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AOE Stealth keeps invasion enemies from spawning


mechahamham

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I verified this while participating in a Nemesis invasion today.

 

The other AOE stealth power in the team was a stormy with Steamy Mist. I was a Darkness/Darkness controller. If I let Shadow Fall or Fade either one overlap with the Steamy Mist, Nemesis enemies quit spawning. As soon as I deactivated Shadow Fall or Fade expired, they started spawning again.

 

There was speculation that AOE stealth in particular messes with invasion's player count for the 'spawn groups' mechanic, however we were not able to verify that.

Edited by mechahamham
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