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Dark / Devices / Mace - Concept build, hopefully effective


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Goals for this build were solid damage and robust defenses. Regarding damage, with 6 AOEs, including the judgment incarnate, this build should be effective when fighting larger spawns. Abyssal gaze is a typical "proc monster" with 5 damage procs, two of them purple. Regarding defenses, the build offers high smash / lethal and ranged defense totals, which would be put together with good hard and soft controls provided by both the primary and secondary. This build should perform well when exemp'd all the way down to Posi 1 because quite a bit of damage is front loaded.


The judgment incarnate power would be vorpal radial, which boosts defenses by 30% for 10 seconds. Because the added defense showed up in the "totals" window it was intentionally not selected in the character planner, to avoid misleading anybody looking at the build about it's more usual defense totals. Also, hasten IOs would be boosted to bring this build closer to perma-hasten (not sure how to boost IOs in the character planner, if somebody knows that would be helpful and appreciated). 


As always, if this build helps somebody else then that would be great. It is undoubtedly not perfect, though, and if feedback received helps it to become better then that would be most appreciated. 


Hero Plan by Mids' Reborn : Hero Designer

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Dark Device: Level 50 Technology Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(23)
Level 1: Toxic Web Grenade -- HO:Endo(A)
Level 2: Umbral Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(25)
Level 4: Caltrops -- Ann-ResDeb%(A)
Level 6: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dam%(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(13)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11)
Level 12: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), ShlWal-ResDam/Re TP(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 18: Abyssal Gaze -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(36), Apc-Dam%(45), UnbCns-Dam%(46), GldNet-Dam%(46), CldSns-%Dam(46)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(37)
Level 26: Life Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 28: Trip Mine -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Rchg(33), FuroftheG-ResDeb%(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Blackstar -- Obl-%Dam(A), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Acc/Dmg/Rchg(48)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Mace Beam Volley -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Rularuu Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Intuition Radial Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |


Edited by EnjoyTheJourney
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Moonbeam is really great for procs as well.  You can slot Clouded senses, Gladiators, manticore, and apocalypse damage procs in it.  If you decide to proc it out I think it's a better place for the apocalypse proc since abyssal gaze has so many other damage proc options.  Abyssal gaze will get capped proc chance even on the regular procs so swapping the purple proc out of it should only lose ~30 damage if you replace it with another.


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Thank you for your feedback! I'll ponder this idea for a bit and see if I can make up the lost recharge and ranged defense from the manticore set another way. 


Also, I edited the build above to reflect a shift from hover / fly to combat jumping / super jump; trip mine doesn't play nicely with hover and I'm surprised that I forgot about that. Also, I switched superior blistering cold from brawl into boxing, as with that slotting and the hold proc it's probably worth putting boxing on a power tray for use in-game, just in case a gap opens up in the ST attack chain. 


It was difficult to leave out the winter's gift slow debuff resistance IO, as this build is a bit weak to recharge debuffs. In fact, it might be worthwhile to drop the unbreakable guard hit point bonus of 7.5% to make room for the winter's gift slow resist IO. 

Edited by EnjoyTheJourney
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