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Beam / Electric steambot


Carnifax

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Hi folks

 

So my next toon is a Beam Rifle / Electric steampunk bot and I'm enjoying him so far. Early 20s and quite enjoy trying to paint everything with Disintegration and the Opportunity debuffs. Build-wise though I'm kinda stuck. Capped Smashing & Lethal (and Energy obviously) and tried to get Defense but only hitting 25-29%. Anyone got any suggestions?

 

(Normal Carni rules apply, no swathes of purples and no Winters Sets cos I can't afford them. At the same time this looks like one character who was made for the +Resist and +Defense the Winters grant but I can't afford it, have to keep all my babies slotted up). Feel free to remove and add things as you like other than that, even to the point of dropping a Travel power, I don't mind that with Rocket Packs and p2w runs being available, but no Psi Epic because it makes no thematic sense for this character

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Clunkerbot: Level 50 Science Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(48), Thn-Acc/Dmg/Rchg(48)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam/Rchg(9)
Level 2: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43)
Level 6: Cutting Beam -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg(17)
Level 8: Boxing -- Empty(A)
Level 10: Disintegrate -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(19), Dcm-Acc/Dmg(21), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(50)
Level 14: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 16: Tough -- UnbGrd-ResDam(A), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx(37), StdPrt-ResDam/Def+(39)
Level 18: Refractor Beam -- Acc-I(A), PstBls-Dam%(31), TchofLadG-%Dam(33), ExpStr-Dam%(33), OvrFrc-Dam/KB(9), AchHee-ResDeb%(33)
Level 20: Static Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/Rchg(46)
Level 22: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 26: Piercing Beam -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Acc/Dmg/EndRdx(36), SprSntWar-Acc/Dmg/Rchg(36), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg(37)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(45), ShlWal-ResDam/Re TP(7)
Level 32: Overcharge -- AchHee-ResDeb%(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Dam(39), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Rech/End(40)
Level 35: Power Sink -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(42), PreOptmz-EndMod/Rech(42)
Level 38: Stealth -- LucoftheG-Def/Rchg+(A)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Aim -- RechRdx-I(A), GssSynFr--Build%(50)
Level 47: Super Jump -- Empty(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(11)
Level 50: Ion Total Core Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Musculature Core Paragon 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
------------

 

Edited by Carnifax
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@Carnifax, this is pretty much how you do it on a bunch of self imposed limitations.  

Some folks may not like Refractor with loads of procs, but it is really damn effective.  I just glanced over the build and there was nothing really glaring to me to change.  

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Yeah the Beam bit was lifted from Frostweavers thread. Normally id go for Ranged Def to back it up but its not easy to build for in Resist sets. 

 

Even on an imaginary "money is no object" build I wasnt really getting too much extra from multiple Winters sets, other than Fire/Cold resists.

Edited by Carnifax
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