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Plant/Nature Help


Mr D

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I don't have time to do a Mid's build. But I've been leveling my own Plant/Nature currently at 44th, and going strong. 

 

Plant generally plays at a distance with it's powers. Nature does have many powers that also work well at range (cone heal, spore cloud, etc) but its buffs are point blank, meaning the front line guys need you to come forward to get them. Also your toggle hold aura also may require you to get into the thick of things.

 

Thus Nature may require you to skirmish a bit in the battlefield. That's not a bad thing, it does help keep me engaged. But it does add a bit of risk, especially at lower levels when your own personal defenses are meager.

 

Thematically they are pleasing together. You bring lots of healing, some good debuffs, solid buffs (absorb and overgrowth in particular). Control is also good, decent AoE damage, a strong pet when solo (slot for -res and negative energy procs), and the nice openers of either seeds of confusion or carrion creepers.

 

The pairing is strong, if not particularly synergistic, but you will never lack for some way to contribute on teams. 

 

Solo is decent. I just finished Mako's patron arc on +2/x3. Calistyx the Shaper gave me a bit more trouble than Mako, because Mako as an EB was easily neutered by immobilized. Not sure I'd try that arc yet with AVs as my ranged defense is still a bit low (21) and my single damage is not where I'd want it yet without more IO investment.

 

Recharge is your friend. You want Creepers, Vines, and your three Nature buffs up often. So grab Hasten in your teens or twenties. 

 

I do recommend Entangling Aura. It's very helpful at locking down mobs and stacking hold magnitude.

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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I have been loving mine, even before hitting 50 and IO's was fun, with IO's she is even better. 

 

I found someone else's build and made a few tweaks, this is what I ended up with, would love for the more experienced to critique it.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(13), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(3)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-EndRdx/Immob(40)
Level 4: Regrowth -- Heal-I(A)
Level 6: Wild Growth -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(29)
Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(9), MlsIll-Acc/EndRdx(9), MlsIll-Conf/Rng(34), MlsIll-Dam%(39), MlsIll-Acc/Conf/Rchg(15)
Level 10: Spore Cloud -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-Slow%(11)
Level 12: Recall Friend -- BlsoftheZ-ResKB(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(40)
Level 16: Lifegiving Spores -- PrfShf-End%(A), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal/Rchg(17), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(31)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)
Level 20: Wild Bastion -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21)
Level 22: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(23)
Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(25)
Level 26: Carrion Creepers -- Ann-ResDeb%(A), PstBls-Acc/Dmg(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(37)
Level 28: Rebirth -- DctWnd-Heal/Rchg(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Fly Trap -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Dmg(33), BldMnd-Acc(33), BldMnd-Acc/EndRdx(43), BldMnd-Acc/Dmg/EndRdx(46)
Level 35: Entangling Aura -- Lck-%Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/Hold(39)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39)
Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43)
Level 44: Rock Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), RedFrt-EndRdx(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46)
Level 47: Earth's Embrace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(48), NmnCnv-Heal/Rchg(48), DctWnd-Heal/Rchg(48)
Level 49: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
Level 50: Spiritual Core Paragon 
------------

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|-------------------------------------------------------------------|

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  • 2 weeks later

I just got my Alpha on mine, but I'm either going Degenerative (for the -Hit Points to help with tougher targets, plus some toxic extra damage) or Spectral (for negative damage and some more immobilization overkill, ha ha!). Likely Degenerative, though everyone has it, so in large groups its not likely to stack much. But it makes the most sense for what the build needs (help with tough targets). Plus with all the pets (Creepers, Fly Trap, Water Spout) it should proc fairly often. 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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  • 3 weeks later

Here is my build. it is a Proc heavy build. I am sure it is not optimum but it sure is fun.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Silenus: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) HamiO:Endoplasm Exposure
  • (50) Unbreakable Constraint - Chance for Smashing Damage
  • (50) Apocalypse - Chance of Damage(Negative)
  • (50) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Gladiator's Javelin - Chance of Damage(Toxic)
  • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Regrowth

  • (A) Preventive Medicine - Heal
  • (50) Preventive Medicine - Heal/Endurance
  • (50) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime/Endurance
  • (50) Preventive Medicine - Chance for +Absorb

Level 4: Roots

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (50) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (50) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (50) Superior Overpowering Presence - RechargeTime/Energy Font

Level 6: Entangle

  • (A) Hydra:Neutrino Particles
  • (50) Hydra:Neutrino Particles
  • (50) HamiO:Peroxisome Exposure

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Contagious Confusion
  • (50) Coercive Persuasion  - Accuracy/Recharge
  • (50) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (50) Coercive Persuasion  - Confused
  • (50) Coercive Persuasion  - Confused/Recharge
  • (50) Coercive Persuasion  - Confused/Endurance

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 12: Wild Growth

  • (A) Steadfast Protection - Knockback Protection
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Panacea - Heal/Recharge
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Panacea - Heal/Endurance/Recharge

Level 14: Spore Cloud

  • (A) HamiO:Enzyme Exposure

Level 16: Lifegiving Spores

  • (A) Performance Shifter - Chance for +End
  • (50) HamiO:Golgi Exposure
  • (50) Panacea - Heal
  • (50) Panacea - +Hit Points/Endurance

Level 18: Vines

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (50) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (50) Superior Will of the Controller - Endurance/Recharge
  • (50) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (50) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (50) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Wild Bastion

  • (A) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
  • (50) Doctored Wounds - Recharge

Level 22: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Shield Wall - Defense/Endurance

Level 24: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - Increased Perception
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 26: Carrion Creepers

  • (A) Ragnarok - Damage
  • (50) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 28: Rebirth

  • (A) Doctored Wounds - Heal/Recharge

Level 30: Spore Burst

  • (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Fissure

  • (A) Force Feedback - Chance for +Recharge
  • (50) HamiO:Centriole Exposure
  • (50) HamiO:Nucleolus Exposure
  • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Overgrowth

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 41: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Reactive Defenses - Defense
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Karma - Knockback Protection

Level 44: Seismic Smash

  • (A) Hydra:Neutrino Particles
  • (50) Hecatomb - Chance of Damage(Negative)
  • (50) Touch of Death - Chance of Damage(Negative)
  • (50) Gladiator's Net - Chance of Damage(Lethal)
  • (50) Gladiator's Strike - Chance for Smashing Damage
  • (50) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 47: Entangling Aura

  • (A) Unbreakable Constraint - Endurance/Hold
  • (50) Lockdown - Chance for +2 Mag Hold

Level 49: Spirit Tree

  • (A) Healing IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

 

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