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Traps looking at which power to use with it water/ice/dark/ar


Washuchan

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I was looking at making a new traps corrp toon. I have a fire/traps/flame corrp that I love to use with steam rolling teams so much fun. I would like to make another traps corrp, but I dont know which power to use with it. I was looking at water becasue of the aoes/heal, ice for the slow, dark for the -tohit debuffs and ar just lols. Out of those three powers which one would give me the best bang for my buck. This would be for teaming on pve missions and some farms. I was over thinking a few things on those powers just want somthing easy going that help can steam roll missions and farms.

 

Was looking for some feedback/advice/input on this subject. Would dark mastery or pys mastery would be a good a call for my epic power.?

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Water or Dark, IMO. Dark for debuffs -- water for more trap stuff (lots of +FF opps). Water would probably be more fun for YOU, the player.

 

 

I wouldn't go AR - A) it's a pretty common pairing B) I have an AR character that I like a lot - but AR is just a drain on the soul.

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Water example (proc based builds, btw)

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/Rchg(11)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Water Burst -- FrcFdb-Rechg%(A), SprScrBls-Rchg/+End(3), SprScrBls-Acc/Dmg(3), SprScrBls-Acc/Dmg/Rchg(5)
Level 4: Caltrops -- OvrFrc-Dam/KB(A)
Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(37), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(40)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(23), ShlBrk-%Dam(23), GldJvl-Dam%(40), Apc-Dam%(40), GldJvl-Acc/Dmg(43)
Level 12: Dehydrate -- ThfofEss-+End%(A), Apc-Dmg(13), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17)
Level 14: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
Level 20: Poison Trap -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(25), NrnSht-Dam%(27), GldNet-Dam%(27), Lck-%Hold(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(29), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb(31), CldSns-Acc/EndRdx/Rchg(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Geyser -- FrcFdb-Rechg%(A), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), PstBls-Dam%(33)
Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(5), GssSynFr--Rchg/EndRdx(11), GssSynFr--Build%(50)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45)
Level 47: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 20.38% Defense(Melee)
  • 13.19% Defense(Smashing)
  • 13.19% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 9.45% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 97.5% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 23% Enhancement(Accuracy)
  • 27% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 196.8 HP (18.37%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • MezResist(Confused) 30%
  • MezResist(Held) 30%
  • MezResist(Immobilized) 30%
  • MezResist(Sleep) 30%
  • MezResist(Stunned) 30%
  • MezResist(Terrorized) 30%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 26% (1.16 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 4.5% Resistance(Smashing)
  • 4.5% Resistance(Lethal)
  • 9% Resistance(Fire)
  • 9% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 27% SpeedRunning

 

And Dark

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)
Level 1: Web Grenade -- HO:Endo(A)
Level 2: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(3), StnoftheM-Dmg/EndRdx/Rchg(3), StnoftheM-Dam%(5), StnoftheM-Dmg/ActRdx/Rchg(15)
Level 4: Caltrops -- Rgn-Knock%(A)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), LucoftheG-Def(37)
Level 8: Tenebrous Tentacles -- CldSns-%Dam(A), TraoftheH-Dam%(15), JvlVll-Dam%(17), JvlVll-Acc/Dmg(33)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), TchofLadG-%Dam(23), ShlBrk-%Dam(23), GldJvl-Dam%(40), Apc-Dam%(40), GldJvl-Acc/Dmg(43)
Level 12: Night Fall -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Rchg/+End(13)
Level 14: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Regen/Rcvry+(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 18: Torrent -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(34), Bmbdmt-+FireDmg(36), PstBls-Dam%(36), PstBls-Acc/Dmg(37)
Level 20: Poison Trap -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(25), NrnSht-Dam%(27), GldNet-Dam%(27), Lck-%Hold(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Seeker Drones -- CldSns-%Dam(A), GldJvl-Dam%(29), CldSns-Acc/ToHitDeb(29), CldSns-ToHitDeb(31), CldSns-Acc/EndRdx/Rchg(31)
Level 30: Life Drain -- ThfofEss-+End%(A), Apc-Dmg(37), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(40)
Level 32: Blackstar -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Dmg/Rchg(33)
Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(5), GssSynFr--Rchg/EndRdx(11), GssSynFr--Build%(50)
Level 38: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45)
Level 47: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 20.38% Defense(Melee)
  • 13.19% Defense(Smashing)
  • 13.19% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 14.13% Defense(Energy)
  • 14.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 18.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 9.45% Max End
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 86.25% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 21% SpeedFlying
  • 164.7 HP (15.37%) HitPoints
  • 21% JumpHeight
  • 21% SpeedJumping
  • MezResist(Confused) 27.5%
  • MezResist(Held) 27.5%
  • MezResist(Immobilized) 27.5%
  • MezResist(Sleep) 27.5%
  • MezResist(Stunned) 27.5%
  • MezResist(Terrorized) 27.5%
  • MezResist(Teleport) 100% (20% chance)
  • 15.5% (0.26 End/sec) Recovery
  • 60% (2.68 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 6% Resistance(Smashing)
  • 6% Resistance(Lethal)
  • 6% Resistance(Fire)
  • 6% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 21% SpeedRunning

 

 

You can fit trip mine or time bomb in if you want (most like Trip Mine). I however do not use them, lol

Edited by kiramon
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