f=HEX&dc=78DA6594594F135114C7EF6D074B59CA269445A4ECA5D06987C57D8982F820240412DF4C3396B18CA9D3320595471F7D73C1E012BF82897E0ED73705FD02AC1A356A14EBE9FC0FB549276D7E73CF3DF7FCCFB9E7DE99BC3956F1ECFCADD342FA46937A26139B31AC05D332929E99B869587143D0E31B35AD59C30ECC04C68CB8BEE42153F39E5F6C5AB712C6AC3A6EDA46EC2C855808E4A7C68C2B869531D4697DD6D417CC94153B635F4BD9A2622A954AAA13869E36AD44A53318371373B428518E513237ACDA7323EDCC9C996E3E9736E36A3EBAA338498286BDD44829F5D13FDD23F8C92A6285D0AB08DF43B0FA11F33158FB045C0F12A5B3C62DBEB985D014A17C67FE00F7FD04E77BD855644BE44BC5B1D5BE02F7BF66BE011BDE32DF811BA4E3661D7748226E3F581666AAD2C9C9269D12D629197039739D61A6CA8C805D517040031BA83F1EE8B83CF5885B7A01F997EE92B955119B948B9773F146E153A1318741DF08E8A778E5C84594B720CE73DAEC4AAC97952BD08D9C924EEC2F14BB0AFEAEAA0DF88737995BE075AAAF86EBAB798FFD69FCC05C050FAE313F82ED9FC017A45D076D51D7291C9B8B72ACE71CEBB3F4083759FC5CA19FBBDAC55DEDE2AEF6FE026F50364D9C4DD320AA691E620E8307469887C08387C12DAAB68577A265AFDA753E3D94432B77A2953B11DAC15CE82B789BB4DB58BBED376206FE3077997FC1F62C5360ED36697760ADBB238D9D189847872336C6DA22B84CBEDDACD37D07B9F4DC65DE63DE077B97990FC0155A1BE4B5C123C8A1EF28F318F338183AC1A7F124B848F5F57367FA9F92AD4E113B144C854DAA7E9C9AC8206AF2D29E45F9F44479CFB455C4D2D6B8074AFE96D32FD7EDABB9CB2F7337269B0D15CD468B2C5A9165A8C8325C649928B24C29F9EF81908EC55B2D72DD7132D92AA3593EA9328C3EECFCB749D98E9A5D1751E776A17F10FE9F0BFDF9A6B9A05D96B341E952C1BB5EF07EB9E0FD1F3BE0084E

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I just have very minor thoughts on it because at first glance it looks solid overall (seriously, good job).  

Flares is better than Fire Blast.  Keep the same number of slots for Flares and use the same set.  Consider dropping one of the enhancements with /recharge for the Build-Up proc.  If you want to keep the 97% accuracy you have on +4 enemies, then I'd maybe drop the damage/recharge.  Sacrificing the jump from 67.33% damage slotting to 89.17% isn't that big a deal.  Since you're not running Hasten, Flares will be your filler power between casts.  

So Flares - Blaze - Flare - Blazing Blast - Flares - Fireball - Flare - etc.  Weaving in Flares like this means you're rolling the dice each time the power is used to generate that Build-Up event in the Decimation set.  That's a potential boost to the damage you'll do for the next 5 seconds.  That will catch Blaze, Fireball, or Blazing Blast (maybe even two of those).  On top of that, Flares will trigger Offensive Opportunity naturally in your build and that will be a minor damage boost too.  

Generally skip Fire Blast if you can afford to do so, and you definitely can with the build you have.  

Other than that, I might consider swapping the sets in Fire Sword Circle and Inferno.  

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