Jump to content

seresibyl2

Members
  • Posts

    79
  • Joined

  • Last visited

Reputation

13 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Brutes have an entire primary devoted to damage -- but here we are, with Fiery Embrace/Burn chugging along... 🙂
  2. Here's mine... I prefer my /nin version, but yah. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45) Level 1: Psionic Dart -- Empty(A) Level 2: Dominate -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(3), UnbCns-Dam%(3), GldNet-Dam%(15), Apc-Dam%(17), HO:Nucle(17) Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(13) Level 6: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(36) Level 8: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(9), FrtHyp-Acc/Sleep/Rchg(9), FrtHyp-Acc/Rchg(11), FrtHyp-Sleep/EndRdx(11) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Telekinesis -- RechRdx-I(A), RechRdx-I(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37) Level 20: Drain Psyche -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/End/Rech(48), PreOptmz-EndMod/End(48) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Terrify -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 32: Mass Confusion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Rchg/+Dmg%(34) Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Dmg/ActRdx/Rchg(43) Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 44: Mind Over Body -- GldArm-3defTpProc(A), Ags-ResDam(46), Ags-ResDam/EndRdx(46), Ags-Psi/Status(46) Level 47: World of Confusion -- FuroftheG-ResDeb%(A) Level 49: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25), Pnc-Heal/+End(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(23) Level 50: Spiritual Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 14.13% Defense(Fire) 14.13% Defense(Cold) 26% Defense(Energy) 26% Defense(Negative) 6% Defense(Psionic) 31% Defense(Ranged) 10.06% Defense(AoE) 1.8% Max End 8% Enhancement(Held) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 59% Enhancement(Accuracy) 12% Enhancement(Confused) 16% Enhancement(Sleep) 93.75% Enhancement(RechargeTime) 16% Enhancement(Immobilized) 13.5% SpeedFlying 57.23 HP (5.63%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 24% (0.4 End/sec) Recovery 22% (0.93 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 12.5% Resistance(Smashing) 12.5% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 8.75% Resistance(Energy) 8.75% Resistance(Negative) 11.75% Resistance(Toxic) 16.75% Resistance(Psionic) 13.5% SpeedRunning
  3. Thanks 🙂 As mentioned, I only moved dark empowerment instead of fiddling around with the builder for slotting purposes. 😛 Gloom is actually only 110/3.34 s compared to 93/2.15s;; while it's DPA is much much much better (obviously), the activation is almost equal to the cooldown for Arcane, so I can basically single-spam it for a ghetto chain if I wanted to attack something - which if I had other attacks Gloom would be a much better choice, but since I only have attack, I figure taking a single-chaining attack would feel better...while also giving me a chance for the 100% recharge Now obviously it locks me out for double the amount of time, but I'm really looking for it as a filler, not a dps machine or multi-attack chaining ability. Long story short, Yes Gloom is a better attack, but I don't really plan on attacking anyways.
  4. I build a stalker-esque using Energy just to get an idea of making something stalker-y - so it'll be knock back city, with little regard to actually knocking back... IMO Water Would be better, but that's primarily AoE, so per your single target request I went with energy. Torrent/EB are there just to use Force Feedback, with Torrent being slotted a bit more for knockdown, but that's up to you (I'd probably reverse the slotting honesty and make Explosive the knockdown but w/e). The snipe has FF too, all of which can give you the 100% recharge from FF(/extend it). You can really replace Energy with any primary... like Water 😜. There's also Placate in Smoke Flash Placate in Flash Freeze Hibernate for Get out Jail Nova for GTFO me Blinding Powder has -90% perception and confuse shenanigans Invis from your secondary Fly has stealth as well 34% S/L Def 39% E/N 47% Ranged Def You won't have the damage of the stalker, but you'll have some of the tricks. Your aim is also on an 18s CD with the recharge and no Hasten. Oh, and I didn't power pick for levels/exemplar. You could drop hoarfrost for Hasten. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Energy Blast Secondary Power Set: Ninja Training Power Pool: Leadership Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Immobilizing Dart -- Empty(A) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7), ExpStr-Dmg/KB(9), ExpStr-Acc/KB(9), ExpStr-Dam%(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27) Level 8: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(39) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--Build%(15), GssSynFr--ToHit/EndRdx(17) Level 14: Hover -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(27) Level 16: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43) Level 18: Boxing -- Empty(A) Level 20: Kuji-In Toh -- PrfShf-End%(A) Level 22: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(40), Frb-Stlth(40) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Explosive Blast -- FrcFdb-Rechg%(A) Level 28: Smoke Flash -- RechRdx-I(A), Acc-I(29) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Rchg/Dmg%(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34) Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(50), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50) Level 38: Golden Dragonfly -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Rchg/+Status Protect(48) Level 41: Flash Freeze -- FrtHyp-Plct%(A) Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 47: Hibernate -- PwrTrns-+Heal(A) Level 49: Hoarfrost -- UnbGrd-Max HP%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(31), PrfShf-EndMod(31) ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 28.81% Defense(Energy) 28.81% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 36.63% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 4% Enhancement(Confused) 56% Enhancement(Accuracy) 10% Enhancement(Range) 65% Enhancement(RechargeTime) 27% SpeedFlying 189.7 HP (15.75%) HitPoints 27% JumpHeight 27% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 52% (2.61 HP/sec) Regeneration 12.75% Resistance(Smashing) 12.75% Resistance(Lethal) 1.5% Resistance(Fire) 1.5% Resistance(Cold) 13.5% Resistance(Toxic) 13.5% Resistance(Psionic) 27% SpeedRunning
  5. What are you actually trying to mimic? Stealth? Stealth + Damage? Stealth + Burst? Stalkers have evolved a lot since inception... in fact, what makes a stalker a 'stalker' for me now is the constant build up recharging. Which, if that's the cause, Probably a water/ with force feedbacks to recharge tidal -- and jet can replace the feeling of a snipe, unless you want a snipe... then not water, lol I guess you have to mention what exactly makes something a "Stalker" for you before you can get any real answer...
  6. Thinking Necro/Thermal might work out? This should be like (for the Zombies): 79% Pet Resistance 10% Pet Def 25% Pet AoE Def 45% S/L def 29.6% Melee 23.6% Ranged 16.1% AoE 52% s/l res +Healing obviously Some extra questions: Do incarnates affect the pets at all? Does Kismet affect the pets at all (or cuz its To-hit it only affects you?) I'm thinking for attacks on my end I should be able to just spam Arcane bolt to fill in gaps, though I don't think they'll be all too many, lol... or I could drop Heat Exhaustion/Bolt and switch over to a proc-slotted Soul Storm (which is thematically cooler lol) but would lower the dps (from 100/2 to 300/10 -- or 50dps down to 30 wooOO). (I moved around dark empowerment purely to slot up arcane blast) Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde -- OvrFrc-Dam/KB(A), SlbAll-Build%(3), SvrRgh-Acc/Dmg(3), SvrRgh-Acc/Dmg/EndRdx(5), SvrRgh-Acc(5), SlbAll-Acc/Dmg/Rchg(7) Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(37) Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(33) Level 6: Enchant Undead -- EndRdx(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(36) Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17) Level 14: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46) Level 16: Spirit Ward -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-EndRdx/Rchg(40) Level 18: Soul Extraction -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(19), EdcoftheM-PetDef(39), SvrRgh-PetResDam(39), SvrRgh-Dmg/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40) Level 20: Thaw -- EndRdx-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33) Level 26: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(27), SprMarofS-Acc/Dmg(29), SprMarofS-Dmg/EndRdx(29), SprMarofS-Dmg(31) Level 28: Forge -- RechRdx-I(A), RechRdx-I(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 32: Arcane Bolt -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 35: Heat Exhaustion -- HO:Lyso(A), RechRdx(36), RechRdx(36) Level 38: Melt Armor -- AchHee-ResDeb%(A), ExpVln-DefDeb/Rchg(39), ExpVln-DefDeb/Rchg/EndRdx(42), ExpVln-DefDeb(42) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50) Level 49: Dark Empowerment -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(23), PrfShf-EndMod(25) Level 1: Zombie Level 12: Grave Knight Level 26: Lich ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 10% Defense 14.13% Defense(Smashing) 14.13% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 19.44% Defense(Melee) 13.5% Defense(Ranged) 21% Defense(AoE) 51.25% Enhancement(RechargeTime) 6% Enhancement(Heal) 36% Enhancement(Accuracy) 8.75% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 147.6 HP (18.38%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 121.3% MezResist(Held) 121.3% MezResist(Immobilized) 121.3% MezResist(Sleep) 121.3% MezResist(Stunned) 121.3% MezResist(Terrorized) 121.3% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 224% (7.49 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 67.25% Resistance(Smashing) 67.25% Resistance(Lethal) 50% Resistance(Fire) 50% Resistance(Cold) 45.5% Resistance(Energy) 45.5% Resistance(Negative) 50% Resistance(Toxic) 50% Resistance(Psionic) 7.5% SpeedRunning
  7. Hello, Looking for ideas (maybe it's all in /Time?) for keeping zombies alive... Caveat - I've never ever leveled a MM above level 42 -- I can get by in groups, but it's not "steam roll" style at all - which is fine, I don't need it to be - but all I ever see are my pets just go from Full to zero and make a ghost and resummong and run around with a lich, 1 or 2 Gnites, and then 3 dead zombies, who die on spawn basically... Not sure what I can do to make them live or what secondary might be good at it. I've done necro/sonic, necro/ea, necro/psn, necro/etc... no time yet, which I know is strong -- but is it strong enough to make the pets live? Is it some slotting thing? (Yes, I slot kd in them) Is it just the life of necro to have constantly dying pets? Looking for thoughts, advice, etc... maybe it's in Dark's -tohit? IDK... I choose zombies because thematically it's the only one I like (although Beasts are pretty close).
  8. Is your Water/Storm (or storm/water) build up anywhere? Prolly going to do a corruptor variant looking to get a whole lot of force feedback out of it (I prefer Cor to Def out of personal preference)
  9. Tried this out today. Incredibly fun. Took all the alphas just fine, aoe carried a PI team with perpetual build up + atom smasher. No end worries, no issues, high damage, high fun. Devastating blow is devastatingly slow, but other than that zero complaints. Optimizations would be nice if anyone has any, but overall prettttyyy dang happy with it. I read somewhere that only DB can proc Contamination, but I didn't see any damage from it at all, so not sure what's up with that.
  10. Hello, Radiation Siphon is pickable at level 8 (before Placate even) despite being a level 18 power.
  11. Hello, Fleshing build out for my 50 rad/SR. Concerns me that the melee defense is the lowest, but not sure if that matters? (isn't the Resist def debuffs pretty huge for SR?); could switch Armageddon to Oblit or Sup Avalanche if it does, I think? SS slot is pretty extra - so could be placate if that'd be better... but open to suggestions... 47.7% Melee 53.7% Ranged 55.4% AoE (With hide off so it probably gets like 1.88% more?) 40.5% S/L 20.3% F/C 30% Tox/Psi 194% Recovery 102.5% Recharge 3 Power Transfer Procs Sub 4s cooldown on Rad siphon for 24% heal Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Radiation Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Radioactive Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Proton Sweep -- Arm-Dmg(A), Arm-Dmg/Rchg(7), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(11) Level 4: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37) Level 6: Assassin's Corruption -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Acc/Dmg(15), SprStlGl-Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17) Level 8: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def(40) Level 10: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(37), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit(50), GssSynFr--ToHit/Rchg/EndRdx(50) Level 12: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43), LucoftheG-Def/Rchg+(45) Level 14: Combat Jumping -- Rct-ResDam%(A) Level 16: Practiced Brawler -- RechRdx-I(A) Level 18: Radiation Siphon -- ThfofEss-+End%(A), ThfofEss-Acc/Heal(19), ThfofEss-Acc/EndRdx/Rchg(21) Level 20: Dodge -- DefBuff-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36) Level 26: Devastating Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31) Level 28: Quickness -- Run-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Atom Smasher -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(48) Level 38: Superior Conditioning -- PwrTrns-+Heal(A), PrfShf-EndMod(39), PrfShf-End%(39) Level 41: Physical Perfection -- PwrTrns-+Heal(A), PrfShf-EndMod(42), PrfShf-End%(42) Level 44: Maneuvers -- Ksm-ToHit+(A), Ksm-Def/EndRdx(45), Ksm-Def/EndRdx/Rchg(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25), Pnc-Heal/+End(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(17), PrfShf-End%(23) ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 12.25% Defense(Smashing) 12.25% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 10.38% Defense(Energy) 10.38% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 14.75% Defense(Ranged) 13.5% Defense(AoE) 1.8% Max End 87% Enhancement(Accuracy) 82.5% Enhancement(RechargeTime) 30% SpeedFlying 171.7 HP (14.26%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 115% MezResist(Held) 115% MezResist(Immobilized) 115% MezResist(Sleep) 115% MezResist(Stunned) 115% MezResist(Terrorized) 115% MezResist(Teleport) 100% (20% chance) 16% (0.27 End/sec) Recovery 50% (2.51 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 27.75% Resistance(Smashing) 27.75% Resistance(Lethal) 20.25% Resistance(Fire) 20.25% Resistance(Cold) 30% Resistance(Toxic) 30% Resistance(Psionic) 3% Resistance(Energy) 3% Resistance(Negative) 30% SpeedRunning
  12. Also considering this - but not sure if there's a way to make Shadow Meld perma? Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Psionic Melee Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(5) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Telekinetic Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Knock%(11), FrcFdb-Rechg%(11) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), Heal-I(13) Level 6: Reconstruction -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(46) Level 8: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(19) Level 10: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 12: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(45) Level 14: Boxing -- Empty(A) Level 16: Integration -- Mrc-Rcvry+(A), Pnc-Heal/+End(19), Prv-Absorb%(21), Pnc-Heal/EndRedux(21), Pnc-Heal(39) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 22: Resilience -- UnbGrd-Max HP%(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 28: Instant Healing -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(37), ExpMarks-Rng/FSnp(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 41: Shadow Meld -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43) Level 44: Placate -- RechRdx-I(A) Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(48) Level 49: Hasten -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(23), PrfShf-End%(23) ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 21.31% Defense(Smashing) 21.31% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 11.63% Defense(Energy) 11.63% Defense(Negative) 6% Defense(Psionic) 17.88% Defense(Melee) 17.25% Defense(Ranged) 13.5% Defense(AoE) 2.5% Enhancement(Max EnduranceDiscount) 12% Enhancement(Heal) 45% Enhancement(Accuracy) 80% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 36.33 HP (3.02%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 106% (5.32 HP/sec) Regeneration 13.5% Resistance(Smashing) 13.5% Resistance(Lethal) 10.5% Resistance(Fire) 10.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) 22.5% SpeedRunning
  13. Hello, Hoping for help on a Psi/Regen Build. I don't typically make builds (I think the below will show you why! lol)- trying to get the S/L up to soft cap but not sure where the regen should be at... Also if any way to make the endurance less of an issue (not even sure if it will be) that helps too! The last slot should be in hasten but when I moved things around I couldn't put it back and I forget how the drag and drop thing works to make it work... Thanks for help ! Villain Plan by Mids' Reborn : Hero Designer 2.7.1.15 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Psionic Melee Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(5) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Telekinetic Blow -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), KntCmb-Knock%(11), FrcFdb-Rechg%(11) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), Heal-I(13) Level 6: Reconstruction -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal/EndRdx(46) Level 8: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(19) Level 10: Concentration -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50) Level 12: Dull Pain -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(45) Level 14: Boxing -- Empty(A) Level 16: Integration -- Mrc-Rcvry+(A), Pnc-Heal/+End(19), Prv-Absorb%(21), Pnc-Heal/EndRedux(21), Pnc-Heal(39) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 22: Resilience -- UnbGrd-Max HP%(A), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(39) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Greater Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Knock%(29), UnbCns-Dam%(31) Level 28: Instant Healing -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Zapp -- ExpMarks-Rng/FSnp(A), StnoftheM-Dam%(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Rchg/ImmobProc(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 44: Placate -- RechRdx-I(A) Level 47: Boggle -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(48) Level 49: Hasten -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(23), PrfShf-End%(23) ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 25.06% Defense(Smashing) 25.06% Defense(Lethal) 17.25% Defense(Fire) 17.25% Defense(Cold) 10.38% Defense(Energy) 10.38% Defense(Negative) 6% Defense(Psionic) 19.75% Defense(Melee) 14.75% Defense(Ranged) 21% Defense(AoE) 12% Enhancement(Heal) 30% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 65% Enhancement(RechargeTime) 30% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 39.71 HP (3.3%) HitPoints 30% JumpHeight 30% SpeedJumping MezResist(Confused) 41.25% MezResist(Held) 41.25% MezResist(Immobilized) 41.25% MezResist(Sleep) 41.25% MezResist(Stunned) 41.25% MezResist(Terrorized) 41.25% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 106% (5.32 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 12% Resistance(Smashing) 12% Resistance(Lethal) 10.5% Resistance(Fire) 10.5% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 30% SpeedRunning
  14. I'm going to try out your build on a wp/km I just made -- but Im thinking of switching out Focused Burst for Repulsing Torrent (with kb>kd) just to increase the aoe a little bit... any thoughts on that? horrible idea?
  15. All 5 are the same. All different versions of wanting to feel awesome. ER GO not the same just sayin'. The reward is the same. The way they feel that way is different.
×
×
  • Create New...