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Water/Traps R1 (just because)


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Since a thread further down the list had a title indicating somebody thinking about a Water/Traps, here's the AR/Traps backported into Water.

 

This was largely a cleaner backport, but it's probably not actually optimized for Water. If I were making this in-game I'd have probably put [Time Bomb] at level 50 and used the respec function to fill the slots out. 

 

[Tactics] probably would have slid down the 38 spot and [Maneuvers] going into level 28. Thus freeing up [Tidal Forces] to be taken at 24 while keeping the potential ranged defense soft-cap by Moonfire. 

 

Again, the only reason I didn't show this is that MRBU doesn't have an obvious method of showing slots placed during respec. So there's two builds here. One that "works" in MRBU, and one using the Drag'n'Drop to create "impossible slots"

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Agent Myschel: Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9)
Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13)
Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27)
Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29)
Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(36), Rgn-Dmg(36)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Acc/Dmg(40)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(42)
Level 38: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Rchg(43)
Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(43), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(45), Artl-Acc/Dam(46)
Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46), Erd-Dmg/Rchg(48), Erd-Dmg(48), Erd-Acc/Rchg(48)
Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50)
Level 49: Tidal Forces -- GssSynFr--Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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I don't know if this build will load or not. Previous versions of MIDS had... issues... importing/reading "broken" slotting. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Agent Myschel: Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9)
Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13)
Level 8: Speed of Sound -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27)
Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29)
Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33)
Level 24: Tidal Forces -- GssSynFr--Build%(A)
Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40)
Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42)
Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43)
Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Dmg(46), Erd-Acc/Rchg(46)
Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48)
Level 49: Time Bomb -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(50), Erd-Acc/Dmg/Rchg(50), Erd-Dmg/Rchg(50), Erd-Acc/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Speed Edition

 

Gone is [Time Bomb]. Unless it's radically overhauled, it's just never going to be worth it. 

 

The slots are used to buff [Acid Mortar] out and add the Achilles Heel to [Whirlpool] for some more on-damage debuffage. 


That being said, since Water Blast doesn't have a snipe, I'd be tempted to drop [Tactics] and bring [Seeker Drones] back. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9)
Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13), AchHee-ResDeb%(50)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27)
Level 20: Acid Mortar -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), Apc-Dmg/EndRdx(46), Apc-Acc/Dmg/Rchg(50)
Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33)
Level 24: Tidal Forces -- GssSynFr--Build%(A)
Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40)
Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42)
Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43)
Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(46), Erd-Dmg(46)
Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

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So I did.

 

And.. um.. now that I'm not building towards another player's concept, this is starting to look fairly wicked. [Hasten] slips into perma, barely, and now there's two Achilles Heel procs working to debuff. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Rchg/+End(3)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(5), Artl-Acc/Dam/Rech(5), Artl-Dam/Rech(7), Artl-Acc/Dam(7), Artl-Dam/End(9)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(9)
Level 6: Whirlpool -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Acc/Dmg(13), AchHee-ResDeb%(50)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/EndRdx(19)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), ImpSki-Status(21)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 18: Dehydrate -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/Rchg(27)
Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29)
Level 22: Water Jet -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Acc/Dmg(33)
Level 24: Tidal Forces -- GssSynFr--Build%(A)
Level 26: Steam Spray -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37)
Level 32: Geyser -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Acc/Dmg(39)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40)
Level 38: Seeker Drones -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(46), Apc-Dmg/Rchg(50)
Level 41: Water Burst -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(43), Artl-Acc/Dam(43)
Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Rchg(46), Erd-Dmg(46)
Level 47: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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