FullEclipse Posted June 14, 2020 Posted June 14, 2020 (edited) Is it just me or is mids resistance numbers off? It seems like every time I build a character the numbers never translate correctly into the game. Charged armor is the same slotting with the same IOs in Mids and in game, it appears to be 14 Percent difference between the two. Is it something I am doing wrong when I use Mids? Edited June 14, 2020 by FullEclipse
rmancu Posted June 14, 2020 Posted June 14, 2020 (edited) Double check what powers have the green circle marked off. Looks like you have a few of your attacks enabled which would turn on any procs slotted. You also have some of your toggles and auto's not checked. For the most part mids is usually pretty accurate unless a database value is wrong. I see issues like this when people forget they have vengeance and other powers like scaling ones toggled on and set to maximum enemies. Also, next time post the actual build instead of a screenshot so we can load it ourselves and check it for you. The resistance showing in mids for my electric armor brute build is 41.35 so it is definitely something you are doing in mids itself. Edited June 14, 2020 by rmancu
Psyonico Posted June 14, 2020 Posted June 14, 2020 Also make sure you're running the latest version of Mids. For a while Brute/Scrapper numbers were off for Defense (I think Resistance too) 2 What this team needs is more Defenders
FullEclipse Posted June 14, 2020 Author Posted June 14, 2020 Bang Psyonico, hit the nail on the head!! I was one update behind. 1
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