Stephenslay Posted June 13, 2020 Posted June 13, 2020 Good day, I made a build for my Fire/EM Blaster and im looking for advice. This build will be for RV and 1v1's. Should I take misdirection over phase shift, and if there are other ways to make it better, let me know. Also, what incarnates would be best for this toon? thank you! http://www.cohplanner.com/mids/download.php?uc=1577&c=732&a=1464&f=HEX&dc=78DA65944B6F125114C7EF3C10A1504A298596E7405B288F01D4BD8F9636DA92343671679A6999E0181C46A046967E05179A98548DF1D58D1BBF8A4B172E34266AD5A52E743CDC73784426C0EFCE39FF73EEB9E7DE4BEDEEBAE7CDE6BDF34CF0AE35B54E67EF12FC76F5B6A3A6358C03068F6BBD58D34CF38C5A76C2DB02F9F7AE6A6643AFAB1B465BC798F4C0B37B6859AD7657AD9A7ABBD1DB8360C33A6C6A5DA36532F74EABD554772D5DAF7BF8705BD72CC36CF8062F75BDDDB961587EFE7ED9BC63748C7DA369747BFEAA651CA86BAD661D32F6E7E985A19C127C2FB0C163CBAC2032567131B148549172895846DE1AC5381893B9ED94401491A725A22D016556FC8BBC085102C50AAB12D7B873C43CD253201691D32AB2055112D52A3DC75AA65F20675E228BAF443E4FE53532057D77F0096DC19167A825A6C1E7449FE85CC039661789EF31DF3C685C38A7E80A0ADC36F70B5E6340D28440338579A42981E244A2840C93360C5A2F6A9957C13A6E037CB42E5F14E70FC7908B716202194D22ABA0F6538CFF187347A91771EA459C7A94A39E6C803A40BD0F3CC23CF12364F20991F624497BA05430871FEA0E62AC10A43E285BB8A701F08568FDA1C7A8579E21D34F8947C0808B6DF6AF01D5B0F011CF48FA3372E913F11DF665896A59E1B5389917E689D07E45780D325BE17B21B3CC1FA40F3431AA33F69F66067C09F4B1043F03326B40EA14D952363C6C1654CBB443CB0AAA0C5065D1E6C8F6970AD956C3C479E26FEC468E66CBD1EC1F3C8CE569A7F251D41462C4383141B72489BC0950E9D4A9DFD056FA82AC7C4576C15BA63ACBB49AA83CBC99F0E9AF46910717CEB6B77243AF9D9B5096272C9509CBD909CBB909CBF68465471EDE7926708B6B667893ED133778691D4211D7F163649384133C05996BD8CFCC156006FAA0A0FDFB787C16E37F8E6CA2F0104F60E901F13EFD9B850054C37537AF968FB5B1F1FED878676CFC36308A8DCCC1983ABC3196F33835B2FF0370B8FB4E Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Cold Mastery Hero Profile: ------------ Level 1: Flares (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance Level 1: Power Thrust (A) Superior Defiant Barrage - Accuracy/Damage (7) Superior Defiant Barrage - Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (9) Defiant Barrage - RechargeTime/+Status (46) Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 2: Fire Blast (A) Gladiator's Javelin - Accuracy/Damage (11) Gladiator's Javelin - Damage/Recharge (11) Gladiator's Javelin - Accuracy/Damage/End/Rech (13) Gladiator's Javelin - Chance of Damage(Toxic) (13) Gladiator's Javelin - Accuracy/Endurance/Recharge (15) Gladiator's Javelin - Damage/Endurance/Recharge Level 4: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 6: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 8: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (19) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Karma - Knockback Protection (21) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Super Jump (A) Unbounded Leap - Endurance (23) Unbounded Leap - Jumping (23) Unbounded Leap - +Stealth (25) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Acrobatics (A) Endurance Reduction IO Level 16: Energize (A) Panacea - Heal/Endurance (25) Panacea - Endurance/Recharge (27) Panacea - Hea/Recharge (27) Panacea - Heal/Endurance/Recharge (29) Panacea - Heal Level 18: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 20: Blaze (A) Superior Blaster's Wrath - Accuracy/Damage (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance (33) Superior Blaster's Wrath - Recharge/Chance for Fire Damage (33) Gladiator's Javelin - Accuracy/Damage (33) Gladiator's Javelin - Chance of Damage(Toxic) (34) Apocalypse - Chance of Damage(Negative) Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - +Res (Teleportation), +5% Res (All) Level 24: Tactics (A) Adjusted Targeting - To Hit Buff (34) Adjusted Targeting - To Hit Buff/Endurance (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (36) Rectified Reticle - Increased Perception Level 26: Blazing Bolt (A) Experienced Marksman - Damage/Endurance/Interrupt (36) Experienced Marksman - Accuracy/Damage (37) Experienced Marksman - Accuracy/Endurance/Recharge (37) Sting of the Manticore - Chance of Damage(Toxic) (37) Gladiator's Javelin - Accuracy/Damage (39) Gladiator's Javelin - Chance of Damage(Toxic) Level 28: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Karma - Knockback Protection (40) Kismet - Accuracy +6% Level 30: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Karma - Knockback Protection Level 32: Phase Shift (A) Recharge Reduction IO Level 35: Snow Storm (A) Empty Level 38: Assault (A) Endurance Reduction IO Level 41: Frozen Armor (A) Steadfast Protection - Resistance/+Def 3% (42) Steadfast Protection - Knockback Protection (42) Steadfast Protection - Resistance/Endurance (42) Unbreakable Guard - +Max HP (43) Karma - Knockback Protection (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Hoarfrost (A) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (45) Panacea - Hea/Recharge (45) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 47: Hibernate (A) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/RechargeTime Level 49: Boost Range (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (40) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery (50) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod/Accuracy (48) Performance Shifter - EndMod Level 50: Intuition Radial Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Rebirth Radial Epiphany Level 50: Pyronic Judgement Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment ------------
MJB Posted June 13, 2020 Posted June 13, 2020 Overall this build looks pretty good, but there are some things that could be made more optimal: - nophase makes having both phase and hiber pretty redundant. but regardless of that i think youll find this build to be quite squishy compared to other blasters because defence armours kind of suck for non-melee toons, really you either want to go phase + an ancillary with a res armour, or go hiber + tough (for blasters, other squishies can get hiber through leviathan mastery and have both a res shield and hiber). if you do go for a res shield mastery i would probably go fire so you can proc out char for another hard hitting attack - you seem to have build for damage bonus a little bit at the expense of some health, im my opinion getting closer to the hp cap will serve you better in most fights (especially because damage bonus gets dr'd, so itll do almost nothing when you pop aim or build up). if you did want to go for a damage bonus build, i would aim to get closer to 40% or more from set bonuses while having around 1750 hp or so, at the moment you are in a bit of a half-way house. - the current meta for zone is very much based around jaunt for chasing as well as escaping (though not so much for 1v1's), especially as a /em where you can out-jaunt anyone with boost range. so i would try to get some more recharge and drop hasten in order to pick up speed of sound. - the preventive medicine proc is rather unique in that it works the same way no matter where its slotted, so you can slave a slot by sticking it in hibernate - kb protection is very much not worth anything in 1v1's, but its also rare to see people knocking people back in zone. you could drop some slots from kb protection io's if you wanted to (a good target to get is 41 though, which you hit so this is all very much preference) - having said that, because very few people bring kb, and so very few people slot for it, you can slot power thrust for kb and get some easy kills just from that. also its really, really funny - it is a time honoured tradition that you arent a real /em blaster without taking total focus, one must assert dominance with the 3 second animation to earn respect something like this for a hiber variant of the build perhaps: http://www.cohplanner.com/mids/download.php?uc=1585&c=749&a=1498&f=HEX&dc=78DA6594CB6F12511487EFC020D2425B0A2DB4E551FA824219A07569E2A38546DB1AA2890B1343C67642C750404A93D667DCEBC68526268D1B5FDDB8F15F71D9850B8D0BADBAD485C1C3FD1D1E0913E09B7BDEE7DC7BD9D85F717E587D7C4E28AEE592BEBB5BB848BF75A366DBD08BE6A6A0C7B192DCD0CBE5452D6DA7D518EB0B57F572D1D8D27266CD80CF744B736DAF5AADD4EA5AB66CD48A07057236AB7B25BD6E56CAC29BAF544A5A76BF6AD4CC1DA35C9752A714AE1B7AD52C17075B8B2DA3B6BB6D565D729D338BDB75D2BAB35573535BAE94B6286E33DB819F8A4AD1F7BC683D0D552C5884C8388425C9D44035C54C833B1D1F9BB80BD9A97BCCFBE0E907CC874DAA62E0117881BC14CEA70855DAF4294C0BE8B43255B042D656F858ACEF1077E00D38F416CCC785B029B0B18D5965AEA17170F818B9AF908D1D7114FB13C8869F82A3A470700EC78822637AFFD032483C460E1FD9F4738E7E99C32146C7413FDBF8C9C6051BE18A0829BB4318E49E07036C1F04C743CC30189804B364EDE67ADC47881DE09E433C831C693DBC0F9E97F00B1D8293AF98F3CC05309281AF9BEA1CE1598C70BF11D9AF2A3CA4F3A107ABEF35EC233CE7E9F7CC43A2C721569B879B6B18FB82FD9AFE06CE7C657EC21C66B89639598B5D28946702BE62A2418FB0922488CCB66006BB17FA0BCE2D31D36034056616412FF986395A5876A48A22A9A65836257743157B8459DE8DD9B304D52AE237885155240BCC1862A612381D262D635C578C63CFAFC1663EC7BC04C6FF618A71BF22F9D9294482279408C06621C80C31C36072927B62DFDBB4D4F814683FB8A613B6F90ED6499BE613974EA0C780DABEA1F4694E36A2B62E5EA3B1166F6B1BF11ECB748F24D32359EA919CE991AC7732D2D5C21CF36AFBF60B455A3986DA77BB71D2475AF65092E8E45747665122383FD1EBD881E86545EED6CF6EBF18FC7E77FBBDC0991D7D862A52CFF9FFCC47E099DCEC6BDE04BCEB5DEFB7BADEF35DEF1FE9E265B8EE096F274ECED7911F4D75E4FF01231DF8C6 if you decide to drop some kb protection i would definitely aim to get more recharge. slotting brawl with hecatombs is an easy 10% but there maybe be better ways to get more without comprimsing. i'll leave the char version of the build to you, though i suspect it would be a bit stronger all things considered as for incarnates, it seems you are using the correct ones already in that build. intuition is always good, double hit hybrid is definitely the way to go, pyronic is op, degenerative vs reactive is largely preference but i think degen is stronger. the main debate will be which destiny to take, rebirth is definitely the safer play and more used in 1v1's, but in rv there are a lot of people who use incandescence with t3 green inspirations to be basically unkillable. which is better depends on how much effort you want to spend into restocking on greens a lot 1 twitch
Stephenslay Posted June 13, 2020 Author Posted June 13, 2020 Thank you for the help! Ill get started on this rework right away!
Dan Petro Posted June 14, 2020 Posted June 14, 2020 Something to note with fire blast, it has two "good" attacks. Blaze and blazing bolt, both are honestly only okay and can't take a lot of procs. The problem you are going to run into is your damage will fall off really hard outside of those two. Most fire blasters will either run char or /plant to add in another 1 or 2 attacks that can hit really hard with procs.
Stephenslay Posted June 15, 2020 Author Posted June 15, 2020 Right. I do notice this while playing. I may make a variant using phase shift instead so that I can grab char, but for now, i like having the extra heal. Thanks for the input!!
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