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Dark / Earth / Ice build review request


EnjoyTheJourney
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It's been challenging to settle on a dominator. But, I've tried several out and this is probably the one I'll end up liking the best and wanting to take the time and energy to fully build out.  

 

The build uses a build dark / savage / ice build posted by Frosticus as a kind of template, with adaptations to replace savage assault with earth assault. I like that it has multiple kinds of control for ST and AOE, as that means less "kryptonite" mobs. Plus, as noted by Frosticus, all the -to hit in the primary will help to patch defense limitations in the build. 

 

How well is it likely to work in-game? Is there anything key that I'm missing? Are there tweaks to make that could make a noteworthy difference to how well the build functions? 

 

Any feedback provided would be appreciated.  

 

PS: I edited the post this morning to add in defense set IOs that boost resists, which were *very* low in the original build posted earlier, as well as made a handful of other tweaks to what was here earlier. My apologies to anybody who took the earlier build and already put together feedback for it. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Midnight Rocker: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(3), GldJvl-Dam%(3), UnbCns-Dam%(5)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(21)
Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg(11), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/EndRdx(46), OvrFrc-Dam/KB(46)
Level 12: Heart of Darkness -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprDmnGrs-Rchg/Fiery Orb(37)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46)
Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), GldStr-%Dam(42), GldStr-Dam/End/Rech(42), GldStr-Acc/Dmg/End/Rech(43), GldStr-Acc/Dmg(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(27), StdPrt-ResDam/Def+(27)
Level 28: Seismic Smash -- GldStr-%Dam(A), Hct-Dam%(33), Hct-Dmg(37), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 32: Haunt -- SlbAll-Build%(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34)
Level 35: Sleet -- RechRdx-I(A), TchofLadG-DefDeb/EndRdx(36)
Level 38: Fissure -- FrcFdb-Rechg%(A), Ann-ResDeb%(39), Bmbdmt-+FireDmg(40), Bmbdmt-Acc/Dam/Rech/End(40), Ann-Acc/Dmg(40)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Shadow Field -- BslGaz-Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/Rchg(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Hoarfrost -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(50), DctWnd-Heal/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(25)
Level 1: Quick Form 
Level 50: Musculature Core Paragon 
Level 50: Cryonic Core Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Rularuu Core Superior Ally 
------------

Edited by EnjoyTheJourney
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  • 3 months later

Edit: I noticed after posting that Basilisk's Gaze (2 sets in this build) and LotG global recharge (5 in this build) mean there are 7(!) bonuses of 7.5% global recharge (5 from the unique LotG IO, 2 from sets). The character planner seems to show no problem (ie: subtracting one and adding it back suggests all the bonuses count). But, perhaps the character planner is in error and 7 bonuses of the same amount cannot count. If so, then I'd tweak that part of the build. 

 

If this is a non-issue, then perhaps the build below is likely to play OK. 

 

--------------------------------------

 

I wasn't fully satisfied with how the build above played because of survivability challenges. So, this dominator was "on ice" for a while. But, having learned more about builds over the past few months I tried out some changes this evening and came up with something that looks better. 

 

The new build offers 175% global recharge and is within a couple of seconds of perma-hasten as long as the recharge IOs in hasten are boosted. For defenses, smash / lethal are softcapped and ranged defense sits at 44.9% without any IOs being boosted. So, ranged defenses are effectively softcapped, especially when all the to hit debuffs in the primary are considered. The force feedback +recharge proc is in fissure and should make hasten comfortably and (fairly) reliably perma. Finally, seismic smash has 4 damage procs, including two purple daamge procs. So, damage seems likely to be a in a reasonable place. 

 

Regarding AOE controls, there is a cone fear, a PbAOE disorient, a ranged mass hold, and a knockdown patch. That gives a fair amount of flexibility for handling mobs with different kinds of resistances and immunities. 

 

As always, if somebody finds something helpful for their own builds in here, then that would be great. It is undoubtedly not perfect, though, and feedback that would make it better is welcome and appreciated. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Midnight Rocker: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(5), CldSns-Acc/Rchg(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/EndRdx/Rchg(9), CldSns-%Dam(25)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(27)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(21)
Level 10: Stone Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprAscoft-Rchg/+Dmg%(37)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Tactics -- GssSynFr--Build%(A)
Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(34), ExpStr-Dam%(48)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dam%(33), Mk'Bit-Acc/Dmg(37), Mk'Bit-Dam%(37), UnbCns-Dam%(39), GldNet-Dam%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(46)
Level 32: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-EndRdx/Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(50)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(45)
Level 44: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg(50), FuroftheG-ResDeb%(50)
Level 47: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(36)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(25)
Level 1: Quick Form 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Longbow Radial Superior Ally 
Level 50: Void Radial Final Judgement 
Level 50: Intuition Radial Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by EnjoyTheJourney
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The build isn't a bad start, but something to think about is you are playing Dark Control, a set with -ToHit as its secondary effect. That being the case, you can plan to skimp a bit on the +Defense. How much is a bit of a question, but probably at least "some." This would allow you to refocus some survivability into damage. Right now your -ToHit is going mostly wasted, at least when solo. It is true that -ToHit isn't as reliable as +Defense, but you can probably assume that if you have the T9 pet, Fearsome Stare, and the AoE immobilize that most enemies are suffering from at least -8-10% ToHit most of the time, even if they are +3 to you.

 

IMO you'd be better served swapping into some powers you skipped:

  • Haunt provides extra damage and distracts enemies. I would not recommend skipping unless you absolutely can't squeeze it in. It really does make a difference in kill time versus bosses. Unlike most pets, this one is disciplined and will focus fire the enemy you launch them at, which makes their damage contribution relatively stronger than most typical pets.
  • The T9 pet is very good. I would not skip him either.
  • You didn't take any ranged damage powers, which means all of your damage is point blank. This isn't necessarily fatal to the build, but it's an extreme limitation.

 

I'd aim to get my defenses in the 35-40 range instead of truly soft capping. Or at the very least only bother soft capping to S/L or Ranged, not both, and rely on -ToHit to cover the rest, unless you expect to frequently be in the face of AVs.

 

I'm not sure which Destiny you were planning for. You'll want some endurance management somewhere tho, either from Destiny or a power like Power Sink, Conserve Power, or Hibernate.

Edited by oedipus_tex
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Thank you for your thoughtful feedback! 

 

I switched to a dark / fire / ice build because after playing dark / earth / ice into incarnates for a while because being pretty much melee only was a lot of fun sometimes, and a bit limiting and disappointing at other times. There is only 1 AOE (a cone) in the dark / fire / ice build given below. But, that cone is up about every 4.4 seconds and it has much better range the earth's AOEs. So, AOE potential will go down, but it will be easier and less risky to cast. In exchange, single target has plenty of range and good damage with this newer build. 

 

Super jump was swapped out to make room for haunt. A pair of minions will obviously out-damage super jump and that seems like a good trade. 

 

Swapping out shadow field to make room for umbra beast was considered. But, shadow field has been quite helpful for speeding things up when a team has all it can handle or is even in a fair amount of trouble. And, those are the kind of situations in which umbra beast may perform beautifully or may end up defeated and not helping.  

 

Defenses are very similar to those in the dark / earth / ice build, with very close to softcapped smash / lethal and slightly higher-than-softcapped ranged defenses. 

 

Next up will be testing out whether the DPA of the fire assault set is relatively strong even when there isn't a lot of room for procs in the build, given the goals for defenses. 

 

As always, feedback is welcome. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Shadowdart: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19)
Level 1: Flares -- HO:Nucle(A)
Level 2: Incinerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(36)
Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(17)
Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprAscoft-Rchg/+Dmg%(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(37)
Level 16: Embrace of Fire -- HO:Membr(A)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 20: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(27), Rct-Def(29), Rct-ResDam%(31)
Level 28: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(46)
Level 35: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(37), StnoftheM-Acc/Dmg(40), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(50)
Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Acc/Dmg/EndRdx(43), GldJvl-Dam%(43), Apc-Dam%(43), OvrFrc-Dam/KB(50)
Level 41: Sleet -- Ann-ResDeb%(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(48)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Intuition Radial Paragon 
Level 50: Assault Core Embodiment 
Level 50: Cryonic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rularuu Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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Edited by EnjoyTheJourney
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Glad you're liking your new powerset. /Fire Assault is very powerful and fun.

 

Your new build isn't a bad start, but IMO there are a lot of opportunities for additional damage and utility being left on the table. The build below would trade away some of your defense but gain Consume, Icestorm, Hoarfrost and Umbra Beast, which will significantly add to your survivability and damage.

 

I noticed for Destiny slot you picked Ageless. Since Consume will provide an Endurance bar refill, I'd recommend swapping that to Rebirth for the heal, which will pair up with your Defense/Tohit/extra HP from Hoarfrost. Remember that even at the softcap you will still take damage. This build has low Resistance and a lot of enemies that manage to hit you will put you in danger of death. Having a bigger HP pool (from Hoarfrost) and regen/heal over time will increase your survival more than stacking more Defense.

 

Although the build shows your defenses being in the 35-39 range, against most enemies you will be soft capped after 1 Fearsome Stare (which I assume you are opening with). Occcasionally that will miss, so hopefully you catch the enemy with one of your various other -ToHit powers.  

 

image.png.9b5e6c916918e6adf436e4a816c396b6.png

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Shadowdart: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Flares -- HO:Nucle(A)
Level 2: Incinerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg(9)
Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(25)
Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33)
Level 14: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(33), CldSns-Acc/Rchg(33), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(34)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), UnbGrd-Max HP%(50)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 28: Consume -- PreOptmz-Acc/Rech(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), ShlWal-ResDam/Re TP(40)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), SlbAll-Build%(42)
Level 35: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(43), GldJvl-Dam%(43), StnoftheM-Acc/ActRdx/Rng(45)
Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(46), Apc-Dam%(46)
Level 41: Sleet -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Hoarfrost -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Intuition Radial Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Rularuu Radial Superior Ally 
------------
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 26.94% Defense(Energy)
  • 26.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 33.81% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 39% Enhancement(Accuracy)
  • 102.5% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 8% Enhancement(Confused)
  • 22.5% SpeedFlying
  • 106.8 HP (10.5%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • MezResist(Teleport) 100% (20% chance)
  • 18% (0.3 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 15.5% Resistance(Energy)
  • 15.5% Resistance(Negative)
  • 8% Resistance(Smashing)
  • 8% Resistance(Lethal)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 22.5% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by oedipus_tex
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There's a lot to like about the build you've suggested. It's a really good template for thinking about how to put together a build like this. It's also clear that defensively this is a strong build, in addition to providing more DPS (and more control, via pets). Also, having a second AOE with a knockdown proc and about 50% uptime is very appealing. 

 

The key drawbacks are a high degree of vulnerability to debuffs (no ageless radial, defense rating screens out less debuffs) and no mobility powers. But, the good seems to outweigh the bad, especially in light of all the -to hit in the primary and when thinking about teammate contributions. 

 

In light of the drawbacks, while wanting to preserve the strengths of the suggested build, it was tweaked in a handful ways. Having combat jumping in the build is very helpful when relying heavily on cones (fearsome stare, fire breath, living shadows) and when moving into and out of melee range to use heart of darkness. So, incinerate was removed to make room for combat jumping. Incinerate is 3rd in DPA anyways and melee isn't going to be this character's preferred fighting location. Instead of incinerate, boxing becomes the only melee attack and given its low DPA it would only be used as a gap filler. Ranged defense was boosted to 44.5% and a little more global recharge was added. Smash / lethal defenses sit at 32.7% for this build, which means a small purple inspiration or better softcaps those defenses.

 

The tweaked build is below. As always, feedback is welcome. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Witch of Eventide: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 1: Flares -- HO:Nucle(A)
Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(5), CldSns-Acc/Rchg(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/EndRdx/Rchg(9), CldSns-%Dam(34)
Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(25)
Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29)
Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(33)
Level 16: Embrace of Fire -- RechRdx-I(A)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(50)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 28: Consume -- Acc-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), ShlWal-ResDam/Re TP(40)
Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), SlbAll-Build%(42)
Level 35: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(45), GldJvl-Dam%(43)
Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(46), Apc-Dam%(46)
Level 41: Sleet -- HO:Enzym(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A)
Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50)
Level 49: Hoarfrost -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 50: Intuition Radial Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Rularuu Radial Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Reactive Radial Flawless Interface 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by EnjoyTheJourney
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Skipping Incinerate is a totally viable option. 

 

Instead of Combat Jumping I'd take Hover. On this build you wouldn't lose anything by being off the ground most of the time. That's one of the unsung advantages of /Fire. The ranged attacks hit so hard that it's viable to stay away from enemies entirely.

 

Your only potential issue I see right now is you are lacking a heal. It's certainly possible to survive without it, but having a heal to patch up the hits that pierce your -ToHit and Defense will increase your tankiness several times over. Consume and permadom together do a really good job of keeping your endurance bar full by themselves. Also, Consume provides resistance to endurance drain, so Sappers etc won't be able to get you easily.

 

As for dealing with debuffs. they can be annoying, but as a Dominator you'll usually have to deal with them less than other archetypes. You should ideally be mezzing enemies before they can use debuffs. A few enemy groups will make problems (hello, Arachnos). But not having a heal will drop you before the debuffs will.

Edited by oedipus_tex
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  • 3 weeks later

EnjoytheJourney took almost all the Dark powers which makes the build very tight but here is my take with those same Dark power selections in mind.  This build is permadom and soft caps to S/L/R if you're willing to boost the defensive toggles to about +3.  The set bonuses in the defense toggles powers aren't game changing when exemping and LOTG recharges don't have to be attuned to work at lower levels.  I removed Hoarfrost and Consume in favor of super speed and manuevers.  You shouldn't need a great amount of healing when you're soft capped and have lots of -ToHit in your powers.  I also like to take Ageless Core at end game for endurance management and extra recharge.  For end management while leveling up, I like to buy cheap Serums from the P2W vendor (I know it's lame) but this allows more flexibility in builds.   If you don't mind underslotting a pet, you can move those slots to proc attacks or add more defensive uniques.  I personally like to slot flares with at least 2 slots for lower level play but I didn't slot it here.  

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(5)
Level 1: Flares -- Thn-Acc/Dmg(A)
Level 2: Living Shadows -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(5), EnfOpr-EndRdx/Immob(34), EnfOpr-Acc/EndRdx(37)
Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(13)
Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf%(17)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(23)
Level 10: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31)
Level 18: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31)
Level 20: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Rchg/+Dmg%(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37)
Level 28: Super Speed -- BlsoftheZ-ResKB(A)
Level 30: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40)
Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(50)
Level 35: Blazing Bolt -- StnoftheM-Dmg/ActRdx/Rchg(A), StnoftheM-Acc/Dmg(40), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dam%(42), StnoftheM-Dmg/EndRdx/Rchg(42)
Level 38: Blaze -- Apc-Dam%(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(45)
Level 41: Sleet -- RechRdx-I(A), RechRdx-I(46)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(7)
Level 1: Quick Form 
Level 50: Intuition Radial Paragon 
------------
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 12.25% Defense(Smashing)
  • 12.25% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 24.13% Defense(Energy)
  • 24.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Melee)
  • 31.94% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Stunned)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 11% Enhancement(Immobilized)
  • 117.5% Enhancement(RechargeTime)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 39% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • 80.12 HP (7.88%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 78% (3.31 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 17.5% Resistance(Fire)
  • 17.5% Resistance(Cold)
  • 19% Resistance(Energy)
  • 19% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 7.5% SpeedRunning

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		|-------------------------------------------------------------------|

 

Edited by noogens2
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