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Dark/Electric/Energy


oedipus_tex

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I'm pretty familiar with Dark Control, but this is my first Electric Affinity build. I built this on the theory that these two sets should mesh well together. In gameplay so far, they seem to. The theory is that the -ToHit in Dark can bridge the lack of +Defense in Electric while taking advantage of strong Absorb and Resistance to become a sort of Control-tank. Power Boost is the capstone, boosting nearly every power in the set.

 

Here's the stats so far. S/L resist is capped without having to take Tough, 34.5% Ranged defense (capped after application of -ToHit), Melee Defense is 18.9%, which is just bonus insurance in case an enemy closes to melee. 

 

Anything look wildly off with this slotting?

 

image.png.fb5099fb6611a37a7c2514166d9b9b27.png

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Late Fee: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5)
Level 1: Shock -- EndMod-I(A)
Level 2: Living Shadows -- PstBls-Dam%(A), TraoftheH-Dam%(5), CldSns-%Dam(7), Bmbdmt-+FireDmg(7), Bmbdmt-Dam(9), Bmbdmt-Dam/Rech(9)
Level 4: Rejuvenating Circuit -- Heal-I(A)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(13), CrcPrs-Conf(15), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17)
Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(21), CldSns-Acc/Rchg(23)
Level 10: Galvanic Sentinel -- EndMod-I(A)
Level 12: Heart of Darkness -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27)
Level 14: Energizing Circuit -- EndMod-I(A)
Level 16: Faraday Cage -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31)
Level 18: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(31), Rct-ResDam%(34)
Level 20: Empowering Circuit -- RechRdx-I(A)
Level 22: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg(34)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)
Level 26: Shadow Field -- UnbCns-EndRdx/Hold(A), UnbCns-Acc/Rchg(36), UnbCns-Acc/Hold/Rchg(36), UnbCns-Hold/Rchg(36), UnbCns-Hold(37)
Level 28: Defibrillate -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), SlbAll-Build%(39), OvrFrc-Dam/KB(40)
Level 35: Insulating Circuit -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/EndRdx(42)
Level 38: Amp Up -- RechRdx-I(A)
Level 41: Power Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45)
Level 44: Temp Invulnerability -- GldArm-3defTpProc(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
Level 47: Energy Torrent -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Dam%(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(11), EndMod-I(13)
Level 50: Intuition Radial Paragon 
------------

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Edited by oedipus_tex
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That’s a really tight, elegant build! I wonder if you would achieve somewhat more mitigation by swapping the slotting between your Haunts and the Umbral Beast. You’d have two pets for knockdown  opportunities then, as well as more Build-up proc opportunities. But my recollection is that they are purely single target (I haven’t played a Dark/ controller in almost a year). But that’s a very minor tweak overall.

 

What are you planning for your Interface slot? Double-down on -ToHit with Diamagnetic or one of the damage abilities?

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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3 hours ago, Nyghtmaire said:

That’s a really tight, elegant build! I wonder if you would achieve somewhat more mitigation by swapping the slotting between your Haunts and the Umbral Beast. You’d have two pets for knockdown  opportunities then, as well as more Build-up proc opportunities. But my recollection is that they are purely single target (I haven’t played a Dark/ controller in almost a year). But that’s a very minor tweak overall.

 

What are you planning for your Interface slot? Double-down on -ToHit with Diamagnetic or one of the damage abilities?

 

Good question about the incarnate slot. I think Intuition makes the most sense. It provides +33% Hold, ToHitDebuff, and Damage. It also provides +20% Range, which will benefit the many cones in this build (Living Shadows, Fearsome Stare, and Energy Torrent). You may notice I slotted Living Shadows to get +5% global Range as well, so the combined total would be +25%.  

 

image.png.d553220f4e5c3801365f94e8fb2f5cfe.png

 

 

Destiny is tricky. Normally Dark Control lusts after Clarion, but this build already has mezz protection (crazy right?!) so Clarion isn't critical. Endurance management also shouldn't be an issue.

Barrier probably makes the most sense, to really complete the tankiness of the build. While the peak effect wouldn't modify survivability too much, as it faded it would still stack with the bonuses here. One thing I want to look into first though is whether the +MaxHP in Rebirth affects the absorb amounts in Insulating Circuit.  

Edited by oedipus_tex
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