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Something to Help with Context Regarding Corporate Negotiations

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Disclaimer:   I am not privy to any of the current discussions taking place between the Homecoming Team and any game developers, publishers, or other legally represented parties in the negotiations for the rights to City of Heroes.

The following video is merely the history of the publishing rights to the game Tetris, which I thought might help some members of this community wrap their head around what it's like attempting to negotiate with intellectually property rights holders, and how little influence the creatives who actually -made- "the thing" have in these sorts of situations.




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