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Using a critical analyse of the past as a means to improve the future is definitely ideal.
But I've certainly seen people doing exactly what @Darmian is warning against too.

It's not an enviable position to be in where one is making the decisions for a game with a community that are pretty heavily divided between conservation efforts, new-but-not-controversial additions, and outright radical alterations.

And is precisely why I think a clearly delineated and publicly available design document/roadmap would be so immensely helpful.  Clear direction can lead to clear focus for feedback.

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