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Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Dmg-I(7), Acc-I(50)
Level 1: Hide -- RedFrt-Def(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)
Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Dmg-I(11), Acc-I(48)
Level 4: Kinetic Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 6: Power Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31)
Level 8: Assassin's Strike -- Hct-Dmg(A), Dmg-I(11), Dmg-I(13), Dmg-I(13), Acc-I(15), Acc-I(15)
Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36), RechRdx-I(37)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Stealth -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(39)
Level 16: Kinetic Dampening -- GldArm-ResDam(A), GldArm-End/Res(39), GldArm-RechRes(39), GldArm-Res/Rech/End(40)
Level 18: Super Jump -- UnbLea-Jump(A), UnbLea-EndRdx(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(42)
Level 24: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(45)
Level 26: Energy Transfer -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(27), StlGl-Acc/Dmg/Rchg(27), StlGl-Dmg/EndRdx/Rchg(29), Dmg-I(29), Acc-I(31)
Level 28: Energy Drain -- RedFrt-Def(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)
Level 30: Combat Jumping -- EndRdx-I(A)
Level 32: Total Focus -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(33), AssMar-Acc/Dmg/Rchg(33), AssMar-Dmg/EndRdx/Rchg(33), AssMar-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Overload -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 41: Acrobatics -- EndRdx-I(A)
Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(48)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(50)
Level 49: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(17)
------------

Posted

I dunno, for your follow up attack after AS, there's that long animation time to deal with with your primary attacks. I usually go with the patron snipe unless the animation time for another power is shorter. 

 

Might wanna get that acc up there so you're not eating yellows before every set up.

 

Stalkers are get in, get out. Focusing on the initial burst output and then adding "uh oh" powers and set bonuses is my philosophy. That translates to as high dmg + acc I can achieve then getting higher hp and other stuff. 

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