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Posted

Hey folks!

 

I'm just looking to get some feedback on this possible build. I'm not horribly well versed in builds but I do remember working on some back in the day. I have some very solid builds that I had created and then had wonderful friends who would tweak them to be more efficient.

 

Psi/Rad seriously interests me as I feel like it's a viable single-target beast. My main is an SS/Fire Brute which I love, but I'd like to try my hand at something a bit more single-target oriented.

 

Here is what I'm looking at for the build and I'm hoping to get some guidance from people who remember the IO sets well. Right now it's mainly a mish-mash of what I believe to be the best options.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Cassandra Stone: Level 50 Mutation Brute

Primary Power Set: Psionic Melee

Secondary Power Set: Radiation Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Ancillary Pool: Pyre Mastery

 

Villain Profile:

Level 1: Psi Blade

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 1: Alpha Barrier

  • (A) Titanium Coating - Resistance
  • (13) Titanium Coating - Resistance/Endurance/Recharge
  • (37) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Recharge

Level 2: Gamma Boost

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (5) Numina's Convalesence - Heal
  • (7) Miracle - +Recovery
  • (7) Miracle - Heal

Level 4: Proton Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (17) Titanium Coating - Resistance
  • (17) Titanium Coating - Resistance/Endurance
  • (21) Titanium Coating - Resistance/Recharge

Level 6: Concentration

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Telekinetic Blow

  • (A) Force Feedback - Recharge/Knockback
  • (9) Force Feedback - Accuracy/Knockback
  • (9) Force Feedback - Damage/Knockback
  • (11) Force Feedback - Recharge/Endurance
  • (11) Force Feedback - Damage/Endurance/Knockback

Level 10: Fallout Shelter

  • (A) Steadfast Protection - Knockback Protection
  • (13) Titanium Coating - Resistance/Endurance/Recharge
  • (21) Titanium Coating - Resistance
  • (23) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance/Recharge

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Titanium Coating - Resistance
  • (15) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge

Level 16: Radiation Therapy

  • (A) Theft of Essence - Chance for +Endurance
  • (25) Theft of Essence - Accuracy/Endurance/Healing
  • (31) Touch of the Nictus - Healing
  • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (39) Theft of Essence - Healing
  • (39) Touch of the Nictus - Accuracy/Healing

Level 18: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance

Level 20: Beta Decay

  • (A) Analyze Weakness - Defense Debuff
  • (40) Analyze Weakness - Accuracy/Defense Debuff
  • (40) Analyze Weakness - Accuracy/Recharge
  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (42) Analyze Weakness - Accuracy/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 24: Hasten

  • (A) Recharge Reduction IO

Level 26: Greater Psi Blade

  • (A) Unbreakable Constraint - Hold
  • (27) Unbreakable Constraint - Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (29) Unbreakable Constraint - Accuracy/Recharge
  • (29) Unbreakable Constraint - Endurance/Hold

Level 28: Particle Shielding

  • (A) Harmonized Healing - Heal
  • (33) Harmonized Healing - Heal/Recharge
  • (50) Harmonized Healing - Heal/Endurance

Level 30: Taunt

  • (A) Empty

Level 32: Mass Levitate

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (42) Superior Brute's Fury - Damage/Recharge
  • (43) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (43) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (43) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Brute's Fury - Recharge/Fury Bonus

Level 35: Ground Zero

  • (A) Obliteration - Damage
  • (42) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Recharge

Level 38: Meltdown

  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod

Level 41: Char

  • (A) Lockdown - Chance for +2 Mag Hold

Level 44: Melt Armor

  • (A) Shield Breaker - Defense Debuff
  • (45) Shield Breaker - Accuracy/Defense Debuff
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (45) Shield Breaker - Accuracy/Recharge

Level 47: Fire Ball

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: [Empty]

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (31) Regenerative Tissue - Heal/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (34) Efficacy Adaptor - EndMod/Accuracy
  • (34) Efficacy Adaptor - EndMod/Endurance

------------

 

 

 

 

Posted

Mind posting the data chunk as well? I don't like downloading the files cause I'm annoying. If you do that I'll check it out in pines

 

As for now though, I'll post the psi/rad builds I plan to use, I havent decided between which version I want to use or not. The differences arent huge, but they are noticeable. Both builds have SC SLM and permahasten

 

Option 1:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1502;703;1406;HEX;|
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|8F77ACEF07C9BB7746D04BFFBD53D0C7A6C181143834431E0733A2E9A7A67F04B6C|
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|E5278F8A5558862B2C890ACB688565ACC232A16F7D1F4A9315AB299D8B62D12C8BC|
|327EF392CA575E7D677426983B8FB5FFFDBAAB408BF3747358B89139AB5E74BB9AE|
|17BA6FE5B6BBE8DB29A7958915EB64D978AA6C7CBA6CFC3B2832D6F2077D97ED6B|
|-------------------------------------------------------------------|

 

Option 2:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1502;707;1414;HEX;|
|78DA65945B4F134114C767D95D4A6FB4A5B65C0B6D81D216281488774354C444695|
|22051E34BDD94153641DAB425D1479F8C1A8DD7F82051505FBDEB07F0DB78437D40|
|31BED493F91FB149376D7E3367CE6DFE33BB998B53AE17C72F4F0AC57974D928977|
|3474AAB1553CF188B565E15F4D8E8DF2E8DB98CB96C9AA96CD92AAC5879CC425899|
|32CF9B2B653335672C584685D673874B170A25E1C8160ACBA9F9A2692EB8E570DA5|
|A5CAA582B8B2E399B318D224D3CFF260B66A9BC641503C78A563EC535577319A35C|
|314B97DAA89124FDAFF4097EAA9A88350891D644C300330E7A13606F127C1E23774|
|5C6A8628BF635A0096D1B6CFCA94A9FC6DFE0C904B9C25753BA60738598DD60730F|
|330CF6924A2A62841A11D2F6926AEA5C53DF825F13D7726C33B9E6B53E084DBEBA6|
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|2591469B17BE97D87A5BAE9D8F95E086518EFC0F7FFB60625C2DF9B138A64FA1434|
|FC561B1747DC8F5ADB03E876C6213B91B54ED78C676BC6676BC67F8214C67BF90BA|
|FBAEB17|
|-------------------------------------------------------------------|

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

Posted

Certainly, here you go!

 

Thanks! I'll take a look at what you've got as well :)

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1447;679;1358;HEX;|
|78DA6593D94F135114C6EF74A6B2B5D002A545282042592AA315D4C40709B28942D|
|248F4954CE00263704A668644DE444DD428B8BCF8EA022E0FEEFA6FB83D19FF0797|
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|9BCC5BE03F4C8AF440|
|-------------------------------------------------------------------|

Posted

Thanks for posting the chunk!

The first things that jump out to me are the lack of any softcapped defenses and the slotting on Telekinetic Blow, Greater Psi Blade, and Stamina

 

With softcap to smashing/lethal and/or melee (if not other types/positions as well) will drastically increase your survivability in a way that no other stat will.

 

Also, with your slotting on the powers I mentioned, its clear that you're just chasing bonuses with your slotting. You need to take into account the powers actual function and ensure that you are properly enhancing it for what its supposed to do. You completely gimp your damage by not slotting your two biggest ST attacks for damage. The forcefeedback set gives you some damage, but only half what youd get from other sets, and your biggest ST attack GPB has no damage enhancement at all.

While you slotted stamina with endmod which is good, the bonuses you get can be achieved more efficiently by putting slots elsewhere.

 

I'd go back and try to slot for defense bonuses over resistance, why thats a good idea is explained in detail in many other posts, and then focus on getting your recharge, HP, and maybe regen up as much as possible. At least aiming for permahasten would be a good idea and should be a little easier given the recharge bonuses from beta decay

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

Posted

Thanks so much for the tips!

 

You're absolutely right in the fact that I'm chasing bonuses. It was a habit I formed in the early days and it appears I still suffer from it ;)

 

I noticed that you chose to go with a lot of PvP sets. I know most of have separate bonuses depending on whether you're in a PvP zone or not, but is there any particular reason outside of actually PvPing you chose them? I was always under the impression the non-PvP bonuses were lackluster.

 

Also, I've been reading that Psi Blade Sweep was garbage and not worth taking or slotting. What's your opinion on that?

Posted

It happens to the best of us! It takes some time to shake the rust off, too.

 

Honestly, for most builds I dont even consider the PvP bonuses when looking at the PvP sets. The only set I use in those builds is Panacea, it gives good enhancement values for the powers I slot it in, and the bonuses it gives you are very good: +7.5 rech (!), HP, regen, and recovery at good values, so its an expensive but, imo, a very efficient choice.

 

As for Psi Blade Sweep, it does have lower DPA than your other two options, but as its a melee cone it counts as a PBAoE and lets you access different set bonuses, and in this case, the main goal was that big 5%M//2.5%S/L defense. That bonus is rare and good enough to, imo, be worth the swap by itself, but it also nets you a couple additional practical bonuses. Additionally, slotting avalanche lets you give the power a chance for CC adding a bit of value to each activation. Also, to try and further increase its utility, I free up a slot in version 2 to move to PBS to add a -res proc.

I guess I figured the slotting and set bonus options that taking PBS allowed for outweighed the lower DPA (going off DPA vs DPS because the recharge is so high that activation time becomes a bigger factor in DPS)

 

 

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

Posted

I was just taking a look at these builds and my only thought is that they might be too endurance heavy.

 

I assume you are counting on using ageless incarnate to combat this?

 

I cant decide if I want a Psi/Bio or Psi/Rad brute yet

Posted

the end should be more than fine, theres a more than 2 end/s overhead, and radiation therapy is on a ~16s CD, and youve got about 1/2 uptime on Meltdown, and every attack has endredux in it

FKA @Rockmar

 

Check out my post with

Multiple Human-Form Warshade Builds

With SC SLM, Capped Res to All, Perma Triple Pet, Perma Hasten, and Near-perma Mire

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