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Posted (edited)

Had a request to see my complete SR/DB tanker build, so here she is.

 

She runs all three toggles, Focused Accuracy, and Hover in combat.  Practiced Brawler is on autofire.  Hits nearly anything all the time (looking at you Daemon Lords) and never runs out of Endurance except versus drain attacks.

 

The singletarget chain is: Blinding Feint > Attack Vitals > repeat.  The two -Res procs will ramp up both your damage, your pets damage, and the teams' damage.  With that in mind, they're more valuable than a damage proc is most of the time.

 

AoE rotation is identical as the above but after Attack Vitals I add in Typhoon's Edge.  Recent tanker changes to AoE have made tanker PBAoEs huge in radius, and you can almost always hit max targets with Typhoon's when in a big spawn.  I put the Armageddon proc here and it still seems to fire a lot (acting like a crit hit when it procs) even though AoE procs have been nerfed with the PPM changes.

 

I wound up taking her towards Incarnate cap in Melee and Ranged positionals, but you could also squeeze in a lot more damage procs if you forego that.  To totally proc mule a power the non-Incarnate setup is: 1 Acc/Dam, 1 Acc/Dam/End, 1 common Damage boosted to +5.  This leaves you with three possible slots to load procs.  You can get this to four possible procs if you drop the common Damage IO and run with Musculature Core, but keep in mind your attacks will not do capped damage below level 50.  I exemplar a lot and try to run every bit of content so I never build around always having Musculature.

 

For how SR plays on a Tanker...  very very well.  You avoid 95% of most damage, and when you do get hit you'll have very high resistance when you drop to about 33% HP.  Couple that with a Panacea and a Power Transfer +Heal IO and you will be gaining health back faster than things can damage you.  This build also has Rune of Protection at 50 for even more Resistance as needed (I don't really use Elude cuz of the dangerous crash).  Know your mob types, though, as things such as Devouring Earth Guardians will be your priority targets since their Quartz floors your Defense.

 

This also has enough sustained DPS to solo the majority of Archvillains (I have done so).  A few like Diabolique with her shitty perpetual Personal Forcefield at low HP will still prove problematic.  It's likely possible to even solo her with the right temp powers and Lore pets (Shivans, envenomed daggers, etc.).

 

I wound up going Musculature and Degenerative for AV burn-down, but you could honestly go with whatever Incarnates you feel like.  This doesn't "need" any of them to be a perpetual killing machine.

 

Edit: Forgot to mention, when exemping I start to use Nimble Slash again.  The Empower and Weaken combos are useful at low levels like on Positron or Synapse.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Svanhild: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Sorcery
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(3), RedFrt-Def/Rchg:50(5), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(7)
Level 1: Nimble Slash -- Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(A)
Level 2: Focused Senses -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(7), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(9), RedFrt-EndRdx:50(11), RedFrt-EndRdx/Rchg:50(11)
Level 4: Ablating Strike -- SprGntFis-Acc/Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Acc/Dmg:50(15), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(17), AchHee-ResDeb%:20(17)
Level 6: Practiced Brawler -- RechRdx-I:50(A)
Level 8: Dodge -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(13), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(45), LucoftheG-Def/Rchg+:50(46), Ksm-ToHit+:30(48)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Evasion -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), RedFrt-Def:50(19), RedFrt-Def/Rchg:50(21), RedFrt-EndRdx:50(21), RedFrt-EndRdx/Rchg:50(23)
Level 14: Agile -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(43), LucoftheG-Def:50(45), LucoftheG-Def/Rchg+:50(46), LucoftheG-Def/Rchg:50(48), Rct-ResDam%:50(48)
Level 16: Typhoon's Edge -- SprAvl-Acc/Dmg/EndRdx/Rchg:50(A), SprAvl-Acc/Dmg/EndRdx:50(23), SprAvl-Acc/Dmg/Rchg:50(25), SprAvl-Dmg/EndRdx:50(25), SprAvl-Rchg/KDProc:50(27), Arm-Dam%:50(27)
Level 18: Lucky -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(42), LucoftheG-Def/EndRdx/Rchg:50(42), LucoftheG-Def:50(43), LucoftheG-Def/Rchg:50(45), ShlWal-ResDam/Re TP:50(46)
Level 20: Blinding Feint -- SprMghoft-Acc/Dmg/EndRdx/Rchg:50(A), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Acc/Dmg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(31), PrfZng-Dam%:50(31)
Level 22: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(40), BlsoftheZ-ResKB:50(40)
Level 24: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:50(50)
Level 26: Quickness -- Flight-I:50(A)
Level 28: Vengeful Slice -- SprBlsCol-Acc/Dmg/EndRdx:50(A), SprBlsCol-Acc/Dmg:50(33), Hct-Dmg/EndRdx:50(33), Hct-Dam%:50(33), TchofDth-Acc/Dmg/EndRdx:40(34), TchofDth-Dam%:40(34)
Level 30: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 32: Elude -- LucoftheG-Def/Rchg+:50(A)
Level 35: Sweeping Strike -- ScrDrv-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg:50(36), ScrDrv-Dmg/EndRdx:50(36), ScrDrv-Acc/Rchg:50(36), ScrDrv-Dmg/Rchg:50(37), FuroftheG-ResDeb%:50(37)
Level 38: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 41: Physical Perfection -- PrfShf-EndMod:50(A), PrfShf-End%:50(42)
Level 44: Spirit Ward -- Prv-Absorb%:50(A)
Level 47: Mystic Flight -- WntGif-ResSlow:50(A)
Level 49: Rune of Protection -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(39), Mrc-Rcvry+:40(39)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(34), PwrTrns-EndMod:50(37), PwrTrns-+Heal:50(39)
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 9.44% Defense(Fire)
  • 9.44% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Melee)
  • 16% Defense(Ranged)
  • 12.88% Defense(AoE)
  • 3.6% Max End
  • 36% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 119.5 HP (6.38%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 70%
  • MezResist(Held) 70%
  • MezResist(Immobilized) 70%
  • MezResist(Sleep) 70%
  • MezResist(Stunned) 70%
  • MezResist(Terrorized) 70%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 50% ResEffect(SpeedFlying)
  • 50% ResEffect(RechargeTime)
  • 50% ResEffect(SpeedRunning)
  • 23.75% Resistance(Smashing)
  • 23.75% Resistance(Lethal)
  • 18.5% Resistance(Fire)
  • 18.5% Resistance(Cold)
  • 17.75% Resistance(Energy)
  • 17.75% Resistance(Negative)
  • 14% Resistance(Toxic)
  • 14% Resistance(Psionic)
  • 15% SpeedRunning

 

Edited by SableShrike
  • Thanks 1
Posted

The resists could be better with the Fighting pool and io sets.

 

Weave would help with defence and free up io choices.

 

The health could be higher as the bonus resists as health drops would benefit more.

 

Haste would help with recharge.

 

Mystic flight and fly?

 

59% defence...why do you need Elude?

 

You are losing a lot of resists not 6 slotting Gauntleted Fist.

 

Posted

Elude's a mule; I never use it.  Same with Mystic Flight.  Rune of Protection is a better "oh crap" power with no crash.

 

Don't need Fighting on this, as it's "tough enough".  Fighting just wound up being Endurance drain so I dropped it.

 

Same thing with sixslotting the tanker ATOs; it would have been nice but you lose a lot to ED caps and miss out on procs.  6% resistance versus an Achilles' proc is a no-brainer.

 

For Hasten, I never take that with SR.  Practiced Brawler needs to be on autofire, and unless you get creative with binds reupping Hasten manually is annoying.  There's nothing that needs Hasten in the above build; it's fast enough without it meaning Hasten would be wasted slots.

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