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Posted

I was looking at making a new traps corrp toon. I have a fire/traps/flame corrp that I love to use with steam rolling teams so much fun. I would like to make another traps corrp, but I dont know which power to use with it. I was looking at water becasue of the aoes/heal, ice for the slow, dark for the -tohit debuffs and ar just lols. Out of those three powers which one would give me the best bang for my buck. This would be for teaming on pve missions and some farms. I was over thinking a few things on those powers just want somthing easy going that help can steam roll missions and farms.

 

Was looking for some feedback/advice/input on this subject. Would dark mastery or pys mastery would be a good a call for my epic power.?

Posted

Water or Dark, IMO. Dark for debuffs -- water for more trap stuff (lots of +FF opps). Water would probably be more fun for YOU, the player.

 

 

I wouldn't go AR - A) it's a pretty common pairing B) I have an AR character that I like a lot - but AR is just a drain on the soul.

Posted (edited)

Water example (proc based builds, btw)

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And Dark

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You can fit trip mine or time bomb in if you want (most like Trip Mine). I however do not use them, lol

Edited by kiramon

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