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Beam Rifle/Ninja eval/assistance/advice requested


Fomsie

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Hello folks, I am here looking for some advice, tips or general evaluation of my Beam Rifle/Ninja Training Blaster.

Normally I play Tankers, Brutes and Scrappers, but I decided to level up a blaster and actually play it this time, and this is what I ended up with. I went with the Beam/Ninja combo entirely to fit the concept of a Steampunk Airship Pirate, so I needed some way to get the rifle and the cutlass, and this is what worked.
 

Anyway, I have no idea what I am doing when it comes to building blasters... leveling up is easy, just get into groups and shoot stuff, but now trying to make a viable reliable end game build is a whole other case of bees.
That said, here is what I -tried- to do:

Soft Cap: Ranged, Smashing/Lethal, Energy and Negative
Able to Hover and Fly
Shoot things and do damage
Not use Hasten (I try to avoid it whenever I can and build accordingly)
Have a decent attack chain (I think i have too many attacks, but I couldn't decide what I didn't need 😛 )

Accomplish the above while using the Musculature Alpha and the Assault Hybrid

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Atherton Starkwell: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Ninja Training
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7)
Level 1: Immobilizing Dart -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(7), Thn-Dmg/Rchg:50(9), Thn-Acc/Dmg/Rchg:50(9), Thn-Acc/Dmg/EndRdx:50(34), Thn-Dmg/EndRdx/Rchg:50(34)
Level 2: Charged Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(11), Apc-Acc/Rchg:50(11), Apc-Dmg/EndRdx:50(13), Apc-Dam%:50(13)
Level 4: Hover -- LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(15), BlsoftheZ-ResKB:50(15)
Level 6: Disintegrate -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(17), SprDfnBrr-Acc/Dmg/Rchg:50(17), SprDfnBrr-Acc/Dmg/EndRdx:50(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(19), SprDfnBrr-Rchg/+Status Protect:50(21)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(21)
Level 10: Shinobi -- Rct-Def/EndRdx:50(A), Rct-ResDam%:50(42)
Level 12: Cutting Beam -- Artl-Acc/Dam:50(A), Artl-Dam/End:50(23), Artl-Dam/Rech:50(23), Artl-Acc/Dam/Rech:50(25), Artl-Acc/Rech/Rng:50(25), Artl-End/Rech/Rng:50(27)
Level 14: Lancer Shot -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(27), SprBlsWrt-Acc/Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/EndRdx:50(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(31), SprBlsWrt-Rchg/Dmg%:50(31)
Level 16: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(31)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Acc/ActRdx/Rng:50(33), StnoftheM-Dmg/ActRdx/Rchg:50(33), StnoftheM-Dmg/EndRdx/Rchg:50(33), StnoftheM-Dam%:50(34)
Level 20: Kuji-In Toh -- NmnCnv-Heal:50(A), NmnCnv-Regen/Rcvry+:50(50), NmnCnv-Heal/EndRdx:50(50)
Level 22: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(37), KntCmb-Dmg/Rchg:35(37), KntCmb-Dmg/EndRdx/Rchg:35(37)
Level 24: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(39), KntCmb-Dmg/Rchg:35(39), KntCmb-Dmg/EndRdx/Rchg:35(39)
Level 26: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-End/Res:50(36), GldArm-3defTpProc:50(36)
Level 28: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(36), LucoftheG-Def:50(40), LucoftheG-Def/Rchg+:50(40)
Level 30: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(40), ShlWal-ResDam/Re TP:50(42)
Level 32: Overcharge -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(43), Rgn-Knock%:50(45)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Def/Rchg+:50(46)
Level 38: Blinding Powder -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(46), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(48), CrcPrs-Conf/EndRdx:50(48), CrcPrs-Conf%:50(48)
Level 41: Aim -- RctRtc-ToHit/Rchg:20(A), RctRtc-Pcptn:20(42)
Level 44: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx:50(A)
Level 1: Brawl -- CrsImp-Acc/Dmg:50(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
------------

 

 

 

Any suggestions or things I missed? Thanks in advance.

I know that the defenses are around 2 points lower while in combat with Shinobi, but I kinda eyeballed that total.

 

Also not sure which Destiny to go with. I am leaning towards Diamagnetic for the Interface for the extra protection granted by the to hit debuff.

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First post 50 test runs Friday night.

The build wasn't complete, a few IOs missing so the defenses weren't fully done, also only had T3 Musculature Alpha, T1 Assault Hybrid, T3 Radial Storm Elemental Lore, T1 Ion Judgement, no Destiny or Interface to start with.

Stared working on Accolades, finished the Invader one and was going around Sharkhead getting Lore and Explore badge (and killing Mooks for the Gangbuster badge) when I came across Scrapyard. It took a little bit, but I was able to solo him. Endurance was the drawback there, but I was able to get him down after chewing a bunch of blue candies.

 

Finished off the High Pain Threshold accolade and was able to breeze through the St Martial zone event with the Longbow and the Mooks.

Joined a kill everything +4 ITF after that, and had no issues, even during the ambushes, my health never dropped below half. Did have to eat some inspirations here and there, what with having no heal or stam recharger. But he seemed pretty effective.

Leaving Cimm, I went to Croatoa from the Midnighter lodge, went around to grab the badges and managed to spawn Jack (and Eochai as well, it turned out, but on separate ends of their battle valley). Was able to solo him as well, though the Endurance was the main hindrance.

 

After the fight I decided to make a T3 Radial Ageless Destiny.

All in all a successful test today, I think. Though I am sure there are more efficient or effective ways to build the character.

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You know, it’s a shame you aren’t getting any feedback, but I suspect that’s because most of the blaster community derides Ninja Training as “crap” among the secondaries.  What you’ve just proved here is that even if it has some issues versus other Blaster secondaries, just about -ANY- blaster builds these days is LIGHT YEARS better than they were back on Live days.  The fact that you are soloing GM’s with an incomplete build should be a testament to both the superlative capabilities of the modern blaster as well as your own play style skills.  So bravo to you.

 

Honestly, as long as you have a solid ST attack chain, with Disintegrate fully available during same to help boost your damage, everything else is just gravy.  You’ve got softcapped to everything you need defense wise, and it’s hard to build for softcapped Defense -and- high resists both with many builds without gimping your damage, so I’d say you are more than fine there.

 

I don’t have MIDS handy this AM, but I noted you are going up Musculature Radial path for your Alpha, which should give you a smidge more ENDMOD benefit to help with your endurance issues.  While Ageless will pretty much fix all of your Endurance issues, you might want to play with MIDS a bit and see what adding a third slot to Stamina would do with Musculature Radial T4’d out.  A full boosted regular ENDMOD +5 for example?  You likely have more than enough +TOHIT going on between set bonuses, the Kismet unique and Aim.  I’d likely just put a single slot into that with the Gaussian Chance for Build Up unique and then swap that over to Stamina in MIDS to see what it gives you.  However, I know you are likely counting on that 1.88% S/L +DEF from the 2-slotted Rectified Reticle so you’ll have to play with MIDS to see if it’s worth it to you.  I just always look at the Incarnate Alpha bonuses as being a “free Enhanacement” that affects everything so want to be sure there’s stuff there for it to actually augment in first place.

 

On your Interface proc choices, I’d personally go towards anything that gives you more damage.  That’s what a Blaster does is damage.  Any debuffs you have in your primary/secondary (Beam has -Regen, etc) aren’t really worth amping up I think, so if it were me I’d care less about anything other than Degenerative (attacks Max Health of targets, effectively lowering time to kill) or Reactive Core (more -RES = more Damage).  

 

But solid build, as evidenced by your play test results.  Congrats.

 

EDIT: Actually, you'd get better +END if you pulled the slot from Aim, stuck it into Health and added the Miracle +Recovery proc.  Boosts overall End Recovery by 15%, and you are still over softcap for S/L.  This may just be enough to keep you from having to take Ageless as your Destiny, although I'd still consider it just for the +Recharge.  I usually take Clarion on my Blasters and just leave that on Auto, saving Hasten (if I have that) for popping before battles.

 

But again, solid build.

 

http://www.cohplanner.com/mids/download.php?uc=1563&c=718&a=1436&f=HEX&dc=78DA6594596F52511485CFE55E4A81D2093AD0B9A5932DA560AB3E1AABD6A483A1833E59E92DBD028A402846FBE85FF0C5446DAB7DB24E7FC538BCE95FD09AD418A331B8CB5A6D49B8097C87BDD7DE679D7D80F907976ADE5D79785E699E8B697363233625EF052BEF5AB6E2C94C369D4D6C2A791A2F149256BE90CDF42C15CCFC9DFB563AED90B09FEAD8A2994958EBA129CBBC1B5B4CDD4A5B5D4799A57BB95C365F085D4D656E9BB1E5BC99CAA43209E58E66B3E9D0743A9548166A4AEB39CBCC49C683C4615C3ED51DA5D6ADFC463295F35FCEA5E2A1A3DEF366DC92B7C3F566ABD809CA2BE6537C8A76F5D2502A6228DB1EF90A345E936FC0AAB7E0C17059ED96426E1BACDE219F83BD2FC85D7055F6D5506B6863B652CC1522C7C19A3019019D3243BD5454B4E94D5A2956FB05B9DAAFE09AF4B5D3935DC167BD46DAC0469D34409F1D6C96FE0EF4D71CECEFFB271F3B0DF54BCEEA64CEB9AF9772A70E4053F674734FB76E472F83B483AD55A4036CAB06D7A5D6C35ACF13F46B7B0A763C23B7C0AE6D7207748BDF3AD46A759C4317E76049DF06CEB7E13D66DEF381FC487EE29D7C067FCB19BD9CAFF71ACE1FB94E2E803F45D384BE7A5354D067A8FE0572915C026DE2AF85DA166A07A91DA476905A5DB47EEEED6FD14A330F4470CEC069D0104D3B347A7B3DFC04BCE0908FE4BD3588B693FD3AA7513F34C37B9B051332A36ECEA87B02731B9924CF9067C1E039F06FBDD8A5873E7A08D243901EC6E8E18FCC6A80773B7003F5632BE44D703C46AE922618176FF87915D5F09EC47CF21D6D566A94B151EED128E70CC18F0AF5E21EBD120B5317DE45BF0EE3F8B7AAD42AEFFD3086DAE2ECC871BE3852AE2DCAA3C21591484564A222325911992B8FD06DD438FE27505A3F624E99B24E37DF5C92E709B500F2FB27314DEBE5ADCE4860C850DFCBF5C3D0FF28D73FC644228FC0A8ABE4A6B4D74AD9DA2C5BAF95ADE7BC52C6A9EDF59DACFF0322C7ECB8

 

 

Edited by Crysis
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3 hours ago, Crysis said:

You know, it’s a shame you aren’t getting any feedback, but I suspect that’s because most of the blaster community derides Ninja Training as “crap” among the secondaries.  What you’ve just proved here is that even if it has some issues versus other Blaster secondaries, just about -ANY- blaster builds these days is LIGHT YEARS better than they were back on Live days.  The fact that you are soloing GM’s with an incomplete build should be a testament to both the superlative capabilities of the modern blaster as well as your own play style skills.  So bravo to you.

 

Honestly, as long as you have a solid ST attack chain, with Disintegrate fully available during same to help boost your damage, everything else is just gravy.  You’ve got softcapped to everything you need defense wise, and it’s hard to build for softcapped Defense -and- high resists both with many builds without gimping your damage, so I’d say you are more than fine there.

 

 

Heya, thanks. Yeah, I get the feeling Ninja is the red headed step child of the secondary family, but I made the character for a concept and had to have the Chromium Cutlass available... style over substance, I suppose!

 

It does work, however, as I was able to add Babbage to my solo list yesterday, and adding the T3 Ageless did help greatly. I think though that I will eventually make different Ageless options depending on what I am planning to do.

 

As far as an attack chain goes... eh... not so much. I did the Rikti Pylon test (without Lore pets) and it took like 4 minutes, which is not a great speed. I haven't yet figured out what will work best (within the constraints of the build) as this is my first end game blaster I have made. Right now I am kinda playing it by ear until I sort one out.

 

I definitely see what you are saying about the slot in Aim vs an added slot to boost Stamina recovery. I will take a look at your suggestions later on today when I am on my computer that has Mids.

 

Thanks for the advice! 🙂

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If you are lacking DPS, you could always take Hasten in place of Afterburner.  I've found Afterburner more of a QOL thing than anything highly useful.  Just pop Hasten as it comes up.  That, plus Ageless, will likely get you decent recharge to fuel more DPS.

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