seresibyl2 Posted May 29, 2020 Posted May 29, 2020 Hello, Looking for ideas (maybe it's all in /Time?) for keeping zombies alive... Caveat - I've never ever leveled a MM above level 42 -- I can get by in groups, but it's not "steam roll" style at all - which is fine, I don't need it to be - but all I ever see are my pets just go from Full to zero and make a ghost and resummong and run around with a lich, 1 or 2 Gnites, and then 3 dead zombies, who die on spawn basically... Not sure what I can do to make them live or what secondary might be good at it. I've done necro/sonic, necro/ea, necro/psn, necro/etc... no time yet, which I know is strong -- but is it strong enough to make the pets live? Is it some slotting thing? (Yes, I slot kd in them) Is it just the life of necro to have constantly dying pets? Looking for thoughts, advice, etc... maybe it's in Dark's -tohit? IDK... I choose zombies because thematically it's the only one I like (although Beasts are pretty close).
seresibyl2 Posted May 29, 2020 Author Posted May 29, 2020 (edited) Thinking Necro/Thermal might work out? This should be like (for the Zombies): 79% Pet Resistance 10% Pet Def 25% Pet AoE Def 45% S/L def 29.6% Melee 23.6% Ranged 16.1% AoE 52% s/l res +Healing obviously Some extra questions: Do incarnates affect the pets at all? Does Kismet affect the pets at all (or cuz its To-hit it only affects you?) I'm thinking for attacks on my end I should be able to just spam Arcane bolt to fill in gaps, though I don't think they'll be all too many, lol... or I could drop Heat Exhaustion/Bolt and switch over to a proc-slotted Soul Storm (which is thematically cooler lol) but would lower the dps (from 100/2 to 300/10 -- or 50dps down to 30 wooOO). (I moved around dark empowerment purely to slot up arcane blast) Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: NecromancySecondary Power Set: Thermal RadiationPower Pool: LeadershipPower Pool: SorceryPower Pool: FightingPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SlbAll-Build%(3), SvrRgh-Acc/Dmg(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SlbAll-Acc/Dmg/Rchg(7)Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37)Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(33)Level 6: Enchant Undead -- EndRdx(A)Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36)Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17)Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46)Level 16: Spirit Ward -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(40)Level 18: Soul Extraction -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(19), EdcoftheM-PetDef(39), SvrRgh-PetResDam(39), SvrRgh-Dmg/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40)Level 20: Thaw -- EndRdx-I(A)Level 22: Boxing -- Empty(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)Level 26: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Dmg/EndRdx(29), SprMarofS-Dmg(31)Level 28: Forge -- RechRdx-I(A), RechRdx-I(31)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)Level 32: Arcane Bolt -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)Level 35: Heat Exhaustion -- HO:Lyso(A), RechRdx(36), RechRdx(36)Level 38: Melt Armor -- AchHee-ResDeb%(A), ExpVln-DefDeb/Rchg(39), ExpVln-DefDeb/Rchg/EndRdx(42), ExpVln-DefDeb(42)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 44: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)Level 49: Dark Empowerment -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(23), PrfShf-EndMod(25)Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------------------Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 10% Defense 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 19.44% Defense(Melee) 13.5% Defense(Ranged) 21% Defense(AoE) 51.25% Enhancement(RechargeTime) 6% Enhancement(Heal) 36% Enhancement(Accuracy) 8.75% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 147.6 HP (18.38%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 121.3% MezResist(Held) 121.3% MezResist(Immobilized) 121.3% MezResist(Sleep) 121.3% MezResist(Stunned) 121.3% MezResist(Terrorized) 121.3% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 224% (7.49 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 67.25% Resistance(Smashing) 67.25% Resistance(Lethal) 50% Resistance(Fire) 50% Resistance(Cold) 45.5% Resistance(Energy) 45.5% Resistance(Negative) 50% Resistance(Toxic) 50% Resistance(Psionic) 7.5% SpeedRunning Edited May 29, 2020 by seresibyl2
Riverdusk Posted May 29, 2020 Posted May 29, 2020 1 hour ago, seresibyl2 said: Hello, Looking for ideas (maybe it's all in /Time?) for keeping zombies alive... Caveat - I've never ever leveled a MM above level 42 -- I can get by in groups, but it's not "steam roll" style at all - which is fine, I don't need it to be - but all I ever see are my pets just go from Full to zero and make a ghost and resummong and run around with a lich, 1 or 2 Gnites, and then 3 dead zombies, who die on spawn basically... Not sure what I can do to make them live or what secondary might be good at it. I've done necro/sonic, necro/ea, necro/psn, necro/etc... no time yet, which I know is strong -- but is it strong enough to make the pets live? Is it some slotting thing? (Yes, I slot kd in them) Is it just the life of necro to have constantly dying pets? Looking for thoughts, advice, etc... maybe it's in Dark's -tohit? IDK... I choose zombies because thematically it's the only one I like (although Beasts are pretty close). Did you have all the pet IO's slotted in your previous attempts? They make a huge difference. Got my necro/sonic just to 50 recently and I didn't have too many issues during the trip up. Sure, the pets die occasionally (I find that true no matter what combo you use unless you are just soloing on lower difficulties), but far from constantly. Tends to happen when they get spread out enough to start to lose some of the protections being close to the MM gives them (like maneuvers and my dispersion bubble). In tougher content you may need to keep them close by and maybe try to let the tank/brute take that alpha before you order them in. Also not saying zombies aren't on the squisher side because honestly they are compared to some other MM pets, but if you like them for the theme/aethestics (like I do), they are definitely workable. I exemp'd down and joined a level 24 team just the other day and a demon/nature MM on the team even commented "How are your zombies so tanky? My demons are getting slaughtered" I noted he didn't have the pet IO's yet and told them they help a ton. And of course incarnate powers take it to a whole nother level once you get those. As to secondaries, /Time is definitely one of the tankiest in my experience. Between all the slows and defense and the very nice aoe heal, it is one of the easiest to use to keep everything alive. I'd definitely recommend it if you are having troubles.
Riverdusk Posted May 29, 2020 Posted May 29, 2020 1 hour ago, seresibyl2 said: Some extra questions: Do incarnates affect the pets at all? Does Kismet affect the pets at all (or cuz its To-hit it only affects you?) I'm thinking for attacks on my end I should be able to just spam Arcane bolt to fill in gaps, though I don't think they'll be all too many, lol... Not had a lot of experience with thermal, but for your other questions: Most of the incarnate stuff affects the pets (alpha affects their slotting, destiny can protect/heal them, they proc interface (diamagnetic is a good choice if you want to make them more tanky to stack even more -tohit), hybrid support even doubles its effect for pets). Kismet only affects you. Unless I'm missing something, not sure why'd you'd take arcane bolt instead of just taking gloom. Gloom is a much better attack. Do NOT delay taking dark empowerment past level 32 when you can first take it. It is a HUGE upgrade to all your pets. It is also what gives the self heal power to all your pets, helping them to stay alive. Also gives better attacks to your knights, and fearsome stare to the lich, which also helps keep your pets alive.
seresibyl2 Posted May 29, 2020 Author Posted May 29, 2020 28 minutes ago, Riverdusk said: Not had a lot of experience with thermal, but for your other questions: Most of the incarnate stuff affects the pets (alpha affects their slotting, destiny can protect/heal them, they proc interface (diamagnetic is a good choice if you want to make them more tanky to stack even more -tohit), hybrid support even doubles its effect for pets). Kismet only affects you. Unless I'm missing something, not sure why'd you'd take arcane bolt instead of just taking gloom. Gloom is a much better attack. Do NOT delay taking dark empowerment past level 32 when you can first take it. It is a HUGE upgrade to all your pets. It is also what gives the self heal power to all your pets, helping them to stay alive. Also gives better attacks to your knights, and fearsome stare to the lich, which also helps keep your pets alive. Thanks 🙂 As mentioned, I only moved dark empowerment instead of fiddling around with the builder for slotting purposes. 😛 Gloom is actually only 110/3.34 s compared to 93/2.15s;; while it's DPA is much much much better (obviously), the activation is almost equal to the cooldown for Arcane, so I can basically single-spam it for a ghetto chain if I wanted to attack something - which if I had other attacks Gloom would be a much better choice, but since I only have attack, I figure taking a single-chaining attack would feel better...while also giving me a chance for the 100% recharge Now obviously it locks me out for double the amount of time, but I'm really looking for it as a filler, not a dps machine or multi-attack chaining ability. Long story short, Yes Gloom is a better attack, but I don't really plan on attacking anyways.
Riverdusk Posted May 29, 2020 Posted May 29, 2020 8 minutes ago, seresibyl2 said: Thanks 🙂 As mentioned, I only moved dark empowerment instead of fiddling around with the builder for slotting purposes. 😛 Ah, misunderstood what you meant by that. I don't use a hero builder (I have my own spreadsheet I use to build), so not familiar with the tricks needed to use it. Makes sense.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now