Jump to content

Recommended Posts

The final drafts of all three parts of The City of Dread have finally been released to the mass public. I have worked for countless hours on this trilogy to give the player the finest experience! Without spoiling anything, all three parts have a different goal that must be achieved by the final mission, but everything's connected from the start to the finish so continuity is not absent. Dialogue and clues are very important throughout this trilogy and I suggest you read everything to properly understand the storyline. Below this paragraph will be a bunch of details regarding each part! If you have suggestion and feedback, please email me on the Excelsior shard to the global @Savantir07 🙂 Have fun!!! 🙂


The City of Dread [Part One]

Arc ID: 10860

Enemy Groups: Malta Operatives, Crazed, Council, Arachnos, Longbow

Description: Embark on a journey to unveil the mystery. Figure out who is behind everything, test your limits, and do what you have to in order to save the world. This part of the story is only the beginning...


The City of Dread [Part Two]

Arc ID: 11104

Enemy Groups: Family, Crey, Council, Arachnos, Custom Group

Description: Continue the journey to cripple the ** Spoiler ** and ensure the safety of Rhode Island. Test your limits again with new allies, new enemies, and a whole lot of kickass! This story continues...


The City of Dread [Part Three]

Arc ID: 11332

Enemy Groups: Devouring Earth, Ghosts, Reflections, Talons of Vengeance, Snakes

Description: The ** Spoiler ** has detonated, and Paragon City is under dire threat. You must be Paragon's Hero, you must finish the journey and destroy all those who threaten the world! (First mission has a defeat all task, have fun and be patient. Final boss in the fourth mission is tough! Be prepared.)

Edited by Savantir07
  • Like 2
Link to comment
Share on other sites

If anyone’s following this post:


Fixed multiple spelling and grammar mistakes throughout all three parts.


Fixed multiple groups having the default animation throughout all three parts.


Fixed a bug that gave Detective Nycto green pants.


Fixed a bug where Detective Thomas Jae would run up and try to hug enemies.


Archon Demetrius will now spawn as you’re escorting Detective Thomas Jae.


Added a new(ish) group to the third mission of part two. Custom made level 45+ Gold Brickers.


Special Agent Wilem’s backup shall now spawn when he is half health instead of one fourth.


Tweaked the colour of the suit that the contact is wearing in part three.


Added two extra bosses in mission two of part three.


Added an ally for mission five of part three along with multiple new ambushes and dialogue.

Edited by Savantir07
Link to comment
Share on other sites


  • Create New...