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Dark/Traps Concept


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Another just because I was on the forums and I saw a title asking about this combo

 

This build was actually the turn-around basis for the AR/Traps R2-Speed. I knew going in from my own Dark/Cold corr from live that [Dark Pit] was heading for a trash can. I also knew I'd be looking to pick up [Tenebrous Tentacles]. So after waffling between dropping [Time Bomb] or [Seeker Drones] I went with [Time Bomb] for the drop. 

 

Also, from experience, [Blackstar] was an old Crash-Nuke, so it still carries the WhatTheManureBBQ base timing. Okay, fair enough, the Water/Traps could probably benefit from [Hasten] since it also has a longer recharge time, so that spin is probably next. 

 

Anyways, with [Hasten] and Agility Radial in play [Blackstar] runs a ~40s recharge timing. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Gloom -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Rchg/+End(43)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(3), Artl-Acc/Dam/Rech(3), Artl-Dam/Rech(5), Artl-Acc/Dam(9), Artl-Dam/End(42)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(5)
Level 6: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(7), StnoftheM-Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg/EndRdx(37), Thn-Acc/Dmg/Rchg(45)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(37)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), ImpSki-Status(15)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)
Level 18: Night Fall -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(19), Artl-Acc/Dam/Rech(19), Artl-Dam/Rech(36), Artl-Dam/End(36), Artl-Acc/Dam(37)
Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(42)
Level 22: Torrent -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25)
Level 26: Life Drain -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Acc/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Dmg/Rchg(31)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Blackstar -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(40)
Level 38: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39)
Level 41: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45)
Level 44: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Rchg(46), Erd-Dmg/Rchg(50), Erd-Dmg(50)
Level 47: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

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