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Beam/Traps softcapped defense, any good?


Sablut

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Hello all, ok i'm new to making builds and this isn't even my build its one i took and modified. I took this pairing because i wanted to be a GM and AV solo killer primarily. It is softcapped to all defense except psionics but the resistances are downright horrible. What im wondering is just because i chased softcapped defense does this mean my build would be horrible to play damage wise. Should i only soft cap to positionals and not worry about the rest? Any tips or advice would be greatly appreciated. Thank you in advance. 

Beam Traps all softcapped.mxd

 

ps; not sure how to link build other than attaching it like i did.

 

http://www.cohplanner.com/mids/download.php?uc=1479&c=705&a=1410&f=HEX&dc=78DA65944B4F13611486BF6F660AB4145B68B99672A7942285AA894B1350885C1282C42D99C0509AD4CEA405234BFF81A2C685EE04E5AE06A3C66BFC056AC45BE2DE9597C49546ADA7F31EDB2634699F99F39DF75C673A7EEEB87B67F8FC31213D83493D93991E34D3E9456BC14CBBA68C99F9949934E34BAA10A27C38AD9F6D19D4532933554AF781BCE3F4A49E8A1BB3D101433F333D99984B1AFEC2D9C0E2DC5C742AAD5B19E19E30CD6474CCD0AD442AEEF97F336BA433F309CB65DF9FB20C63B6C2BE1C4AC4E717C83170C24ACC440B01C7F519837E320B467AA98EEA08D1F7915FF027AB881B8498269415E62AF853E67D1CE282B46DDA45E63258728979192CBB023EA6F8906735B98B7865F740D743E67DD0FD00FC4502151A553DAAD8B6BA5D0D644DE4B36AB39606EA80AF707C82EF13CA59CAF5966EC1CFBB0D56ED306F83FE3BCCBBE053D23AA195CE6B14CFA78903D7C12A0A5ACEB9CA5B51C76FAAB5827355488A11D44483C254C1468DE9009B4AC03FA4F548F4E9A9C6BC9AFC4C2FD8F103753DA3BA2A394FE51A6651B3CEDC005B36995BCC6DF02F85F2B1D6B7A7D8B95BDF32DF31DF83ED1F981FC1E794B79AF757FD123DB7BF023B5E33F7C0D01BB092E6548BBE945AEE2BC47D85B82F1FF9D4C3C751BF82BD75AD326F326F81DD6BCC75B08DB4016865A02797D329BA9959B207F9790E6E606F914DE616F8827A6AE67934776046073B99216617D81B66768316ADA38DE3B7716FBDDC5B1FF766924F273F279DFC7ED450CD619E4978143BED1B610E810AF9F4B0AE278859AA648B72AFD143F08BE5864BBBD1E8AC9F63F6732D31AE25C6B5346AF977578806C41C8DE46DD948F179963EA27F9F25B6CF72789FE548CE228B2D276D8BB4B38C159F3AB1C5092DFFCF2064009539BDF9373FFBC5C5F2DC792FCEBF156C8A1CA10BDA92BB155339701A1D7F2DD685A1FB5EB049B98CFCDEABE03FB7AFDF24

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You're giving up, like, everything for defense you don't really need... 

 

I don't even think there are non-positional attacks that aren't psi? Which is the only defense you don't have capped.

 

I guess I just prefer more procs and a little more lax on the defense (melee/ranged scapped)…

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Rgn-Knock%(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 8: Aim -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-%Dam(A), AchHee-ResDeb%(11), GldJvl-Dam%(11), OvrFrc-Dam/KB(13), TchofLadG-%Dam(13), Acc-I(15)
Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(34)
Level 20: Poison Trap -- UnbCns-Dam%(A), NrnSht-Dam%(21), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), UnbCns-Acc/Rchg(29)
Level 22: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(36)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(37), SphIns-Acc/ToHitDeb(37), SphIns-Acc/Rchg(37), SphIns-ToHitDeb(39), SphIns-ToHitDeb/EndRdx/Rchg(39)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Overcharge -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Tactics -- HO:Cyto(A), GssSynFr--Build%(43)
Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Radial Paragon 
------------
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 14.75% Defense(Energy)
  • 14.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 25% Enhancement(Accuracy)
  • 88.75% Enhancement(RechargeTime)
  • 19.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 164.7 HP (15.37%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 38% (1.7 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 6% Resistance(Smashing)
  • 6% Resistance(Lethal)
  • 10.5% Resistance(Fire)
  • 10.5% Resistance(Cold)
  • 2.25% Resistance(Energy)
  • 2.25% Resistance(Negative)
  • 19.5% SpeedRunning

 

 

 

 

If defense is truly what you're after...

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Single Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Rgn-Knock%(A)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Disintegrate -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(42)
Level 8: Aim -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-%Dam(A), GldJvl-Dam%(11), AchHee-ResDeb%(13), TchofLadG-%Dam(13), Acc-I(15)
Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg(21), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48)
Level 16: Force Field Generator -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(34)
Level 20: Poison Trap -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), UnbCns-Acc/Rchg(29)
Level 22: Triage Beacon -- DctWnd-Heal(A)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34), JvlVll-Dam%(36), Bmbdmt-+FireDmg(36)
Level 28: Seeker Drones -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(37), Dvs-Dmg/Rchg(37), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(39), Dvs-Hold%(39)
Level 30: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(25), Ags-Psi/Status(27), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(31)
Level 32: Overcharge -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Stealth -- LucoftheG-Def/Rchg+(A)
Level 41: Tactics -- HO:Cyto(A), GssSynFr--Build%(43)
Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Max HP%(48), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(23)
Level 49: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Rchg/KDProc(50), SprAvl-Acc/Dmg/EndRdx(50), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Agility Core Paragon 
------------
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 20.69% Defense(Fire)
  • 20.69% Defense(Cold)
  • 16% Defense(Energy)
  • 16% Defense(Negative)
  • 14.75% Defense(Psionic)
  • 18.5% Defense(Ranged)
  • 15.69% Defense(AoE)
  • 7.2% Max End
  • 9% Enhancement(Accuracy)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 10% Enhancement(Range)
  • 87.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 168.7 HP (15.75%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 43.75%
  • MezResist(Held) 43.75%
  • MezResist(Immobilized) 43.75%
  • MezResist(Sleep) 43.75%
  • MezResist(Stunned) 43.75%
  • MezResist(Terrorized) 43.75%
  • MezResist(Teleport) 100% (20% chance)
  • 12% (0.2 End/sec) Recovery
  • 50% (2.23 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 14.75% Resistance(Smashing)
  • 25.25% Resistance(Fire)
  • 25.25% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 14.75% Resistance(Lethal)
  • 15% SpeedRunning

 

 

 

Edited by seresibyl3
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