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DB/Regen Build advice?


NyteOwl

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I normally play range based characters and this is only my second melee based toon. I know regen isn't the most "popular" pick as a secondary and before anyone does the "choose wp it'll save you trouble in the future" speech; I chose regen for the thematic piece of my scrapper. I'm hoping this build will allow my scrapper to be survivable and be able to handle his own in fights.

 

 

Edited by NyteOwl
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EDIT: for some reason can't post the build details, its only letting me post link hope it works for all.

 

 

http://www.cohplanner.com/mids/download.php?uc=2031&c=708&a=1416&f=HEX&dc=78DAED94594F135114C7EFB4534B0B850296BD408B1468B150F559132CA0401368D107B73AB6D7D2A4699BB6261297881FC1C4F8E2C293092F7E10D7AFE1C6E2AE71194FE7FC29C479F6C1C49B36BFB9FFB3DC73EEBD33B1CBD18647D32B4784D27834A795CBC944AAA4158BB2648B69996C4A54879DFE5DDB7A3226735286A397B45C7222A7A565D95B3345E545992FCB705C66645E96B44AB69017CEF94221174E14A54CBB8CC7A96C66A992CD671A8CD99CD48A3469DA9EA465A9BC942D364F16B3A9F04421BD9C8C69E58A2C2D775015B7E97FC52E307455042C4244546119024798EA30186246AB318A11631133F430A40AB7CF6AD8DC8769EE55C5553B5C846E534E09C367CF69F00CB3EE2C788EE94C322729D6CAF96DD6979CB7E515F886B9F72DD8CEEBB51DE0F9358AB5A11FDB5DD5D09CF7980DF7C107CCC655E614C5D8D18FFD0EF7D8F6996D1D5BCC01F271705EE1A8639F69D2EAD1633DEAEC419D3DAF99BDA8B717F5F6AE33AF53AC4BA92EAA5B5DF3043FADB5C0EC8A8309E631F26D427D4D5827807502C87F837C9A514BF363D6869E804FC167CC91E7E00BE6718A6DE5FCD6D68FACEDFB047E01BF31FDE4EB615FC5131286E6032D646BC71EB5EB34C40A299D38C9CEF3BC93231A3378014C8169E6A864CE506C37C7AADD0B8AA1ED8F8309709139768269A5182F3AF1A2937E74D28F4EFABF3255F2ED436D7DB3ACF9DE33C73E80EF98910D7093799362FDD86DFF77BE0D033FC09FE02FA64F674604C7B651EC207670D0C37507DCCC457219669B185EE3B8872E214238FD106EE7286EC1286EC11CE50C63E7C3C8D942DA38728DFBF8847AD4DADB4EBFEA09F5A9B577599F0DD6AC7AD0E4396E522226E5A049396452E64CCABC5AFB5608C5501C6E51DD2DA39275275995DDD6CDDDCA49EE76C3E4B5B5A3280AF6ADF11653FF3FFEA1E1A18F4A0477746AD7F35F1E6BF48647C49F4BADB6EEA8BF019B061371

Edited by NyteOwl
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Sorry but owing to dead computer I can't open the file to look at in Mids'.  But basically you will want to focus on defense and recharge.  Picking up and using Shadow Meld from Soul Mastery is common as well as soft capping for S/L.  If your doing that your heading in the right direction 

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DB is a tougher pairing with Regen, the lack of a +def attack and relatively long animation times can be problematic. However scrappers get access to shadow meld and that is a game changer for regen.

 

Top priorities for building regen survival:

Defense - You need defense to absorb the alpha, and that buys you time to whittle down the enemy numbers or to use your heals.

Slow Resistance - The majority of your mitigation come from click powers (recon, dull pain, IH, MOG, Shadow meld), if you get slowed you can't use them as quickly and that = death

Recharge - You need recharge to make your click mitigation come back faster, but if I were to prioritize between this and slow resistance, slow resistance wins. I can tolerate a 3 second gap in my click powers due to missing a set of recharge bonuses, what I can't tolerate is a 10-20 second gap because I've been hit with -recharge.

 

Conventional wisdom is that with enough recharge you can get by with just blinding feint + attack vitals. You have to take either the T1 or T2 attack so that means you only need to take 5 powers from DB. This creates room for pool powers and patron pools to shore up your survival.

 

Looking at your build you have good S/L resists coupled with decent S/L/Melee def that can be softcapped with a luck, average recharge bonuses and barely any slow resistance. My comments on your power selections and slotting:

 

-Super speed can at the very least be slotted with a winter's gift +20% slow resistance IO instead of the celerity. 

-You can also 3 slot quick recovery with 3 piece Synapse's Shock for another 10% slow resistance

-Blinding feint seems woefully under slotted for ACC. You have FA at higher levels that raises your to-hit but exemped down you are going to have issues connecting with that power. This power is a mini build up, you NEED to connect with this.

-Why not 5 piece panacea in IH for more recharge?

-5 piece reactive defense in weave for that 3% end discount? Why? 5 Piece red fortune gets you the same S/L resist and recharge.

-MOG need more recharge if you are concerned about survival.

-Scrappers do enough damage, you don't need assault, I'd rather pick maneuvers just for the LOTG recharge bonus if nothing else.

-Other than Focused Acc which helps you hit stuff, the body pool doesn't really do anything for you survival wise especially if you skip energy torrent. Passive regen is not that useful for Regen, your click mitigation have far more impact than an extra 10-15HP per second from passive regen bonuses. You also don't need the extra recovery from physical perfection.

-If you are going to stick with body mastery I'd recommend picking up energy torrent for KD and a FF proc, with all that extra end recovery you might also want to consider whirlwind as an end sink. It's end hungry with with the KB->KD and FF procs it does a decent job of keeping mobs around you knocked down, and also helps your recharge. If you do get whirlwind you are going to need better end redux slotting on FA.

 

If I were building this I'd go with the herd and take shadow meld. This is how I would build it. It's expensive due to the winter IOs but you need those to augment your slow resistance.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Nimble Slash -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), HO:Nucle(13)
Level 1: Fast Healing -- Mrc-Rcvry+(A)
Level 2: Ablating Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(7), HO:Nucle(7), AchHee-ResDeb%(9)
Level 4: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(21), SynSck-EndMod/Rech(43), PrfShf-End%(46)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)
Level 10: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(36)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Integration -- NmnCnv-Regen/Rcvry+(A)
Level 18: Vengeful Slice -- HO:Nucle(A), SprScrStr-Acc/Dmg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(45)
Level 20: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(27), FuroftheG-ResDeb%(27), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(33)
Level 32: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34)
Level 35: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), EffAdp-EndMod/Rchg(43), RechRdx-I(50)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(42), RechRdx-I(43)
Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(45), SprEnt-Hold/Rchg(45), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(46)
Level 47: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50)
Level 49: Resilience -- StdPrt-ResDam/Def+(A), ResDam-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Ageless Radial Epiphany
Level 50: Gravitic Radial Flawless Interface
Level 50: Melee Core Embodiment
------------

 

Notes about the build:


-I put absolutely ZERO focus on passive regen.

 

-This build doesn't have as much S/L resistance as yours but it has almost softcapped S/L defense.

 

-It has 90% slow resistance compared to your 35% (gonna assume that you have the winter gift IO in super speed as a quick fix).

 

-If you made the changes to your build as I mentioned above this build will have less global recharge but the FF proc in Whirlwind can make up for that difference.

 

-Both MOG and Shadow Meld are taking ASAP. Instant healing and resilience however, are put off until the very last two picks. I find from personal experience you just don't need instant healing when you have fast recharging reconstruction backed up by decent defenses and slow resistance for lower to mid level content. If I could fit Resilience in earlier I would but the specific sequence of power picks in my build ensure you have almost soft capped defenses exemped down as early as level 25.

 

 

 

 

 

 

 

  • Like 2

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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